
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手感不太行
Wizard of Legend é como dançar no meio de uma tempestade de feitiços ao seu comando! O jogo te joga direto na ação com magias que explodem, congelam, eletrocutam e pulverizam inimigos em segundos mas o mais divertido é a capacidade de criar seu próprio estilo de combate: Ser um ninja elemental que teleporta e lança rajadas de fogo, ou um tanque de gelo que congela tudo e resiste a pancadas. Cada run é uma nova chance de testar combinações absurdas que fazem você se sentir invencível. O jogo é puro caos mágico em alta velocidade e cada vitória parece um desafio empolgante! 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Does what it says on the tin, and more. It is difficult as healing comes at a premium and you have limited opportunities for it during a run. Also enemies can combo the living $#@! out of you just like you can do to them. Playing with a friend is hilarious as there are times when you duel each other between stages of a run, you then get to experience just how broken one or both of your builds may be.
[h1] 8.3/10 [/h1] [hr][/hr] 多年以后,面对苏拉大师,能默诵全部奥术符文的传说法师将会回想起他第一次抓住霸体后摇的那个遥远的下午。
Don't bother with the sequel, a hollow shell they rented the name for a one of a kind game made with dedication you can't find in many titles
Clumsy gameplay, tight arenas, awful music.
I think Wizard of Legend is pretty cool. I like the whole elemental magic wizards theme and the gorgeous pixel art, the hacking-and-slashing is very fluid and allows for a lot of experimentation. During my playtime, which was enough to finish a run once and play a bit more, I didn't experience the game as a "get-broken-items roguelite", but more as a rather consistent test of skill (I'm pretty sure there must be broken combos, there always are, but they didn't seem obvious). I only played it co-op and I really enjoyed it. I think the main value in Wizard of Legend, for me, were the really cool attack designs paired with the fast gameplay.
It looks cool in the trailer, but I found it very frustrating. [list] [*] Healing is almost nonexistent, so every time you take damage it feels terrible because it shortens your run (roguelite). [*] Your defensive capabilities suck. You can dash, or you can hitstun enemies with your spells. Bad timing or bad aim will likely get you hit. [*] The ability restrictions feel terrible. You're primarily spamming your short-range basic ability because your other two abilities have a cooldown. [*] You're primarily fighting in small rooms or hallways, no room to breathe. [/list]
我以为的快节奏战斗:灵活走位迅速闪避干掉BOSS。 实际上的快节奏战斗:BOSS灵活走位迅速闪避一套干掉我。
too hard, spells and stuff are cool but dont really scale with how hard everything gets
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
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