
Wizard of Legend is a no-nonsense, action-packed take on wizardry that emphasizes precise movements and smart comboing of spells in a rogue-like dungeon crawler that features over a hundred unique spells and relics!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−70% | 21.1Kreviews | 91% | — | $1.8M |
| $4.79−70% | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just isn't fun. The only reliable way to play is hit and run, which is boring for a game that supposedly is about combos. Otherwise, you get stun locked and forced to take a ton of damage for no reason. You're better off playing something else.
奇怪的手感,买了吃灰几年了,现在玩还是玩不下去,非常反直觉的前后摇,不管是角色还是敌人,所有的动作判定都在你的意料之外,你觉得没打中,其实是打中了,你觉得能闪开,其实闪不开,超绝快慢刀,超绝疯狗连,超绝韧狗,让我想起了明末,攻击所有小怪没有任何硬直,直接反手一刀给你送走,只能差评
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian, Spanish - Latin America
| $15.99 |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | 153ratings | 82% | — | not modelled |
| $15.99 | — | — | — | not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
loved it but dam its painful
acquired 2 for like 1 euro and checked this again, I like it better still, excellent little game to pass the time
小怪超雄,完全没有喘息机会,技能用完很容易被对面combo打残;部分技能手感较差,后摇比命长;部分地图阴间(说你呢天空地图),加上超雄小怪更是阴的没边;莫名其妙的战损和死亡导致负反馈多于正反馈,多人玩还能分担压力,不建议单人找罪受。
Excellent game, high difficulty, really nervous, lots of combo of arcana available, with a very fluid system that allow any arcana to be upgraded in an unique way and all standart arcana to be also wielded as Signature arcana (unlike the sequel....) There's also a lot of starting reliques and arcana to unlock, different outfit for different playstyle, cursed relics, Combo/assembling relics, and overall a lot to do during the trials themself .
Probably a great game. The grind isn't worth it, especially at early level. There was also no indication that you can't have more than one relic equipped at a time (so I wasted a ton of money thinking I was making a great build) and in some instances, cards have no description (so you go in blind when buying or trading). Great game. Devil's in the details.
Lo amo y lo odio
dashing thought enemies to avoid attacks dose not work because they lock on to you and just slap you after trying. the maps don't have much room to move so this happens a lot and just reminds me of games that don't do this, then i wounder why I'm not playing those games instead
The presentation of using combos to get through the dungeon is somewhat misleading, as spamming your abilities works, and combos against bosses in particular usually end up putting you in a bad position more times than not. Yes, there's many different relics and combinations of items, but most of the spells presented in the game feel underwhelming and unsatisfying to land simply due to either the lack of impact or lackluster damage they present. The items and curses are either hit or miss, either they buff your run a tad bit, or they nerf badly. Beating the bosses doesn't feel rewarding either, as the "final bosses" of an area feel like a pushover even at the higher stages of the dungeon. Beating them has no weight because they simply teleport and disappear once you beat them. Overall, I wouldn't recommend this game, each run played is either a hit or miss, Every combat encounter ends up with you easily clearing the enemies or getting stunlocked until death. But for it's price it's an okay way to pass the time. The game isn't for everyone, it isn't my taste after some reflection, so I'd still recommend trying it if you desire too. It was an okay game, forgettable, but okay for its price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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