
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very charming in many ways but with very linear and overly guided quests. This leads, along with the structure of gameplay, to the immersion breaking often enough to give very arcady vibes. Not my cup of tea, especially within this setting. (The latest patches seems to lean more into this as well.)
好玩的紧
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cara leva um tempo para entender mas tem coisa boa ai quando jogar mais dou mais detalhes
Pew pew the naughty and stack weights on your gun to make it boomier while leaping through the air like a ballet dancing frog
This game is already great in version 0.9. I have no doubt this game is going to be an absolute classic. The gunplay feels amazing, player movement is sublime, enemy AI is frustrating in the best way possible. They have already put so much thought and polish into the game, and it's not even finished. I'm not even mentioning the art direction, the level design, and lore. The day 1.0 releases, I will be taking PTO. Hell, I might make it a long weekend. I haven't been this excited for a game release in a very long time. Please give this game a try, these folks really deserve success. The Astronauts have a fan for life.
Surprisingly good game! There's a certain mysterious quality to this game, the kind that makes you realize you dont know anything yet.. The game also makes you feel like you are being constantly watched because the world reacts to what you are doing at any time. The way the weapon leveling system reflects the general extraction-like gameplay is super satisfying. You kind of create mini-quests for yourself to progress. Doing these organically unlock new abilities and locations without forcing you to look at a boring questlog. There a lot of weapons and spells as well, so a lot of combo's to discover.
un jeux qui est assez cool pour le moment je le recommande car on ne ce prend pas la tête la dessus Pour le moment c'est de l'accès anticipé donc j'espère que le jeux sera encore plus long et qu'il s'améliorera car le jeu a un bon potentiel qui doit être exploité
Игра крутая, динамичная и атмосферная. [spoiler]Но каким надо быть конченным, чтобы сделать обычных мобов пауков такими неоправданно сильными?![/spoiler]
The Apocalypse is Strangely Cozy! Really relaxing comfort game for me. Great game for the end of the work day when you need to shoot something with a good challenge while not being overly punishing. What I've played so far has been polished and bug free, and I think there's enough content here to justify the price tag even in early access. 100% recommend this game.
Really tight feeling atmospheric shooter that scratches that extraction itch without nervewrecking PvP. The idea of maps slowly becoming more and more complex as you delve deeper into Gnosis is also neat although I do wonder if the maps become stale after a while (I got to Gnosis IV and visited like 4 locations + tutorial). The weapon design and mechanics are insane! Every new weapon has some crazy quirk. Graphically the game looks very good and has amazing art direction. I am still torn whether I like all the graphical settings or not (chromatic abberation, vignettte, bloom, etc.) but being able to change anything during gameplay with the change seamlessly going off effectively immidiately helps a lot with finding the best settings. It also runs decently well... Much better than I expected. I am able to hit in MOST maps 100 FPS on medium/high graphics with slight upscaling. It is a shame though that there is no FSR 3+ support even though XESS does fairly good job... What I am really surprised about is that the game runs amazing from the HDD. Even the load times are under 30s. This feels special in version 0.9 and I will definitely wait for a full release before starting a new playthrough and going after that Witch with full force.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $18.3K | 51 | 92% | $13.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 99.7K | 78% | $8.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 17.6K | 53% | $24.99 |