
Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.
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Prices
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.2Kreviews | 96% | — | $788.9K |
| $9.24−63% | 1Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the most fun I have had in a game all year. It does a lot of things right that other games miss. No note-taking, organizing your loot, leveling up a battle pass, or unfair dying. It keeps you engaged by being fun, and not with silly tricks like daily events. Plus it lets you play how you want to play, with the freedom to change fairy easily.
A masterpiece, really. The lore, the animations, the atmosphere, the graphics, the mechanics, everything is just brilliant. So many times I had to stop and admire the cleverness of a story beat or a scare or a mechanic. Just when you think you've seen every new thing the game could throw at you, it surprises you again. It's hard to believe this is the work of a single dev. This dev is an absolute madman and he executed his vision for this so well. I don't play horror games. This is the scariest game I've ever completed (I suspect horror players would say it's not really that scary), but it looked so good and so interesting that I couldn't resist it. It was just as good as it looks. I decided to play this in anticipation of the sequel coming out in EA and I beat Rooms the day Realms released. Day-one purchase for me, obviously. This game and this dev deserve it.
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Stats
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Languages: English*, German, Japanese, French, Spanish - Spain*languages with full audio support
| $23.99 |
| 163ratings |
| 92% |
| — |
| not modelled |
| $24.99 | 15ratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, the combat is a bit clunky but that's at least partially by design. Immaculate vibes and cool story though and it does end up being very fun. HIGHLY RECOMMEND! EDIT: My third or so time editing this review, this time to emphasize how much i ADORE this game... just don't try to do a melee build lol.. maybe i'm just bad but using magic seems infinitely more reasonable until way later on
Wow what a awesome game! Not really a rougelike fan but this game is just really good, very fun, great survival horror feeling with rpg elements and very light souls style gameplay. Thats probably a very odd description but just check out the demo, i beat it and bought the game right after!
I've never seen an indie game with this much depth. Constantly surprising me over and over
In Withering Rooms you investigate a huge creepy mansion in a magical dream. This hits initially as just a way to justify the game’s light roguelike mechanics, where the layout and enemy placement is scrambled when you die, but ends up figuring heavily into the plot of the game – which, despite these roguelike aspects, is quite linear. The ways the implications of this dream where everyone can reawaken good as new every night are explored are quite interesting and almost read like a satire of roguelike mechanics, where these infinitely reborn bodies just became another resource to be extracted. The coolest system in the game, though, is probably the curse system: In addition to your physical HP you have a curse meter, which is incremented by encountering cursed objects or by casting spells. Being cursed allows you to see the world differently, making it extremely spooky and also replacing some objects, making some doorways accessible, and so forth. Managing your curse levels is important though, because if you get too cursed you start to lose HP pretty quickly. It’s like a systematized version of Silent Hill’s other world, where as the curse starts to build up blood drips down the walls and the floors become rusty metal. Though the stiffness of the gameplay was sometimes frustrating (particularly during boss fights), the sense of hunting around weird haunted attics with limited resources is compelling, and the way subsequent chapters add new mechanical progressions keeps the game fresh and surprising.
- So fun to play, rating 97/100
An Absolute Masterpiece of 2026 I don't say this lightly, but this is hands-down one of the best games I have played all year. From the moment I start, it completely hooks me, and I’ve found myself absolutely addicted to the gameplay loop. The art style is stunning, but what truly blew me away is the soundtrack. The game music is exceptionally impressive and so good that I constantly find myself just clearing out an area, parking my character, and staying there just to listen to the score. It creates an incredible, immersive vibe that is awesome. The attention to visual detail is just as beautiful. One of my favorite cosmetic features is a costume that constantly shifts and changes colors, and the design of the star sword is so cute. Creatively, the developers knocked it out of the park. The core mechanics,specifically how the rings, magic systems, and other elements balance and interact with each other are extremely innovative. It forces you to think but feels incredibly rewarding when it clicks. If you are wondering what settings to play on, the standard difficulty is the sweet spot. It gives the perfect balance of challenge and fun without feeling unfair. Honestly there are just TOO MANY things I LOVE about this game to list them all. It is creative, beautiful, addictive, and a joy to listen to. I absolutely recommend it to anyone looking for their next gaming obsession! <3
"now you're just some-God-y that I used to know" - SPOILER SPOILER, PROBABLY I've had this one for quite a while, never really got around to completing it but I actually took the time to dive into it, and I must say it's one of the more fun releases I've played in a long while. With a deep, interesting story, an open, inviting world, a wide range of monstrosities to fight, and challenging combat that starts off tough but ends up very satisfying - Withering Rooms really does offer a lot to players. The soundtrack to this game is baller, too. I've found myself leaving the main menu on while I do other things because it has a mellow, almost lo-fi vibe to it. The world feels like it's living and breathing, and while most interactions are largely simple, and often quests are basically just fetch quests or hunting quests, I did find myself constantly curious about where the story would go, how it would unfold. I think the game has a rich depth to it; there're a lot of weapons, lots of armour, opportunities to level up, reasonable caps that make fighting stay consistent mainly across the board. I think the game is mostly versatile, allowing for lots of different approaches to combat, be it through magic, guns or melee weapons, but I'll be completely honest and say that some weapons have that Dark Souls issue where they're almost immediately irrelevant when compared to other weapons, even when upgraded. But that's to be expected; and again, probably more a playstyles thing than anything else. Four endings, two of which are pretty much the linear path, one of which is found through digging, and the final one hidden behind New Game Plus. If you're the type of person who doesn't like to play a game twice - it *is* one of those games, but there is a fair bit of fun content hidden in the NG+. Overall, Withering Rooms feels like one of those games that's a real hidden gem, it's challenging, fun, addictive, and brutal at times but also quite merciful, with a few QOL features to ensure that the difficulty never feels totally unforgiving, you know? This is a really good work, and I enjoyed the time invested into it. 9/10
What an amazing video game. I never leave reviews, either.
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