
Сreated by a solo developer, Wonhon is a paranormal stealth-action and tactics game about a young Korean girl killed in a military conflict and returned from the dead to exact her revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 105reviews | 73% | — | $19.7K |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]复仇女孩的战争[/h1] 起初在steam商店看到这款游戏,就已经觉得隐隐的不对,至少不像截图看起来的那样,是一款RTT游戏。实际上这是一款即时俯视角的游戏,至于是动作,射击,还是潜入,就要看各位看官如何看待了。没有RTT那种策划,也没有大多数俯视角的严谨,但就是这样一款游戏,却也能在玩家心中留下一朵美丽的花。仅需操作一名主角来进行潜入敌人大本营,没有即时存档,后期难度微高,整体流程共30关,具体通关速度因人而异,对画面比较感兴趣,不妨往下看看详细的游戏简报。 [quote=索然无味测评组]『无索不玩,品味游戏』欢迎关注[url=https://steamcommunity.com/groups/saowei/]索然无味测评组[/url],联机基友齐欢乐,周更新闻共欣赏,3A独游收眼底,GAL日呆全打尽,学习喜加一的技巧吧~QQ群240248664[/quote] [h1]你竟然是一款抗日游戏你敢信?[/h1] 女主经过惨无人道的屠杀,自然也会拥有留在世上的怨念,然而没有肉体的话,却什么事情都做不了。可就在这个时候,一道黑影出现在了女主面前,告诉女主,他可以让女主复活,同时也可以给他超能力来安抚在这里遗留的其他孤魂。有了一线生机,那么谁又会放弃这得来不易的光芒,于是女主就开始以完成周围其他冤魂的心愿为目的,进行一场属于她的战斗。游戏中敌人多数是以日军的黄色军装装扮,同时在游戏的中后期,也会出现不死的敌人以及女巫。游戏的题材非常新颖,但是在百度搜了半天1920年朝鲜与日本的冲突,也仅仅搜出了一条抢夺日本的资金,至于游戏的故事是否根据历史改变过来也因此不得而知了。 [h1]简单的操作,重复的关卡[/h1] 游戏的操作方法还是比较简单的,WSAD进行移动,R键可以观看敌人的视野,通过左键蓄力,就可以控制敌方单位一段时间,等自己的灵魂条消退之后,就会从躯体里面脱出,而敌人就会变为原地抽搐晃脑袋。幽灵形态可以按空格键来穿越障碍物,仅需要左键点击,就可以直接附身,非常方便,但缺点也是十分明显,那就是灵魂条并没有直接蓄力得到的多。前期杀死敌人会原地遗留敌人的灵魂,当敌人的灵魂撞击到玩家角色时就会减少灵魂条,后期多数为不死人,敌人的灵魂,也就很难见到了。关卡制的方式推进游戏,每一个关卡玩家仅需要完成给出的目标,即可逃离通关。一共30个关卡,同时还有10关附加关卡,以及3种其他的模式。游戏的难度适中,不过重复度有点微高,关卡与关卡之间的难度曲线与故事衔接也不是很好。经常会忽然出现一种敌人,但并没有告诉你这个敌人的相关剧情,以及该敌人要如何应对,会对玩家产生什么样的影响。 [h1]优化有点小问题[/h1] 对于这款游戏的优化,确实有点点小问题,主要就是游戏的画面并不算特别华丽,显卡的升温速度却是不甘落后,我有点怀疑是游戏加入了过多的特效导致的。显卡温度高,不过整体游戏却没有出现过顿卡的现象,甚至忽然掉帧也几乎没有出现过。我用的是1060 3G的显卡,并不是特别好,却也依旧可以流畅运行,担心配置的朋友们可以自行参考一下。 [h1]对认真制作游戏的人致敬[/h1] 这款游戏,如果不告诉我仅是一个人完成的,那么我是真的不会相信。游戏富有创意,BUG极少,除了AI比较傻之外,整体游戏开发的完成度还是相当高的。对比某些团队制作,却还问题多多的游戏来说,本作确实也让这一次的票价物有所值啦。对于如此认真制作游戏,并且完成了如此多的关卡,完善了整个游戏的系统,值得我们尊重,这里给点个赞~
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, bem inovador, amei u.u
소재는 괜찮았지만...'ㅁ') 소재만 괜찮은 게임'ㅠ');;
작년에 앞서해보기로 먼저 했을땐 뭔가 빈약한 느낌이 들었다. 그때 마침 쉐도우 택틱스를 하는 바람에 비교도 더 많이 된 편. 하지만 쉐도우 택틱스와는 결이 좀 다른게임이다. 가장 큰 특징이자 장점으로는 빙의를 하여 일본군을 조종하는데 있고 빙의가 무적이지 않게, 개는 귀신을 볼수있고, 무녀의 결계안에서는 빙의가 불가한 설정또한 흥미롭다. 그리고 후반으로 갈수록 병사들이 죽으면 일정시간 후 부활하며 이로 인해 포로나 습득물 획득시 탈출 동선을 짜야하는 식으로 색다른 잠입 게임을 보여준다. (최대한 입구쪽의 초병은 빙의로 쥐때의 먹이로 던짐이 탈출시 편하다.) 단점으로는 한국인의 아픈 역사에 있어 좀 더 애환을 알렸으면 했다. 단순히 국뽕으로 치우쳐진게 아닐까하는 아쉬움이 있다.
6块5值!
Si te gustan los juegos buenos de sigilo, no te acerques a esto. Si te da igual que sean buenos o no... tampoco te lo recomiendo. Un control deficiente adornado con unas misiones insípidas y una IA que deja mucho que desear.
附身,和策略是不錯,但按鍵操作不順、卡住,能改視角就好了.....
El juego trata sobre una chica fantasma que tiene el poder de poseer humanos. La historia parece inspirada en la guerra entre Coreas. Sale una Parca que te da los poderes y la trama está muy interesante. El juego es complicado, pero si mueres muchas veces te da la opción de reducir el número de enemigos. Al principio los enemigos son solamente humanos: granaderos y con rifle. Pero luego se va ampliando el tipo de enemigos con: chamanas, perros, monstruos demoniacos... El juego se merece una segunda parte, quizá con otros personajes o incluso en una época más actual.
Wonhon: A Vengeful Spirit is a dark supernatural stealth game that combines tactical infiltration with Korean folklore and an alternate version of 1920s Korea. Developed by BUSAN SANAI GAMES and published by SuperGG.com, it follows a murdered young girl who receives another chance to walk among the living after making an agreement with Jeoseung Saja, the God of Death. Her return comes with two purposes: punish those responsible for her death and help other spirits resolve the unfinished matters preventing them from finding peace. Rather than turning its protagonist into an overwhelmingly powerful ghost, the game makes vulnerability an important part of the experience. Armed soldiers remain extremely dangerous, and attempting to fight groups directly is rarely a sensible strategy. Most encounters encourage observing patrol routes, identifying isolated targets, finding hiding places, and determining the safest way through hostile territory. The isometric viewpoint supports this approach by giving players a broad view of their surroundings while preserving uncertainty about what may be waiting farther ahead. Possession is easily the most distinctive gameplay mechanic. By collecting and using Qi, the protagonist can temporarily leave her physical state and possess living enemies. Once inside a soldier, she gains access to that person's weapons and can turn hostile forces against each other. This transforms enemies from simple obstacles into potential tactical resources. A guard blocking an important route might become the perfect vessel for eliminating several other threats before the protagonist continues deeper into the area. The supernatural abilities work particularly well because they complement stealth rather than completely replacing it. Players still need to decide when to hide, when to move, which enemy should be targeted, and whether spending supernatural energy is worthwhile. A successful mission can therefore feel like solving a dangerous puzzle. The player studies the situation, creates an opening, possesses the right target, and uses the resulting confusion to complete the objective. When everything goes according to plan, the combination of stealth and possession can be very satisfying. Mission variety extends beyond simply killing enemies. The protagonist encounters restless spirits with unfinished business, leading to objectives involving rescuing characters, recovering important items, eliminating specific threats, or otherwise helping the dead achieve closure. These tasks reinforce the narrative idea that revenge is only one part of her supernatural agreement. Unfortunately, the relatively compact collection of mechanics means certain mission patterns eventually become familiar. Escort-style situations can also be more frustrating than the straightforward infiltration and assassination scenarios that showcase the game's strongest systems. The difficulty can be unforgiving. Detection often escalates rapidly, and the protagonist's fragility means one poor decision can destroy an otherwise careful plan. Enemy reactions are not always as refined as the game's tactical concept deserves, either. At times, guards can respond in ways that make encounters feel less predictable than intended. Fortunately, restarting and experimenting are natural parts of the design, so failure usually becomes an opportunity to learn patrol patterns and attempt a different strategy rather than a major setback. Atmosphere is another notable strength. The environments combine gloomy villages, military-controlled areas, graveyards, darkness, rain, and supernatural imagery to create a consistently somber mood. The visual presentation is modest compared with large-budget stealth games, but the art direction suits the subject matter effectively. The contrast between ordinary human environments and the protagonist's ghostly powers helps reinforce the sensation that she exists somewhere between life and death. The narrative also carries deliberately mature subject matter. Murder, armed conflict, revenge, civilian suffering, death, and disturbing supernatural themes are fundamental to the premise. The historical-looking setting should not be mistaken for a recreation of actual events, as the game presents a fictional alternate-history scenario. Its cultural and folkloric influences nevertheless give the adventure an identity rarely encountered in stealth games. Wonhon: A Vengeful Spirit ultimately succeeds because it commits to an unusual concept. It is not the deepest stealth game available, and repetition, occasionally awkward enemy behavior, and limited production values prevent it from fully realizing every promising idea. Yet its combination of vulnerability, supernatural possession, tactical planning, and revenge-driven storytelling creates memorable moments. Players who enjoy methodical stealth and are willing to experiment with unconventional mechanics are likely to appreciate it more than those looking for constant action. Steam Deck compatibility is currently best regarded as Unverified rather than officially confirmed as Verified or Playable. Its gameplay style is potentially suitable for portable play, but users should be prepared for possible control, interface, performance, or compatibility adjustments when running it on Steam Deck. Overall, this is an inventive indie stealth experience whose strongest feature is the way its supernatural premise directly influences moment-to-moment strategy. Its rough edges are noticeable, but the possession mechanic, oppressive atmosphere, unusual setting, and focus on carefully planned revenge give it enough personality to remain worthwhile. Rating: 7/10
[h1] Hodnocení: 6/10 [/h1] Wonhon se odehrává v alternativní éře dvacátých let minulého století v Koreji. Je příběhem zavražděné dívky, která se vrací do říše živých, aby se pomstila. Dívka uzavře dohodu s Jeoseungem Sajou, bohem smrti, který jí udělí pravomoci vlastnit živé tvory a přinutit je, aby splnili její příkazy. Na oplátku musí pomoci duchům svého lidu najít mír tím, že splní jejich přání smrti. Tak by se dala v rychlosti shrnout hra od Busan Sanai Games, ale my se na ni společně podíváme trochu blíže. Zbytek recenze si můžete přečíst zde: [url=https://www.gamingprofessors.cz/wonhon-a-vengeful-spirit-recenze-pomsta-korejske-divky/] [/url]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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