
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is really effing cool so far. lots to explore and learn. barely scratching the surface so far.
хорошая игра, рекомендую с релиза очень много, чего добавили и много, чего изменили в лучшую сторону
Great game :)
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.3M | 17.6K | 53% | $24.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.2M | 22.4K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $175.9K | 562 | 81% | $10.99 | |
| $28.9K | 65 | 80% | $16.99 | |
| $18.7K | 51 | 92% | $13.99 | |
| $14.9K | 38 | 68% | $13.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy entretenido
Witchfire is a masterpiece in the making. In my opinion there are pros and cons but the cons come with a huge asterisk because they are actively and aggressively combating them. Pros: *Game runs incredibly smooth (which by todays standards all live action games usually run worse than the average American household.) *It is a production company that listens to its audience. Even as of the most recent update they added a melee weapon (Something the community has been asking for for a while) *The game is very gritty and the immersion is easy to get lost in. *The soundtrack is wonderful. It gives you exactly what you want out of a dark game like this. *(Specifically an opinion of someone who bought it a long time ago) THEY ADDED A CAMPAIGN. And that was AFTER i had gotten towards the end of the available content. I cant stress enough the fact they cared enough to add an actual followable campaign with character development is just.....a forgotten art among most games today. *The guns feel so good. Its hard to explain but tons of games have weapons and you fire them and it just feels like....a wet noodle? Idk but im sure if you grasp the first part you will get what im saying. This is NOT one of those games. The gunplay is crisp, its harsh, and its very rewarding feeling when you get a nasty headshot and their heads come clean off from the power. *Last but absolutely not least. As i write this its on sale but at full price its only 40 dollars. Cons: *The game is fairly imbalanced with the weaponry. Some of the weapons while sounding and feeling good just fall flat. But even as i type this they have balanced a few so i would say this is a miniscule worry. *Its incredibly punishing. I cant stress enough this game is TOUGH. Its reminiscent of a dark souls game or something on that level. You WILL die and you WILL get frustrated. That's half the battle and half the fun is overcoming those obstacles.(I place this as a con only because to me that is a wonderful mechanic but some people do NOT care for that level of difficulty. If you want a safe, easy game. This game is not for you.) *Negative to some (While not to others) - It is somewhat of a grindy game. You will sometimes go in, get absolutely butt slammed and make no progress over maybe getting a few enemies and load it up again. So sometimes you can play for like 2 hours and make very little progress. And other times you will be completely locked in and may god have mercy on the souls of the sinners. All in all my opinion is this game is a 8.5/10 and to be completely honest its teetering towards a 9/10. I am frothing at the mouth to see how 1.0 lands and if its anything as good as the rest of production has been, you dont want to miss the train.
The game is absolutely astounding. It does a great job of gradually introducing new mechanics over the course of a playthrough--even now, I continue to find new mechanics that add more buildcrafting and more variety to the game. It's quite difficult, but almost never in a way that feels out of the player's control. The only feedback I have is that when judging the fallen preyers, doing so shouldn't remove them entirely from the game--this disincentivizes the player from engaging with the story, in my opinion.
I enjoy this game a lot, game play is very satisfying, guns and spells are all different and provide a lot of variation in your build between 2 weapon slots, 1 light spell, and 1 heavy spell. None of the different fight mechanics are too tedious or unbalanced. But I have had an issue with this game crashing since I bought it, which was reasonably close to it's initial release. On any given day that I play, whether it's 1,2,3 encounters, doesn't matter, it is more likely than not going to crash. It won't be in the lobby or in the beginning of a run, chances are it'll be towards the end, after you mostly cleared the place. None of the progress is kept, doesn't matter if you've fully upgraded the weapon/spell/trinket/filled the latent orb. Progress is wiped away from that hour or so and you won't want to play at all for the next day/days. Rather disappointing that it's still a consistent issue, and performance/optimization in general have not been any issue. Aside from the crashes the game runs like a top. Because of the consistent updates and feedback from the devs I can say I still recommend the game. But if that doesn't go away, it's hard to keep wanting to play a game when you repeatedly have to redo objectives and upgrades
It's not too steep a learning curve. It's also not a walkover. Very happy to recommend this game. Probably runs best with 16GB of video RAM but runs fine with high quality settings instead on an 8GB GPU.
双手巨剑真帅
Наконец-то запустилась!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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