
The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Breakout style game.
I think this is the first game I bought on Steam, for some reason. It's serviceable, nothing great nothing awful.
Joguinho no estilo "Arkanoid" 8 bits muito bacana de jogar, com uma jogabilidade muito boa, dificuldade até que desafiadora. trilha bacana. Enfim...recomendo o jogo. Aliás jogos da Tribute Games não costumam decepcionar, hein.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.8K | 267 | 79% | $12.99 | |
| $71.8K | 227 | 89% | $9.99 | |
| $71.8K | 221 | 96% | $11.99 | |
| $71.8K | 63 | 40% | $49.99 | |
| $71.8K | 269 | 66% | $14.99 | |
| $71.8K | 389 | 80% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.1K | 69 | 81% | $3.99 | |
| $228 | 5 | 100% | $1.99 | |
| $158.1K | 489 | 96% | $19.99 | |
| $139.1K | 296 | 91% | $13.49 | |
| $64.9K | 246 | 67% | $14.99 |
Languages: English, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原本只是想打個幾場就睡覺結果就通宵打過關了。 非常的創新,跟DX Ball 比起來畫面舒適太多了,玩法也不太相同 我是選簡單,所以還算一路順暢 除了打彈珠還有一堆乞丐劈頭就跟你要錢,主劇情外似乎還有個隱藏劇情沒說白 雖然破關了但還是有好多疑問,值得偶爾再回來打發時間玩 [spoiler]那隻狗到底是甚麼生物??看起來像站著又像坐著[/spoiler]
Un juego fantástico para mi. Me trae los mejores recuerdos de tantas tardes de verano jugaando en mi amstrad a el arkanoid.
I'll never stop playing Wizorb
Apparently I could have visited the town and rebuild it but i just played the game from start to finish. It's breakout with some enemies and boss fights. It's fun if you like breakout.
[h3]Breakout clone with stuff; maybe too much, maybe not enough stuff[/h3] Tribute Games pulls through when it comes to making retro styles with a convincing level of authenticity but modern concessions for fun. It might be a little [i]too[/i] old-school in some ways described below; I recommend with caveats. Challenge level: Evaluations of the difficulty level are all over the place. There are at least two reasons for this: One is that the settings seem tuned to be arcade difficulty on digital controls (such as an arcade stick, D-pad, or arrow keys). This is not retuned in any way with mouse controls that let you whip the paddle around as quickly and precisely as you need to handle anything the game throws at you. The other is that your first run, where you are probably under the impression that the stakes are just completion, you will have an experience that [i]is[/i] slow-paced and boring. I suggest Hard difficulty (all it really seems to do is speed up the ball), mouse controls on paddle speed 3 (so any miss is all on you—you may need to unplug your controller), and coming in with a score-attack mindset. Still, the first time around, you will lack the Amulet that lets you “bomb” STG-style once per level, which is clearly an important tool for perfection / speedrunning. Pacing issues: I estimate basic completion is about 4-6 hours, but it really depends on how good you are and what you want to accomplish here. On the plus side, this is built into the RPG conceit, where you have 3 different endings that are in keeping with your conduct. Back to the cautions, though, each map is pretty darn long, maybe 20-30 minutes; this is not ideal for an arcade game with save points (where you lose your score if you peace out in the middle); at 5 maps, 4 secret routes, it's multiple times the length of a typical arcade game clear even if you only go through once, going way past what the core gameplay would have sustained in its original environment. There are lots of unbreakable bricks that you have only limited tools to get around, even with magic (which I wish were more empowering here). Musical issues: Soundtrack might be okay in a much shorter game, but here it grates because it’s too repetitive; you hear the same short track over and over throughout a map. Many of the tracks lacks timbral/textural variety (very important with chiptunes, as pure waves—which are not mandatory even on chips—are harsher to the ear and less interesting, causing listening fatigue faster; old games were often played on analog speakers that softened it up a bit); many are a little weak in one of the basic building blocks (melody, harmony, counterpoint, etc.). I don’t want to call it incompetent, so much as less than fit for purpose. All in all, it’s a longer haul than you expect.
As someone that has not really ever played brick breaker or pong.. this is a tough game.
This game didn't work didn't work with my PS4 controller. That's bad. Playing with the keyboard is unpleasant and not fun. There's probably some way to make it work with my PS4 controller but the game isn't fun enough for me to care to figure out how to do so. I do care enough give it a bad review though :)
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Where this game's players are, estimated from review languages.