
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game had several significant pain points for me, and I didn't find anything to particularly make it stand out from other games of the same genre. - There are large sections of each map which have nothing in them, just passageways that are completely empty (apart from breakable objects which usually contain nothing but which you have to break anyway because they occasionally contain things that are very valuable). - There are pits which you can dash over, but if you dash just a very short distance before the edge of the pit, you'll fall in and take damage. I fell in a LOT of pits before I realized that for some reason, although the game doesn't protect you from *dashing* into pits, it does protect you from *walking* into pits. - Cooldowns for your abilities are in the lower-left corner of the screen, and the charge you need in order to use your strongest ability is in the upper-left corner of the screen. I found it impossible to stay aware of either of those things while still keeping track of the enemies and projectiles near my character in the middle of the screen, but this is the kind of game where it's very important to know, in real time, both what's happening near your character and what abilities you have available. There's an icon that briefly shows up above your head when an ability recharges, but it's very easy to miss in the middle of everything else that's happening on the screen during a fight. - There's a general failure to provide useful information about a number of things: The game doesn't explain the different types of abilities very well, and I didn't see any explanation at all of why some spells can be put in either your ultimate slot or your regular spell slots but others can only be regular spells. There's a character that will buy things from you, but he doesn't say how much he'll pay for anything, just that it will be "according to his appraisal". In my first run, I picked up a "cursed" relic which had a downside that I certainly wouldn't have accepted if I had known what it is, but you don't get told the function of random relic drops until you pick them up, and once a cursed relic is in your inventory you apparently can't drop it. There was a little bit of enjoyment to be had in trying to manage a set of spells in such a way as to be able to attack without getting hurt in return, but for me, even that was only a *little* bit of enjoyment, and would probably not have been enough to hold my interest for as long as other games in the genre even if all the annoyances I mentioned above could be fixed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deceptively simple roguelike. Doesn't bring a lot to the table in terms of story, but the customizable initial set up with tons of options for upgrades during the run make for a game with a ton of replay-ability.
战斗很爽,画风清新,可惜没有联机玩法,远程同乐会导致很容易找不到自己在哪。
At $16 I suppose you're almost getting what you pay for, but similar games at the same price point offer a much better experience. This game is fairly rough around the edges. Combat is not especially satisfying, and the controls could be a lot tighter. Spells are aimed, but if you play on controller there is no way to aim twin stick style--you have to cast while moving in the direction want to cast, which can be very challenging when positioning and dodging are critical for survival. The spells are horribly unbalanced. The music and sound are nothing special. The graphics are serviceable. The final boss is a massive difficulty spike compared to the rest of the game. Ultimately, this game could have used a few more months in the oven to bake into something more polished. It's missing several QoL features like character stats and explanations of how more advanced mechanics like armor work (you'll spend a decent amount of time on the wiki/guides if you hope to beat the final boss in a reasonable amount of time). Normally I would support that defense that roguelikes are about trial-and-error, but it feels like there is little to learn from most of the pitfalls in this game (e.g., getting stunlocked by a boss and having two-thirds of your fairly generous health bar taken out in a single combo). Less than 17% of players have the achievement for clearing the final boss. Even if you didn't read the rest of this review, I think that should speak for itself.
Pas mal sah
i love this game, it is very fun
没啥正反馈的游戏,只有一种肉鸽玩法没什么剧情,而且堆怪严重,霸体怪很多。法术需要花钱买,关卡里很难获取,想要得到新装备就只能不停玩肉鸽关卡。另外手柄不能改键位。
é um otimo jogo para jogar coop
Jogando solo esse jogo tem um nível de dificuldade bem nas alturas, pois os inimigos comuns demoram pra morrer até com uma build boa, e vida você só vai conseguir encontrando a loja e custando relativamente caro, isso se você conseguir chegar vivo na próxima sala que você vai ter de procurar a loja pra comprá-la. Mas é um excelente rogue like/lite com uma mecânica de hack slash muito boa! Mas recomendo ainda mais jogar com amigos pra conseguir ir mais longe. Tem tradução disponível procurando por aqui pela comunidade
小怪超雄,完全没有喘息机会,技能用完很容易被对面combo打残;部分技能手感较差,后摇比命长;部分地图阴间(说你呢天空地图),加上超雄小怪更是阴的没边;莫名其妙的战损和死亡导致负反馈多于正反馈,多人玩还能分担压力,不建议单人找罪受。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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