
On the fantastical continent of Elfar, where swords and magic reign, you will establish and grow your own guild, leading members to accept quests, challenge dungeons, forge equipment, participate in competitions, and gradually uncover the secrets of the nine sacred sites
Modeled estimate, not a reported figure. How we estimate →
About
《Wonderland》— Forge Your Own Fantasy Tactics Legend!
Explore a world of swords and sorcery, and build your unique adventurer’s guild!
◆ Strategy-First Tactical Gameplay
Wisdom decides life or death; terrain turns the tide!
▸ Assemble 4-hero squads tailored to missions with class and terrain tactics.
▸ Dynamic Success Rate: Squad level/gear/stats affect outcomes. High-risk S-rank missions—timed and unique!
▸ Guild Co-op: Deploy members to solve puzzles, charge foes, or heal allies in brain-teasing yet thrilling turn-based battles!
◆ Revolutionary Freeform Build System
Your Weapon, Your Destiny!
✅ Affix Crafting: Enchant gear, lock rare attributes, and combine them to create game-breaking combat styles!
"No Class Restrictions"
✅ Dynamic Skill System: Skills evolve with weapon type and mastery—switch freely between Warrior, Assassin, or Mage paths.
✅ Deep Talent Tree: Unlock hundreds of talents through progression and customize your growth path.
"From rookie to legend—every step is yours to define."
◆ Living Guild Ecosystem
From a rundown tavern to continental dominance—your leadership rules all!
✅ Recruitment: Monthly refresh of unique characters—recruit and train rising stars with gold.
✅ Resource Management: Triple-currency economy (Gold/EXP/Prestige)—strategically allocate gear and potions.
✅ Guild Progression: Unlock shops, forges, and training grounds. Rise in prestige to access elite quests!
"Fire underperformers. Train superstars. Forge your golden team!"
◆ Immersive Fantasy World
Step into the continent of Elphar and pursue the legendary Nine Sanctuaries!
▸ Boost vitality in mechanical ruins, unlock divine gear through lost gates—each sanctuary holds power to reshape destiny.
▸ Explore perilous ruins, solve ancient puzzles, and conquer guardians to claim rare gear and epic materials!
◆ Rich Content & Challenges
Dynamic Quest Network: Hunt werewolves, chase thieves, explore the Dream Eater’s Labyrinth… Quests refresh randomly.
Auto AFK materials: Time House settings, automatic farming of various resources.
◆ Key Features
Talent & Gear DIY: Freely combine affixes + talents to discover hidden builds.
Deep Character Progression: Starting Q&A determines base stats; weapon mastery unlocks ultimate skills.
Dynamic Economy: Gold buys supplies, Prestige unlocks S-quests, EXP levels heroes—resources interlock!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体节奏适中,想肝可以研究战术配装,想咸鱼就挂挂材料,玩起来不累
冲着战棋战斗与装备打造系统购入的,词条锻造 + 天赋树的自由度很高,更换不同武器就能开发全新作战思路。回合战节奏舒缓,布阵阶段支持右键撤回重排,对战棋玩家很友好。美中不足的是新手引导做得比较粗糙,部分数值平衡还有优化空间。
像素风格做得还算顺眼,Q版小人动作不俑硬。画面确实不算精致,玩法内容量还算对得起价格。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先先说总评,如果有星级给到3星 其次,最扣分的是操作,简直拉完了,有四个很不爽的地方: 第一,战场上选择人物后会出现移动范围,一般正常你点下地块人物就会移动,但在这个游戏里你必须先点下菜单栏的移动才行,这点非常不顺手; 第二,菜单栏永远在画面的右侧,导致你来回地移动鼠标,这是很不科学很反人类的,毕竟现在绝大部分的战旗游戏的菜单都是跟随人物或者鼠标的; 第三,最困惑的一点在于移动上,友方单位不可穿越?我的T万一扛不住了,想换副T上,我的T一时半会还撤不回来,得像华容道一样,后面队友必须散开让出一条通道他才能撤…… (这三点其实都是很好解决,但目前很影响体验的地方) 第四,就是我手动操作每次发出命令都会卡一下,而自动战斗就没有,这导致操控感更难受了……私以为是代码冗余造成的…… 这四点我觉得必须改,不改真的太难受了,毕竟战旗本身对操作要求就很低,操作感就不强,再卡手再操作繁琐就更没玩家愿意玩了,当然好在有自动战斗,所以目前,除了S级副本,我基本都交给AI了……毕竟不是很舒服 然后,游戏的说明太随意了,我发现我招募里有不同颜色的NPC可以招募,有红的金的紫的蓝的绿的,我至今不知道这颜色是什么用,我个人感觉是成长率高?毕竟我发现不少蓝、绿NPC天赋满的,技能也自带红色,而红色NPC有些只有一个天赋,技能也只是绿的,所以我觉得吧,引导其实还行,也许这个问题也是我在游玩过程中忽略了指引,但至少我觉得上点心,把一些常见的问题罗列出来,做一个帮助页面可能会更好一些 另外游戏有一点点简单,就像我说的万一我的T扛不住了……事实就是目前我没遇到过这种情况,哪怕我用全新手去打S级副本都能随便过……这个……我感觉数值上还是要好好考量的,不然我随便过了,要刷技能天赋干嘛呢……当然,也得有一个难度选择,毕竟众口难调 再接着说说游戏的整体框架, 剧情几乎没有,但游戏本身框架搭得还行,如果操作丝滑点,天赋啊,技能啊,能丰富点,甚至能加入一些梗恶搞点,有趣点,可能是一个比较不错的小品级游,或者后续作者把这套框架做的更完善点,套上一些大背景,比如修仙,比如三国之类的也许会更好点 就现在我玩了一个小时浅浅地就这么多感受,总的来说作者是有想法,缝了一些东西,可玩的小品级游戏,但还是要好好打磨 至于好评么,说良心话,我不觉得能特别好评,除了一些看上去像刷的,清一色差评么其实也是因为定价和“特别好评”的落差感造成的,个人玩了那么多游戏,觉得这个如果在现在这个价位,估计是褒贬不一以上、多半好评左右比较中肯 我这综合考虑给到个好评鼓励下作者吧
角色养成设计很有意思,更换武器就能切换路线,同时天赋树选择多样,很有可玩性
BUG 一大堆 好评肯定是刷的
集战棋策略、角色养成与公会经营,养成比较自由,时光屋挂机功能不用肝
零碎时间打开点两下,还凑合吧
一边闯关冒险一边经营公会招募角色,体验到了资源规划的乐趣
玩法简单,没什么上手门槛。战斗自动的,但布阵和技能搭配还是得稍微动下脑子
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Where this game's players are, estimated from review languages.
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