
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The presentation of using combos to get through the dungeon is somewhat misleading, as spamming your abilities works, and combos against bosses in particular usually end up putting you in a bad position more times than not. Yes, there's many different relics and combinations of items, but most of the spells presented in the game feel underwhelming and unsatisfying to land simply due to either the lack of impact or lackluster damage they present. The items and curses are either hit or miss, either they buff your run a tad bit, or they nerf badly. Beating the bosses doesn't feel rewarding either, as the "final bosses" of an area feel like a pushover even at the higher stages of the dungeon. Beating them has no weight because they simply teleport and disappear once you beat them. Overall, I wouldn't recommend this game, each run played is either a hit or miss, Every combat encounter ends up with you easily clearing the enemies or getting stunlocked until death. But for it's price it's an okay way to pass the time. The game isn't for everyone, it isn't my taste after some reflection, so I'd still recommend trying it if you desire too. It was an okay game, forgettable, but okay for its price.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spyware, wants to track keystrokes of other applications when its not running.
acquired 2 for like 1 euro and checked this again, I like it better still, excellent little game to pass the time
Excellent game! A bit hard to get the hang of at first, but the more you persevere the more fun it gets. Very rewarding, very nervous gameplay with a ton of different builds you can create. Even more fun in local coop with a friend!
Niestety nie mogę polecić tej gry. Wiele gier traktuje od początku gracza jakby już miał za sobą kilkanascie godzin rozgrywki. Sterowanie za pomocą myszki czy pada jest trudne na początku. Mając aż 6 zaklęć do dyspozycji wydawałoby się, że walka to formalnosć. Nic podobnego Zamykają cię w klatce i nawalają wrogów do srodka. Jeszcze do tego zaklecia mają odnowienie. Więc jedyna taktyka to ciągłe uciekanie aż naładują się zaklęcia. Mechanika leży. Poziomy ładne ale podobne i z czasem brak jakiejkolwiek nowosci. Główna linia zabawy czyli eliminacja wrogów jest frustrująca ze względu na multum zaklęć które ciężko używać. Porada dla wielu twórców gier jest następująca. Wprowadzajcie gracza do swojego uniwersum stopniowo. Najczęsciej jest jednak tak, że na początku jest bardzo trudno i gra frustruje zanim się grę polubi. Tutaj zabrakło wczesnych poziomów na dużych mapach z 1-2 wrogami. Ta gra to szybka nawalanka z mechanikami bazującymi na ograniczaniu ci ruchów połączeniu z chaosem na ekranie. Nie dla mnie...
Really good game unlike the second one
小怪和BOSS有霸体有受击保护,tm的就玩家自己啥都没有,被逮到就是一套连的动不了,局外养成跟没有没区别,挫败感强烈,除非你喜欢受虐,否则不推荐,局内成型困难,感觉不到任何的爽感,喜欢被boss一套连的还不了手并且闪避还没有无敌帧必须得靠道具吗?我是受不了了,艹
Still haven't beat the final boss, but am close. Lots of fun with friends or alone. Love the bright visuals and the many spell options.
I have been playing this game on and off for years. Since when it originally launched to the final update. Finally got all the achievements and I can definitely say I recommend this game. It's a fun rougelike you can hop into every once and a while to try a new run. There isn't really a storyline to follow outside of become a Wizard of Legend and try to get home. Gameplay is the big thing that matters. There are five different dungeons type to roam around with an elemental boss at the end. Rooms are randomized so you might have one that tricks you up a bit (that one fire room with the flames in the middle gets me) and there are a few enemy varieties to keep you on your toes. Spells are quick and snappy so spell chaining is a lot of fun. Add to all the relics and cursed relics to the mix and you have a lot of build variety in the game. I can highly recommend this game if you are a fan of roguelikes. The local co-op is a fun time to if someone is physically there or connecting to your computer.
After spending 40 hours with this game, I must admit it has been a truly pleasant ride. Even though I did not get every single chaos arcana (I have other games to finish from my backlog lol), I had a big blast through and through. That being said, I must point out that the difficulty curve is quite a weird one, as for every chaos arcana you get, the game becomes way easier. In my case, my best build was the following: *All chaos arcana I unlocked (including for basic and dash). *Insignia of Legend. *Awe outfit (additional crit. chance and crit. damage). Compared to other Roguelites, this one feels on the easier side. Good one if you are looking to being in this genre or look for a more casual experience. Final score: 7.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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