
It’s a challenging 2D arcade game where you are a master of time. Set it to past, present or future to control various mechanisms, and make sure that a mechanical bird will safely reach the end of the level. Prepare to die a lot – you will be sliced, squashed and crushed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 97reviews | 90% | — | $6.2K |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fazendo minha parte de contribuir deixando comentario desse ótimo game. misto de super meat boy e rayman. somos um Passaro que precisa chegar até o quadrado de fim da fase, durante o percurso controlamos um feixe de luz que nos possibilita alcançar colecionáveis, tornar locais acessíveis ou nos proteger de perigos das fases. é um game simples e ao mesmo tempo bem dificil e as vezes insuportavel. da trabalho farmar mil mortes,mas é um bom game. excelente.
legalzinho....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code][td]DARK🖤 https://www.youtube.com/watch?v=YRSCya7w09M [/td][code]
Yeşil Oyun: TimeSwapper, iFun4all S.A. tarafından geliştirilen ve yayınlanan zorlu bir 2D arcade oyunudur. Oyunun benzersiz özelliği, oyuncunun zamanın efendisi olması ve çeşitli mekanizmaları kontrol etmek ve mekanik bir kuşun her seviyenin sonuna güvenli bir şekilde ulaşmasına yardımcı olmak için geçmişe, şimdiye veya geleceğe ayarlayabilmesidir. Oyun, yel değirmenlerinin bıçaklarının kuşu kesebileceği, pistonların onu ezebileceği ve çivili kapıların onu ezebileceği tehlikelerle dolu 50 özenle tasarlanmış seviyeye sahiptir. Oyuncunun tuzakları devre dışı bırakmak ve kuşun hareket yönünü değiştiren buhar jeneratörlerini etkinleştirmek için zamanı kontrol etmesi gerekir. Oyun benzersiz bir yeşil grafik stiline ve soul caz müziğine sahiptir. Yeşil Oyun: TimeSwapper, oyunculara her seviyenin sonuna ulaşmak için birçok farklı yol sunar ve en zorlu yollardan geçmek ve tüm dişlileri toplamak için rotalarını planlamaları ve refleks becerilerini göstermeleri gerekir. Oyunda ölümsüzlük ve yavaş uçuş gibi güçlendiriciler bulunuyor ve oyuncular oyun boyunca 150 vites toplayabiliyor. Genel olarak, Green Game: TimeSwapper stratejik planlama ve hızlı refleksler gerektiren zorlu ve eğlenceli bir oyundur. Oyunun zamanı kontrol etme özelliği oyuna yeni bir boyut katarak diğer arcade oyunlarından ayrılmasını sağlıyor. Oyunun benzersiz grafik stili ve soul jazz müziği, genel deneyimi geliştiren benzersiz bir atmosfer yaratır.
Green Game: TimeSwapper is a simple endless runner/puzzle hybrid that rips off the theme of Limbo (dark foreground, coloured background) and the gameplay concept of Flappy Bird (more or less). Instead of mashing one button to flap, however, here, the bird flies along a set path, and you need to manipulate this path by using A and D keys to swing a "time baton" across the screen... basically each level has layered phases and swinging the baton around switches the path the bird is flying into. There's mechanisms like air blowers that will change the birds direction, but these will only work in certain phases, so completing each level is an action puzzle where you must quickly work out the best phase to fly the bird through. Whew. That's a lot of explaining for what works out to be an incredibly shallow outcome. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. At least it's not 2D retro pixel crap? The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes "Green Game: TimeSwapper" might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Green Game: TimeSwapper has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for swiping the baton across the screen, something you have to do within about 30 seconds of starting the game, but only around 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 4 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Green Game: TimeSwapper is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.
belli süreden sonra çok zorlaşıyor. beğenmedim.
💋
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Green Game: TimeSwapper, developed and published by iFun4all S.A., is a minimalist puzzle-platformer that builds its identity around a single unconventional idea: instead of directly controlling the character, the player manipulates time to influence the environment. The game follows a mechanical bird that moves forward automatically through a series of hazardous, machine-like levels, while the player alters the state of the world to keep it alive. This indirect approach to control immediately sets the tone, offering something that feels distinct from traditional platformers, even if its execution does not always match the ambition of its concept. The central mechanic revolves around switching between different time states, which in turn activates or deactivates various elements in the environment. Platforms appear and disappear, traps are triggered or disabled, and airflow patterns shift depending on the selected state. Because the bird never stops moving, players must anticipate its path and react at precisely the right moment, creating a rhythm that blends timing with spatial awareness. Early levels introduce these mechanics in a straightforward way, allowing players to grasp the core idea quickly. As the game progresses, however, the complexity increases, requiring more precise inputs and faster decision-making. One of the more engaging aspects of the game is how it challenges players to think ahead rather than react in the moment. Success often depends on understanding how different elements interact across time states and planning several steps in advance. This can lead to satisfying moments when a sequence is executed perfectly, especially in levels that require chaining multiple environmental changes in quick succession. However, the reliance on precision also exposes some of the game’s weaknesses. Small mistakes frequently result in failure, and the need to repeat sections can become frustrating, particularly when the controls feel less responsive than the challenge demands. Visually, Green Game: TimeSwapper stands out with its layered silhouette art style, dominated by shades of green. The environments are composed of intricate mechanical structures, giving each level a sense of depth and motion. This aesthetic creates a cohesive and recognizable identity, reinforcing the idea of a world governed by machinery and time. The visual clarity generally supports gameplay, though the abundance of moving parts can occasionally make it difficult to track hazards during more complex sequences. The audio design complements the visual presentation with a smooth, jazz-influenced soundtrack that contrasts with the intensity of the gameplay. The music adds a relaxed, almost meditative quality to the experience, which can feel at odds with the precision required to succeed. While the soundtrack is pleasant, its limited variety becomes noticeable over time, especially during repeated attempts at difficult levels. Still, it contributes to the overall atmosphere, helping to define the game’s tone. Despite its creative premise, the time manipulation mechanic does not evolve as much as it initially suggests. Instead of offering a wide range of interactions, it often functions as a binary system where elements are simply turned on or off. This limits the sense of discovery, as players quickly understand the boundaries of what is possible. Combined with the repetitive structure of the levels, this can make the experience feel more constrained than it first appears. The pacing reflects this design. Early stages are engaging and provide a strong introduction to the mechanics, but as the difficulty increases, the reliance on trial and error becomes more apparent. The game does not offer much variation in its core loop, and extended play sessions can feel repetitive as players retry similar sequences multiple times. The challenge can be rewarding for those who enjoy precision-based gameplay, but it may feel overly punishing for others. Narratively, the game takes a minimal approach, offering only a vague sense of purpose through its setting. The mechanical bird’s journey through a strange, time-shifting world is left largely unexplained, with the focus placed entirely on gameplay and atmosphere. This simplicity aligns with the overall design but does little to add emotional depth or context to the experience. In the end, Green Game: TimeSwapper is an interesting experiment that succeeds in presenting a unique idea but struggles to fully realize its potential. Its strengths lie in its distinctive visual style and its attempt to rethink how players interact with platforming challenges. However, its limited mechanical depth, reliance on precision, and repetitive structure prevent it from achieving a more lasting impact. It is a game that offers moments of clever design and visual appeal, but one that ultimately feels constrained by its own simplicity. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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