
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
射擊手感跟玩法真的不錯,最佳化也很好,SD上也挺順的,但對我而言主要的缺點就是....整體氛圍真的是太恐怖了,那一堆蜘蛛竄出來或突然女村民瞬到面前時,我真的要嚇死,另一個就是缺點就是要農槍有點煩,尤其是有幾把槍真的是不好用(尤其是槓桿步槍,還有打到了50等還是感覺局外成長沒什麼實感,不然整體真的很不錯 8.5/10
FPS+高速战斗 玩的时候有点想起Doom Eternal,鼠疫暗潮大概也算近似,不过目前还是纯单机 Roguelike玩法对我来说是扣分项,不过还好这游戏的局外养成影响大于局内(重要性大概7:3-8:2左右?) grinding heavy不过游戏地图本身也会随着进度而增加玩法,大概20~30小时进入游戏中期的样子 目前为止从战斗,养成,玩法深度和多样性个人感觉都是好评,对快节奏FPS有兴趣的话非常值得一试
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.4M | 21.4K | 69% | $29.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.7K | 48 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak gameplay, peak theme, never crashed
So good
nice.
Everything you want in a shooter: -Guns are the star of the show. There is magic and melee but they compliment instead of replace the guns. (No grenades) -Every gun is unique and plays differently. Guns have special effects that are based on how well you play. Landing headshots with a sniper rifles for example reward you in ways such as refunding bullets, burning enemies in your scope, or my favorite: a circular damaging AoE that is based on the player's point of view instead of based on the enemy's geographic location. -Cooldowns are based on kills and damage instead of time. This makes it so much fun to fight large groups of enemies and is another example of being rewarded based on how well you play. -Equipment is unique and provides a range of abilities instead of "+5 Defense" -Heavy weapons are powerful and the ammo drops are well balanced for them. I felt comfortable using them throughout missions instead of just saving every shot for bosses only. -There are plenty of optional challenges and even a difficulty dial of sorts to increase while you are on a mission. If you are having a great run you can decide to increase the pain for better rewards. -Ammo for the primary weapons is not pouring out of slain enemies. You actually have to plan your encounters and work on your accuracy. Missing too much can be punishing as the melee attack is not something you can rely for a full encounter. There isn't a hidden game mechanic that will guarantee an ammo drop just before you run out of bullets. If you spray and pray (no pun intended) you will run out of bullets and be effectively defenseless. I really enjoy resource management so I found it to be a lot of fun weighing every shot in the back of my mind. -Even when you die you still make progress. Much less progress than winning but still as long as you persist you will progress. Your time is respected. -The game expands at your pace. You aren't hit with a ton of tutorials, mechanics, gear, etc. Instead as you complete the main objective the game's world becomes a little more difficult and complex, but also more interesting and rewarding at the same time. -There isn't loads of text to slow you down but if you do decide to read, you might notice the writing is well done and reads like a book. The vocabulary used matches the setting very well instead of reading too modern. Complimented by great voiceover by the characters. -The guns have visual indicators on their exterior that subtly inform the player when their special ability is in use or ready to be used. -The maps are varied from wide open fields to cramped streets between buildings. -Enemies are pretty smart. If they are far away they will take cover and if they are out in the open they will try ducking their heads away from your reticle. When they are numerous they will overwhelm you from the front well one or two flank from the side. Melee enemies can also leap towards or away from your position rather swiftly making them much more interesting challenging compared to other fps games where they simply run towards you in a straight line. -Even though the maps don't change the enemy placements randomly change after each level up. It really keeps the game feeling fresh and keeps my weapon loadout everchanging. For example one random enemy spawn pattern that I got after I leveled up happened to be a dozen or so enemies right outside the entrance of the stage. It took me a few attempts to learn what would work best for that particular setup. I would try running past them, hunkering down nearby cover with defensive magic, running around in circles with a submachine gun. But what ended up working was to come crashing through the entrance portal armed with a shotgun and taking the group head-on. It was a blast. Anyway, great game I held off on buying it for a while because the price seemed a bit steep compared to other early access shooters. But when I finally did pick it up on sale I realized the price was to match the higher higher level of quality. I also read the latest dev diary and it is clear they are incredibly committed to this game. They seem incredibly honest and down to earth, even including screenshots of some of the feedback they are reading through on different platforms. They certainly earned my respect and I am excited to see what comes next for Witchfire!
好玩,就是不组队的话太累了,33小时70级,我这种老登还是希望联机玩爽一点,希望尽快完善联机方式,能匹配
Games like this don't get made by large studios through a bureaucratic layers of management. There are themes of this game that are a little unsettling and would probably be considered controversial to some crowds but that's what makes any game so interesting. Have not played a game so unapologetically unique as this one in a while, on top of it's peak smooth gameplay, 100% recommend.
Game is fire, good loop so far.
Unenjoyable due to the difficulty later on, pure stress, if you are into that like 90% of the others boys, good for you
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.