
Witchinour is a roguelite twin stick shooter focused on fast, 60fps action and constantly increasing difficulty. You play as an explorer who comes across a dungeon that an apprentice witch named Nour found herself lost in years ago on a full moon...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review for 2.0 patch. TL;DR - 5.5/10, not the most memorable experience. I'd love to give this game neutral review but there is no such option on steam. Even tho game mechanics are simple and rather enjoyable the game feels really repetitive and linear. The reason for this is that special class abilities and lvl-up upgrades are having very little impact on your gameplay, making every single run feel exactly the same regardless of your loadout. The only thing that matters is plain exp for damage and the weapon type you can randomly roll from the chest in the end of each floor. That leads to situation where your entire roguelite experience is reduced to rolling the right weapon and stomping all the enemies right after you get it. This could be an interesting game but definitely needs some balance changes and more playstyles variety.
This game is a great example of why I'm done with procedural generation. I literally turn away from most games as soon as I hear that phrase. I don't really hate it. I like the music and presentation and gameplay. It reminds me, I think completely unintentionally on the part of the developer, of the old DOS (possibly also Amiga) run and gun game C-Dogs. But it's the epitome of 'screwed by procedural generation' as sometimes you'll find yourself in a labyrinth with cover you can use and negotiate, and other times you'll find yourself in a completely open chamber full of monsters who will melt you in seconds. Apart from that it's just a waiting game, like all games that call themselves 'roguelikes' these days, to get the right perks to carry you through. That said, it's pretty cheap and it's usually on sale for even cheaper than that, and if you like the aesthetic I think it's basically going to end up being worth it. It's got a nice sense of 'pew pew', I actually like the 'retro' filters, and the grind is at least fairly pleasurable. All it could really use to improve the experience is some kind of sound when your special weapon and/or spells finish charging up.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although this game is similar to Nuclear Throne or Binding of Isaac, it feels like more of an arcade game. It doesn't seem nearly as random as most Rogue-lite shooters, and it encourages speedy play. I just cleared the first loop of normal mode and am looking forward to trying out hard.
Super jeu bien nerveux qui donne du fil à retordre.Il faut xp pour débloquer :nouveaux,Perso,pouvoirs,armes ext.... Et pleins de BOSSs.....!!!
Fun little game but it's pretty much a 5/10. Not bad and there some fun here but I feel like I've seen everything in the few runs I've had. Attack everything from an angle behind a wall so you can shoot the enemies but they can't hit you. Repeat until you win or you lose because there's no where to hide. Although I would be excited to see a new game from this developer.
It's cute and fun
please buy it and play it♥
I'm quite a fan of this game. I'm not going to get into too much detail about the features/pros and cons, as many other intros perfectly do that. But, I'll at least give my input. This game combines a go-faster type playstyle with an arcadey artstyle/sound. Imagine Nuclear Throne, Monolith, and an alert bar similar to the one in Risk of Rain. My only complaints would be a slight lack of feedback when getting hit, regaining your ability, and a few other small things. I'm not going to make a complaint about a lack of content because come on, it's 5 dollars. I've enjoyed every run I play, as well as thinking of different combinations of outfits and spells, and how different upgrades fit with them. This is a great game to get if you're burnt out of everything else, or if you just want a fun, casual, and somewhat challenging experience. Another thing I almost forgot, the music progression from floor to floor is genius, it gives off a wonderful feeling of an elevating difficulty. Although I do kinda wish the boss music for each world was an even more congested version of the world's music. All in all, just get the game. It's 5 dollars and worth far more. Lovely job devs.
Wonderfully retro with beautiful tiny pixel art. It might look simple, but as a rogue-lite it offers a lot of challenge. Fast and frantic with lots of 80s arcade nostalgia.
Great Game :-)
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $98.1K | 476 | 70% | $8.99 | |
| $2.5K | 14 | 93% | $7.99 | |
| $1.9K | 10 | 100% | $7.99 | |
| $909 | 10 | 100% | $3.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $31.9K | 233 | 91% | $7.99 |
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| $7.9K | 137 | 81% | $3.99 | |
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| $7.9K | 57 | 68% | $4.01 | |
| $7.9K | 60 | 92% | $4.99 | |
| $7.9K | 62 | 65% | $3.99 | |
| $7.9K | 124 | 73% | $3.99 |