
⚔️ A Dungeon RPG You Can Enjoy in Just 15 Minutes! Dive into the depths with a Nostalgic party-based RPG—now reborn as a roguelite! 🆕 The latest update adds tons of dungeon cards and items, pushing your adventure even further!
Modeled estimate, not a reported figure. How we estimate →
About
Early Access Title
Player Count: Single-player
Music: Stream-safe soundtrack (can be used during streaming)
Languages: English, Japanese
Classic party-based dungeon crawling, reimagined as a roguelite while keeping all the charm of old-school RPGs.
Wizlite redesigns the traditional, time-consuming RPG experience into something modern players can enjoy in short bursts.
Loot piles up, levels rise fast… and yes, you’ll be wiped out again and again.
How long can you survive in the depths?
Your choices will decide your fate!
“Just one more run” quickly turns into hours of play.
Dive in and experience the dangerously addictive adventure of Wizlite: Everybody loved RPGs!

An Adventure That Begins With Character Creation
At the start of each run, you’ll create your own original characters by choosing their race and class.
You’ll begin with a small party, but as you continue your adventures, new skills and permanent upgrades will gradually unlock.
Build your ideal party step by step, and challenge the dungeon’s deepest layers in pursuit of greater rewards and new experiences.

What awaits you next—a treasure chest, a trap, or a deadly foe?
In the dungeon, each step forward is decided by choosing from three cards, each leading to a different event or encounter.
This system brings constant tension and strategic depth, as every choice shapes your fate.
With new possibilities unfolding every time, no two adventures are ever the same.

Combat in Wizlite uses the familiar command-style system that RPG fans know and love.
But this is far from simple nostalgia—paired with roguelite elements, every battle demands new tactics and careful decisions.
Exploit enemy weaknesses, turn the tide with scrolls and consumables, and discover surprising depth in a system that feels both classic and fresh.

Even if your entire party is wiped out, the adventure doesn’t end there.
The SP you’ve earned can be spent on permanent upgrades, giving you an edge in your next run.
With each attempt, your party grows stronger step by step.
This cycle of defeat, growth, and challenge is at the very heart of Wizlite.

This is an Early Access version of Wizlite.
As we move toward full release, we’ll continue adding new cards, items, and gameplay features, expanding the adventure into an even deeper experience.
Your reviews and feedback will help shape the future of Wizlite.
Let’s build this ever-evolving RPG together!
⚠️ Please note: Balance changes and updates may result in save data not carrying over, especially SP values and unlocked upgrades.
🖱️ Keyboard input is only partially supported. For the best experience, we recommend playing with a mouse.
At last, the party reached their destination—an ancient, decayed facility.
A corroded metal plate lay at the entrance, once a signboard, but now nearly unreadable.
“Wizlite is the oldest, and the most ● among the M ● ● ● ●● ● Games!”
“Form your party and venture into a dungeon swarming with monsters. Defeat the dragon at the deepest level!”
“…That’s awful. This is supposed to be the best game?” one mutters.
“Old or not, it is the oldest. Keep saying things like that and…”
“Let’s just go! That’s what we came here for.”
“Easy for you to say—we were dragged here…”
This strange band—different in looks, different in spirit—heads into the depths together.
⚠️This game is currently in Early Access and is still under development toward the full release.
As a result, save data may not carry over when updating directly from older versions.
Wizardry™ is a trademark of Drecom Co.,Ltd.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初はシンプルに敵にボコられるゲーム おわり
まぁ、色々書かれているし、遊んでみた感触も他のレビューと大差ない部分が多いから割愛するとして… クリエイターが遊ばせたい(楽しませたい)ポイント、インディー特有の拘りが全く感じられない。 自身の好きな要素を特に何も考えずにガッチャンコしたんだろうなぁ…というのが最終的な印象。 現状では積み上げた知識や事前準備といった工夫で突破可能な「高難易度ゲー」ではなく、ただただ何遍も何遍も死体の山を強制的に積み上げさせられた上で上振れを引き続けないといけない「理不尽ゲー」になってしまっている。 こんなんだと、面白さを見つける前にコントローラーから手を放してしまうのも無理からぬ事だと思うよ。 個人的には別にパーティーの人数が少なかろうが、最初の敵が強かろうが正直どうでもいいんだ。 ただ「やってて全然面白くないから、もっと拘ってくれ」という一言に尽きるかな。 今後の開発に期待しているよ。
Other than some minor balance quirks among the races and classes plus how brutal money management is at the start; It really captures the wizardry feel in a bite sized roguelite twist. Looking forward to see how things get polished up.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全滅前提のゲームです。 同じ作業の繰り返しなので飽きます。 バトルや宝箱の罠で手に汗を握ったり、残りの体力・呪文数を確認しつつ、先に進むかいったん休むか悩んだり……と、ノスタルジックRPGの名作「Wizardry」ライクな緊張感を、ローグライトならではのサクサク感でスピーディに楽しめます。 すぐ死ぬので何も考えずに戦士で突撃するだけです。
直近の大型アップデートで遊んでみました。 以前は低評価も多かったので少し不安でしたが、今はしっかり楽しめる内容になっています。 モンスターの弱点を見極めて武器や魔法を選びながら戦うのが戦略的で面白いです。 少しずつパワーアップを取っていくと、フロアの先へ進めるようになります。
[b] 結論、まだ途中(3分の1くらい?)ですが楽しいです。[/b] (プレー時間は実質10時間もやっていないと思います。起動したままで気が向いたらちょっとずつしているので表示は100時間超えてますが) 当初、見た目と手軽そうでとても好みのゲームそうだったのですが、 レビューなどがよろしくなかったので様子を見てました。 ただ、最近(2025/8/25以降~)のレビューが全て良かったので購入しました。 まだ途中までなので真価は分かりませんが、 ちょっとした気分転換や空いた時間にポチポチ楽しくやってます。 (お値段以上かと言われると、、、まだ途中なのと早期アクセスなので、、、今後のアプデに期待してます) (備考) ・9/9のパッチ?で移動で画面が切り替えではなく「スライド」するようになったのは地味にとても良かったです。当初、移動したことが分かりにくく、誤って連続で移動してしまうことが度々あったので。
開発者の方はプレイヤーにこのゲームを何百時間もかけて何度も何度も遊び倒してほしいと思ってるみたいだけど それが許されるのはごく一部の神ゲーだけですよ! この内容の薄さなら、ある程度アンロックして一通りクリアするまでの目安時間は10時間を想定してください 10時間で遊び終えるくらいであれば「まあまあ楽しかった!たまにはこういうゲームもいいね」って感じの良ゲーになれるポテンシャルはあります
2/4 + 1800SP ~Fin~
ウィザードリィをほとんどやったことがない人間なので良いウィザードリィかは分からないですが、試しにちょっとだけ遊ぶはずが1時間半やってました。結構面白いです。 アップデートで最初から仲間を1人増やして遊べて、ちょっと潜るとまた一人増やすか新しい人種を選ぶこともできるようになっていたので序盤からだいぶ楽しめました。結構運要素が強いですが、私は運がいいほうなので楽しめます。 一番最初はパワーアップせずに潜ることをお勧めします。2人は無理だ...となってから3人目入れて、いけそうじゃん!となるのが楽しかったです。 キャラの見た目がもっと増えるとうれしいです。 これからのバージョンアップも楽しみです。
I want to like this game, I really do. It has a lot of what I've been looking for in a party-based Roguelike. I have played enough of it to unlock the extra races and can send a party of 5, but I've really hit a wall. I can, generally, beat Level 1 if a few things break my way, but there's a massive difficulty jump to Level 2 and in probably 50 runs, I've never even had the main boss of Level 2 to half hit points before he just wipes my party out. The other big thing is there is very little variety of monsters on each level. I think there's maybe six different monsters on Level 1, and it kind of makes me laugh when they hide the identity of the monster. Literally, there's only one kind of bug, one kind of fireball, one kind of ooze, one kind of humanoid, etc. So what's the point of hiding them? I am going to give this game the absolute faintest of thumbs up. It just needs a -lot- more content and probably balancing. Also, the fact that it takes 45000 SP to unlock your sixth party member, and if you leave the dungeon victorious on Level 1, which is the only level I've ever been victorious on, you earn around 200 SP. If you decide to go onto Level 2 and then die, you get like 50 SP for the run. I really dislike that part. Also, I am not sure what you have to do to unlock the other classes, but I haven't gotten so far as one yet, let alone three. And this is after 50+ runs. It is good for short one-off sessions, but that's about it. I'm already pretty bored of it, and it's just the kind of game I've been looking for, a party-based dungeon-crawler. It's just not that good yet. I hope it gets better, and while I am thrilled they are working on Level 7, it would be great if I could see something beyond Level 2.
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Where this game's players are, estimated from review languages.
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