
Brought to you by the makers of GIGANTIC ARMY, Supercharged Robot VULKAISER, and SATAZIUS, WOLFLAME is a return to the form of glorious 2D vertical vertical shooters like Raiden, Raptor, and Twin Cobra.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 108reviews | 88% | — | $16.3K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic old school shooter. The tone of the game is totally bad a$$. Love the music and sound FX.
Based on classic vertical shmups of the arcade games epoch (idk if that makes sense lol) - usual trope for Astro Port games (which I usually personally adore). Reminds me a lot about time spent w/ my duckling syndrome shoot'em up game from sega MD, which is Fire Shark. It's pretty good. Casual experience difficulty-wise, compared to similar arcade games, but can be challenging at harder difficulty settings. Music, though simple, kind of slaps.
shmups like this one really give dark souls a run for their money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man, I really wanted to like Wolflame. I really did. But I guess some stuff are unachievable. The game starts strong, VERY STRONG if I may say. Destroying enemy troops, combining the special pickups into weapons of mass destruction... the game just feels so fun. But the more you progress into the game, the more you can see its flaws. I do not want to waste my or your time explaining the obvious good points of the game as it is not wildly different compared to your usual shmup game, so I'll just skip to the critiques and their explanations. - Setting the pause keybind to Enter/Return completely breaks this function, as the game registers the button two times and will immediately resume the game. So don't be me and don't do that. - As many others have mentioned, some of the enemies fire a singular, very fast bullet type that is very hard to dodge if you are in a pinch or if you are not already moving around when they fire it. And as the game gets a habit of spamming these enemies during later levels, a lot of your deaths will mostly come from them. Some might say the ship is too slow for this bullet type, but I'd like to argue that the rest of the game has not been built around it instead, as when you are not encountering the aforementioned bullet type the game plays very well and very fair. However the moment you see the enemies that shoot it, you'll be more likely to scroll to and stay on a safe side of the screen rather than risk getting shot. - Usefulness of the life system is debatable. Every enemy projectile is a one hit kill and there are no shields either. However, upon taking a hit, you will not be able to continue on the spot and will instead be forced to continue from a past checkpoint. Not unusual for a shmup game, but there are two big issues with this system: 1. You will lose every special weapon you have and unless the game throws one at you, you will be utterly outgunned. 2. You are able to reclaim your lost weapons after killing some enemies, but if you die again before getting them, they are gone for good and you will be forced to use the weak default shot. These issues can effectively leave you in a very vulnerable state. You cannot properly attack to save your life and can die again in one hit anyway. - Boss fights are very lackluster. Sometimes the bosses don't actually look threatening design-wise (some of them look like normal enemies that can appear in middle of a level), and sometimes the battles are really not that exciting. It doesn't help that the game does not spice things up properly using sights and sound. You do hear a low volume alert sound, but cannot expect anything like flashing WARNING logos, high energy boss music or similar. Bosses are by far the easiest and the most boring part of the game. - The bomb is ineffective in protecting you from some enemy attacks. For example, there's a carrier missile in the final level that releases homing swarm missiles after getting destroyed. If the carrier missile is close to you and you use a bomb, you will still die. I assume this is because the swarm missiles have a very brief invincibility period so their appearance animation can be finished. So overall, I personally do not recommend playing this game. It's not Satazius levels of being disappointing, but does leave you in a conflicted state as you really want to like the game, but various design choices of the game makes you unable to.
great game all ways one more go
(Y)
This game needs an option to rotate to vertical mode the other way around. Currently it displays the wrong way around.
worth my time, thanks.
I love this game like Raiden or Demonstar game! So this is the best shmup ever!
Weak sound effects hurt an otherwise EXCELLENT experience...I am impressed with the music, flow, enemy patterns, and those deadly tanks! The tanks make you dodge and weave constantly, I love it. The weapon system is simple yet interesting, green lasers are the start of the show with regards to how they make you time shots. An easy 8/10 or B+ (if you prefer).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $137 | 3 | 100% | $1.99 | |
| $362.4K | 846 | 99% | $15.99 | |
| $305.8K | 3.1K | 85% | $4.99 | |
| $67.9K | 386 | 97% | $9.99 | |
| $51.5K | 326 | 84% | $5.99 | |
| $24.4K | 98 | 95% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 141 | 84% | $5.99 | |
| $16.3K | 141 | 95% | $5.99 | |
| $16.3K | 128 | 84% | $3.99 | |
| $16.3K | 127 | 72% | $7.99 | |
| $16.3K | 108 | 44% | $4.99 | |
| $16.3K | 66 | 64% | $16.99 |