
A typing-driven Lovecraftian colony sim. You wake inside the corpse of a dead god, adrift in space. Carve a roguelike colony from procedurally generated anatomy. Negotiate with rival alien factions, evolve occult mutations, find your ending. The carcass remembers.
Modeled estimate, not a reported figure. How we estimate →
About
You wake inside a dead god. The corpse is your world: a continent of rotting organs, bone corridors, and forgotten chambers, rendered in retro terminal ASCII with authentic CRT glow. For fans of Caves of Qud, Dwarf Fortress, Cultist Simulator, and Sunless Sea.

Harvest biomass, calcium, bile, and neurons from the rotting flesh around you. Every organ is a resource. Every bone is a wall. The deeper you carve, the more the carcass yields and the more it remembers.

Build chambers, forges, and altars across living anatomy. Every citizen has traits, skills, and scars that outlive them. Leaders rise. Factions form and clash. Hold morale together or decide who eats and who is eaten.

Research splits into combat, production, diplomacy, and forbidden arts. Unlock occult mutations: bone armor, mind-link, parasite resistance, the ability to digest gods. The deeper you dig, the more the carcass understands you.

Send your warriors into the marrow. Battle parasites that learned what fear is. Defend chambers against creatures that wake when you sleep. Permadeath is real, but the carcass remembers every warrior you ever sent in.

Story-rich Lovecraftian events drawn from deep cosmic horror lore. A stranger comes asking for shelter. An organ pulses with stolen memory. The voice in the wall offers a deal. Every choice echoes through factions, futures, and endings.

Every keystroke shapes your fate. Every choice carries forward. New Game Plus carries your victories. The carcass remembers everything you ever did inside it.

Dominion. Symbiosis. Awakening. Escape. Transcendence. Five main endings, and four more hidden behind cryptic choices. Each demands a different strategy. Each rewrites how the god remembers you.

Five difficulty levels from Merciful to Extinction. Permadeath Ironman mode. Localization, accessibility, and a customizable terminal. Pure keyboard input. Authentic CRT effects. No mouse needed.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The AI disclosure was added after I had already purchased, but you can feel it immediately. There's a tangible lack of soul to the writing and you can sense the gaps in the introduction where an AI was asked to fill in for the writer's lack of ideas. I saw the premise and the ASCII interface and assumed without doing more thorough research that a game this seemingly niche must be a passion project from a dev who gets it, and even just thoroughly re-reading the store page now makes it obvious how mistaken I was. The writer's understanding of their cited cosmic horror influences apparently starts and stops at the idea of there being a big thing in space. They've filled in the rest with vaguely spooky mic drops that are repeated over and over. It's literally every paragraph. "It wasn't a signal... it was a trap!" doesn't need to be repeated four intro slides in a row. Interface design is also thoughtless and inconsistent. Entering a new menu prints gigantic walls of text that throw you to the bottom of the menu you've just entered, requiring you to scroll back up through the entire thing so you can start at the top trying to understand what you're even looking at. You are *constantly* scrolling up and down so you can read the walls of text the game's just vomited at you. So many of these walls of text could have been easily crunched down to fit on one screen. Important stats could have been given a dedicated portion of your HUD to make them easier to track. This doesn't even break the game's theming, look at how many terminal-only Linux programs manage to display interfaces that keep common keyboard shortcuts or relevant information always on-screen. But even in the walls of text the game uses for its menus there are constant errors and inconsistencies, vertical bars are constantly misaligned, there's no standardization to how stats are displayed, most menus need you to enter a number from 1 - 47 to select what you want to do unless it's one of the couple menus that allow for actual text commands. A couple bullet points about this game's confused theming to round things off: There is no Carcass. The "Cosmic" scale thing you're in is explicitly alive. It talks to you and delivers more spooky mic drops. Its heart is beating, it has pulsing blood, it talks, why do you keep calling it a carcass? Why is this the name of the game? The in-game art looks like a child's attempt at ASCII art. The game's banner art must have been fully AI generated, it doesn't even remotely reflect the quality of the in-game art. No effort was put into matching the audio to the game's mood. Sometimes the Carcass talks to you and these lines are voiced. There's no fade in or out for any of the audio and you can hear room tone buzzing before it abruptly cuts off a few seconds after the voiceover ends. Music doesn't fade out either, it just cuts. The soundtrack is EDM? The writing is truly abysmal. I could write an essay on all the contradictions and failures of tone and just plain old grammatical errors in the intro. The dev lists games like Cultist Sim and Sunless Sea as their inspirations and I can't help but feel like they missed the point of these stories entirely. This is a product I would maybe accept as passable if it were a game for a graphing calculator. I doubt the dev will release any actual improvements, at this time the most recent announcement on the store page is "Fourteen Complaints, Fourteen Answers" over an article with five bullet points. Honestly after the dev hid the AI disclosure until hours after the game's launch, you could not win me back. Every theoretical negative aspect of an AI-led project is here. This is a creative abortion of a product and I would not recommend it to anyone, ever, for any reason.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
text reads like llm, music feels ai, I feel ashamed, I was charmed by the premise
got a refund after the AI disclosure went out. not cool. thought this would be an interesting game but it is not user friendly AT ALL. makes sense, since it was made by a robot
adding the ai disclosure AFTER is scummy. all the text content was first ai generated in a mostly text-based game? so like... most of it. also crazy how the story starts off with actually a bit of an eco-friendly save-the-earth message... as if ai isn't aiding in the fast-tracked downfall of our environment also they forgot to mention the images are also ai generated. like on the store page and stuff
Developer lied and initially stated that the art was hand drawn in one of the updates. Spoiler alert: it wasnt. This game is entirely AI slop. The story? AI slop. The music? AI slop. The update notes themselves? Believe it or not, also AI slop. From start to finish there is nothing but AI slop. I'm not even against using AI to assist with some things, but the entirety of the game is AI. Give it some soul and add your own touches for gods sake. The developer removed the AI notice when it launched, and then added it back shortly after I purchased it. Developer has only proven that they are willing to lie if it gets them some cash.
edited review: gameplay was fine although it info dumps you massively with very little explanation. information is accessible via a glossary, but, still, an infodump nonetheless. story is somewhat interesting but not really fleshed out from what i experienced. my main complaint here is the usage of AI without proper disclosure, the artwork, story, writing, and even the soundtrack screams of being AI generated. whether or not the game is good with that in mind is irrelevant, it should have been disclosed. refunded edit of the edit: after checking steamDB you can see multiple instances of the AI disclaimer being added and removed, I counted upwards of 6 different times it was enabled and disabled leading up to launch. if that's not deceptive practice I have no idea what it is.
Interesting idea marred by excessive use of AI. To make it worse the game was released with no AI disclosure. I can understand using AI to help code and such but using AI to write the actual events and then "going in to look them over" is unexcusable. Write your own stuff instead of using a plagiarism machine.
The premise of the game was super interesting but all of the story stuff started quickly sounding pretty bland (the AI disclosure wasn't there when I bought it...), it starts with a long history but a bit too detail filled and drug out. The music was pretty meh when it randomly kicks on. I wasn't super into the gameplay, I thought it sounded interesting but the "UI" (it's terminal based so some of this is by design) felt like it chucked a lot of stuff at you without really explaining the systems that well. After a couple of hours of gameplay and feeling like something felt off with the game I check the store page again and it turns out the whole thing down to the ASCII art had been generated by AI tools. Like you can't even do ASCII art on your own? I've played a lot of Dwarf Fortress in my life, I love terrible ASCII art and am willing to deal with absolutely terrible UIs if the gameplay is fun. The whole point of a terminal game would be that you can skimp on art and create compelling gameplay in some other way. Instead somehow neither of these things happened and I think it's because literally the whole game was just generated off of a variety of AI tools. Hell if it was just the code being generated with AI I wouldn't care but it's pretty clearly every bit of it.
Refunding because it was not disclosed until after release that this game was overwhelmingly created with the use of AI.
Wow. I want to like this game but I was blindsided by the AI involvement. I liked the premise so badly that I wanted to give it the benefit of the doubt, that maybe the writer has just picked up a few LLM stylistic traits from overusing it elsewhere. You know, considering [i]I checked for an AI disclosure on launch and it wasn't there[/i]. As others have pointed out, steamdb shows the disclosure being put up and then taken down a few times about a week before release. I just attributed the AI blandness at first to an unusual or amateur attempt at mystery, but as I got to the lore entries, I realized, my god, it really is just slop all the way down. Just bland and unappealing. Note the use of "curated" in the text content section of the disclosure; it feels like nothing in the game's content, [i]the text part of the text game[/i], has had any human creativity to it other than snipping off malformations of this extruded product. Ultimately, I'm a sucker for playing this for as long as I did. I'm almost embarassed to be posting this review, but I need to tell anyone who will listen to stay away from this appropriately named radioactive mess. When I was growing up I read an adventure in a D&D book I borrowed from a friend about a dungeon inside the body of a (un)dead demigod, so this immediately piqued my interest and filled that void. That nostalgia is what got the play time to what it is, nothing else.
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