
Annihilate hordes of enemies in this thrilling, fast-paced action roguelite rpg and fill the screen with your magic. Kill your foes, become stronger each second and upgrade your characters with new spells and abilities. Can you survive the monsters that threaten your very existence?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like "survivor"-type games, then you will like this game. Game play: Shoot mobs that drop XP pellets Consume XP pellets to gain levels At each level up choose a new skill or upgrade an existing one Continue shooting/killing mobs that get tougher Continue leveling to get more powerful Last until the timer runs out or you die After the match, use character XP to upgrade that character's specific skills. Use gold to upgrade stats that affect all of your characters. The gameplay and mechanics are much like any other game based on the granddaddy of all these type of games, "Vampire Survivors". So, honestly, not really anything new here but still a fun game in its own right. 8/10
It's a pretty obvious Vampire Survivors clone, but it's not a bad one IMO. If you want a slightly different take on a VS-like game, I'd say this is worth a shot. I'd say either get it on sale or try the demo and make your own decision.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very mediocre "Survivorslike" game. It stays very true to the original formula - you don't get to aim or anything, it just fires off your bullets. It's a typical example for a "neutral" recommondation. You only get 6 chars in total, all of them themed around one element (fire, water, dark, etc). It doesn't have the split between "weapons" and "passives" like Vampire Survivors has - you can have all passives in your skill bar (except the first slot, which is your starting weapon). Also, it seems to be totally random, which three offers you get at level-up. Your success depends heavily on the level-up choices you get (at least past the first map). If you happen to get 3 or 4 levels on your first weapon, it's much easier than if you didn't get any at all. On later maps this means that you either get to level your first weapon on the first 8 levels (or so), or you die invariably. Since there are around 30 different skills and the selection seems to be truly random, you will have very few successful attempts in the game. There are basically 3 different main currencies - character experience, gold and achievements. Certain things only get unlocked after you got a certain number of achievements. Character experience is - big surprise - locked to certain characters. Once you maxed out a character (which happens around 84k Experience) you can convert it to gold. Since you need to level your stuff for higher tier maps, you will grind the first map repeatedly (since it'S the easiest one). That's getting boring quickly too. The levels seem to be "proof-of-concept"-style: Each tries to incorportate a certain concept: "normal" level, corridor style, endless timer, restricted ressources, etc. Also, the timers are rather short (besides the endless timer one it's never longer than 20 minutes so far). Maps generally have borders, though enemies can spawn from the other side (you, however, can't enter it). Enemies usually gravitate towards you and will invariably suffocate you unless you are insanely lucky and get to level your weapons quickly (see above). There is just no escape, not even the "world border". The entire thing feels more like a tech demo where the author tried different things (one per time) and the result was called a "level". And I'm starting to think whether the other survivorlike-games are truly random, or if they are skewed in favour of the player to be more fun. Get this game if you were really into VS and want more of the same. Else it's not really worth it.
very good one , didn't even realized I went for 100% play it!
While it misses the nice sprite work from vampire survivors, it does however has no linear build path aka weapon evolutions that you constantly have to monitor EACH run and forces linear builds. By that alone I would recommend this over vampire survivors to anyone with an interest into the genre. It's a good entry into the bullet heaven genre and a valid product with rudimentary features you should expect from every bullet heaven game.
처음 몇번은 괜찬은데 싶은데 다른 캐릭터 언락하고 해보면 속성이라고 색깔만 틀리고 용도가 같은 스킬 재탕
fun and challenging
I hope when I use necromancy to resurrect my cat it also murders me and turns me into a lich.
Fun game.
I like this one, lots O stuff
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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