
Witchinour is a roguelite twin stick shooter focused on fast, 60fps action and constantly increasing difficulty. You play as an explorer who comes across a dungeon that an apprentice witch named Nour found herself lost in years ago on a full moon...
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good looking bullet hell, variety of characters and randomly generated maps with tons of monsters to slay. What can I say, I'm really enjoying this game, if you played titles such as Realm of the Mad God, Binding of Isaac etc. then this game is for you. The only con of this game is small number of upgrades, which I'm hoping for to be increased. Also hoping for some DLCs or fan made maps/campaigns, this game has a lot of potential. Really worth money spend on it.
Great little game that takes a lot of inspiration from Nuclear Throne. Lacks content in my opinion though but it's well worth it's price anyway.
pretty fun small game has conroller support
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pequeña joya
O jogo é um bom roguelike, com gráficos e mecânicas simples e que tem um bom custo/benefício, com uma boa variedade de cenários, inimigos e chefões. Se tivesse que citar um problema, seria a dificuldade de ver alguns tipos de projeteis inimigos, como as flechas na floresta e a falta de variedade nas fases de chefão, onde todas por que passei são quadradas e os únicos obstáculos são o chefão e seus projéteis.
After getting all of the achievements, I think the game balancing and design is too poor in its current state, and the last update was in 2022. The assault burst is by far the best weapon in the game, and descension system primarily makes the game more tedious and more luck-based, based on the level. The game has a "difficulty" system similar to Risk of Rain, but what it actually does is ambiguous. From my experience, I would guess it is enemy health, amounts, and map size, but I don't know for sure. The majority of enemies have the same bullet patterns (blast a bunch with a spread at the player), but some I think had some good ideas, like sleeping enemies in area 4(?), but I still have criticisms of those, as the sleeping guys must be approached before they can be damaged, and if they spawn in the middle of a room, they are basically barricades for the player and force the player to leave cover to go wake him up, which isn't impossible, but it just feels very tedious waiting for bullets to expire for you walk out, go back into cover, and then play the game. The visuals are very busy, and melee enemies blend in with bullets when rushing, and can shred you immediately due to extremely low i-frames, and melee enemies doing 33% of your hp per hit. There is a perk that doubles i-frames, but there are like 3, and doubling it to 6 won't change any outcomes really. Speaking of which, a lot of perks feel like they are there to pollute the pool and force you to take a bad perk when you are fishing for a good one. Every weapon class has a perk associated with it, but the assault burst is the best weapon by far, and the assault burst without its perk is better than every other weapon with their perks. Some perks are great, and others genuinely harm you to take. I do think there was a good ground work for a game to be improved on, but it isn't here. I am hoping the developer circles back for improvements.
в общем и целом игра неплохая.довольно раслабляющая и релаксирующая.в ней крайне мало контента, просто перепроходи игру за всех персонажейили пройди тот или иной режим,есть правда одна ачивка в которой нужно пройти игру под"адреналином"то биш с 1 хп(это крайне сложно).А что касается "hard" мода,разработчики вы вообще его тестировали ,проходили.сами локации и первые боссы не вызывают особых трудностей но из-за того что в хард моде некоторые снаряды отскакивают от стен сложность становиться невозможной (говорю конкретно про третьего боса(который с топорами)дальше него я просто физически дойти немогу) я думал можеть надо поиграть привыкну научусь и пройду но нет простов первые же секунды убивает, я не знаю что с этим делать тк я хочу пройти игру на 100%,но кол-во обьектов экране становиться запредельной и просто ну невозможно уворачиваться от этого. Не считая этот огроменный минус у игры есть некое будущее(если над ней будут работать и выпускать обновления). P.S надеюсь разработчики пофиксят третьего босса. Upd: вышел патч 2.0. игра будто полностью с нуля переделана, переработаны все механики. играть стало намного приятнее в меру сложно. д6 раны вызывают боль в заднем проходе. пройдено на 100% + спидран д0 на топ1 мира. считаю игру полностью закрытой. много сложно в эту игру играть она мало наполнена. нет никаких секретов, синергий и прочих интересных механик. скилы у персонажей по большей части бесполезные и ты их просто не будешь использовать со спелами ситуация получше благодаря ним появляется вариативность прохождения. с блинком приятно спидранить, с щитом проходить д6, а с пополнением маны просто изничтожать боссов особенно если предметы выпадают на ману. в целом игра пустая и наврядли дальше будет какоето пополнение. но даже так с десяток часов приятно провести
nice game!
Claramente no es el mejor de su género, pero por su precio es un completo must have, me parece hasta injusto que un juego de tal calidad tenga tan poco reconocimiento.
Fun Fun twin-stick shooter that strips back narrative, skill trees, pickups. What remains is a very slick and smooth arcade experience. Controls are tight and needing to be as the game is pretty brutal. I'd really like to finish it but not sure i'll be able to. Its a good one to pick up and play for abit when your senses are feeling primed and ready to react. There is a handful of different abilities and characters to unlock so you can mix and match abit for different playing styles however with every character / playthrough it comes down to how efficiently you can plow through each level and avoid projectiles. I find it really fun when i'm in the mood.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.1K | 476 | 70% | $8.99 | |
| $2.5K | 14 | 93% | $7.99 | |
| $1.9K | 10 | 100% | $7.99 | |
| $909 | 10 | 100% | $3.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $31.9K | 233 | 91% | $7.99 |