
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这什么小学生剧情啊我真服了……玩法也平平,没什么出乎预料的感觉,我还以为会有金石学篆隶之类的元素,作者对汉字理解很肤浅,可能期待太多了吧……白瞎好创意
中国需要这样优秀的与游戏创作者
这游戏脑洞实在是太强了…… 最开始一些文字变形删改移动之类的玩法感觉虽然新颖惊艳,但因为看了推荐所以没那么吃惊;后边文字带颜色组成形状做成动画时一下子就双眼睁大了……像素画看过,文字看过,用文字组成的像素动画这我真是第一次见。 前期解密感觉虽然优秀但是一般,后边揭秘+自选章节探索开始就变精彩了,每次都是对之前情景不同的解决方式,有的地方脑子转不过来弯可能会卡关。结局设计也是很惊艳,最开始以为只有常规的两个选项,发现第三个的时候又是新一波的震撼…… 玩了不亏,不如说这么有创意的希望多来几个,喜欢。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你是一个善良富有同情心且容易和别人共情的人那我不建议你玩这个游戏,部分剧情过于极端,以至于到最后还在纠结这种让人反胃的心情没办法代入进去。 解密也是一言难尽,前几章还是很有质量的,后面几章部分地方过于牵强没有逻辑,一周目之后的那几章更是可以用无聊透顶来形容。 我是前几年看到有up主玩这个游戏,最近一段时间才想起来买了玩。打完之后除了失望还是失望,是那种像是连夜追了一个季度的剧中间忍了各种水剧情嘴炮环节最后还要被导演强行喂苟史观点以至于无力吐槽的失望。 全程是没看攻略没用提示没用重置强行打通的,脑力这一块我还是比较佩服我自己的(
玩法和创意拉满的游戏,但是谜题设计的。。。怎么说呢,能感受到作者的苦思冥想,但是文字谜题实在是太难设计了,最后的难度还是偏高,这让我基本一直在看提示,算是被谜题设计拖了后腿吧。剧情上,需要有点耐心,因为这游戏先抑后扬,抑的部分有点长,而最后公主的描写和塑造其实是有点不足的,导致做选择时有点突兀。游戏一直在明里暗里强调“爱”,但不到最后是不理解勇者、公主、魔龙、爱到底代表了什么的,所以还是希望所有玩家能玩到最后。
第零章的玩法让人眼前一亮,情节起承转合,等到了正文就非常拖沓,让人感觉没什么新意,谜题难度也很一般,巧思比较少 负面的: 先说几个大缺点 节奏慢(前几章) 无历史对话 无法快进对话 好多无效探索,几大宝具的运用自由度低,趣味少,解法单一 因为不知道每个互动要说几句话才算完,总是会重复按到对话,浪费时间,虚度生命。 仿佛文字做的PPT,卡得一帧一帧的 前期真的有点无聊,非常折磨,烦躁度up up up.几度想赶紧退出 还有线性规定,末章必须先和勇者说话,再和诗人说话,才能进入后面的剧情,反过来则不行。 很多字都是古字,尤其单人旁那一章,果然是一方水土养一方文化,适合给还使用繁体字的t湾人玩 很多地方都用不到解密,纯纯的走地鸡模拟器,作者实在是保姆级攻略,好多地方都给你闪亮光,明目张胆指出答案 部分剧情语句不通,驴唇不对马嘴,好像是为了凑那个谜题的解法反向整的文本,为了醋包的饺子,根据答案讲解析 正面的: 成为作者的这一选择好精妙,不查攻略真的想不到 真结局直接升华了!剧情杀 稀里哗啦 初始以为只是单纯的技巧性谜题,竟然还有感人的剧情。魔龙是冰柜,勇者是父亲,公主是女儿。我书写了千万种结局,造出了千万种性格的勇者(我的心态百转千回),只为了救你回来。我在等着你醒来,看这些荡气回肠的故事 我的睡美人小公主,我对你倾注了全部的爱 最后文字组成的3d房间十分惊艳,只是视角移动的时候会让我看得眼花缭乱(生理痛?)这里的游玩过程中,每一个家具也能互动,花园之前的房门也许也可以打开,可惜我进了花园才发现,这个时候已经不允许下楼补互动了,感觉错过了一个亿 谢幕做得也很可爱 文字形态的村民拉手手转圈跳舞,魑魅魍魉左右淡入淡出 打字机输出的TXT文档是真的有,包含女儿苏醒后的回信,喜欢这个彩蛋! 花了好久找到再生父母之塔的进入方式,为什么要叫再生父母之塔呢?作者不应该是亲生父母吗?
本作的优缺点都极明显,评论区的其他高赞评测已经说的很详细了。我很难给出一个相对客观的分数,主观评价给8分吧。 创意这里绝对可以给满分,游玩过程中能发现很多巧妙的文字设计。但优点基本上也就仅限于此了。 与之相对的,剧情则有巨大硬伤。主线剧情相当的平庸寡淡,游戏流程中充斥着相当多的废话,让人简直没有玩下去的欲望。主线后期的改变世界线乍一看还不错,但根本经不起仔细推敲,只能不带大脑地去走完剧情。第8章现实世界的展开比较惊艳,但无论是在催泪上,还是“打破第四面墙”上,都远远比不上同类型的游戏。 再说回解密。我感觉整体上解密部分还是差强人意的,虽然几个工具的联动不多,但立意太好了,谜题大多还是很有意思。不过剧情越往后解密越开始无聊,演出也都是翻来覆去讲车轱辘话大道理。 综上所述,本作也就是个创意极佳的小品之作了,可以一试,但也没有很好。我个人感觉,本作的剧本真的对不起这个立意。如果像宅男的人间冒险一样,搞一个欢乐无厘头向的剧本更侧重解密,演出效果会更好许多。
对不上作者电波的话会玩得非常坐牢
刚通关这个游戏没想到最后让我落泪了。我认为是神作无疑,一开始我以为就是个勇者救公主的故事惊叹于作者对文字的运用每个解密设计的有趣又新颖,直到最后看到真结局才明白之前的故事的含义(不想剧透自己去体验吧)。希望真结局不是作者自己的故事吧。
神他妈为了凑出斩字把艾斯拆开,好歹留个全尸把
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.1K | 75 | 91% | $34.99 | |
| $0 | 4.6K | 99% | Free | |
| $0 | 79 | 97% | Free | |
| $13.3K | 483 | 97% | $1.99 | |
| $7.1K | 33 | 97% | $8.99 | |
| $8K | 46 | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 16.5K | 90% | $14.99 | |
| $4.1M | 4.3K | 76% | $49.99 | |
| $4.1M | 5.2K | 76% | $19.99 | |
| $4.1M | 9.7K | 75% | $19.99 |