
Survive a zombie apocalypse: scavenge supplies, craft weapons, build a camp, repair your vehicle, and uncover its secrets amid unknown dangers. Switch between 1st and 3rd person views. Solo-developed. Multiplayer coming after testing. Hope you enjoy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《冬日生存工程》:优化是有些问题,不过玩法逻辑很有意思[/h1] 对于我奋战了五年有余的老笔电来说,《冬日生存工程》的优化多少有些让人捉急,因为这台已经老到动不动就过热且风扇超负荷运转的老伙计,只要遇到一点不对劲就会自动关机,包括但不限于默认画质下的《ARC Raiders》,但除此之外的绝大多数情况下,这台电脑最严重的情况也只是持续的高温和风扇运转,要说大作,其实一些作品的原生画质或是另一些作品调低画质以后还是能正常游玩的,因此优化差的影响在这类低成本作品上来说非常明显。 在游戏玩法上,《冬日生存工程》是一款支持第一人称与第三人称切换的丧尸题材开放世界末日生存建造探索游戏,游戏内置了相当丰富的可探索冰雪地图以及这类作品中常见的饱食度、体力值等角色生存机制,而且游戏也包含了枪械、搜刮、载具、撬锁以及带有进食动画的食物、农业、野生动物狩猎还有熟食烹饪系统。总之在玩法系统上相当丰富,满足了绝大部分生存游戏爱好者对生存系统的一切需求。 因此,和同类游戏相比,本作的游戏机制其实没必要过分赘述,至于在体验上,游戏确实像一款单机版的低配《SCUM》,只是丧尸击杀以及物品搜刮的体感不如后者优秀。除此之外,游戏本身也存在着不少bug,包括但不限于那些评论区差评所反馈出来的问题,且游戏本身许多方面的引导也比较欠缺,体验起来完全就是和《SCUM》不同原因、但对于二者的新玩家来说其实也差不了多少的“硬核”感。 总之,作为一款极致丰富且市面上很少能找到太多代餐的开放世界丧尸生存游戏,《冬日生存工程》这部作品的潜力自然是非常夸张的,游戏的地图规模以及对冰雪末世的氛围塑造非常到位,如果不算更新后存档重置以及一些探索卡关的bug机制的话,游戏的底层玩法逻辑还是非常上头的。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/35307916/]品游拾光鉴赏组」 [/url] [u][b] 品味欢乐游戏,拾取快乐时光。[/b][/u][/quote]
如果说bug多但不影响正常游戏那还能接受,新手教程就出现因武器无法切换的恶性bug而导致被丧尸打死从而过不了教程的情况也太过于让人无语了,这已经不是需不需要打磨的问题,而是能不能正常游玩的问题了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
严寒和丧失两个题材不论单拿出来哪一个几乎都可以独立撑起一款硬核游戏的核心元素。而《冬日生存工程》则极具野心地将这两者融合在了一起,另外作为一款独立生存游戏他还有一个额外的光环,那就是本作其实是一个单人独立开发的作品,游戏目前的生存框架完善,玩法也相对成熟。 游戏在大的背景下和大多数生存游戏没什么太大区别,不同于传统丧尸游戏只需注意别被丧尸攻击,《冬日生存工程》将环境也变成了最隐蔽也最致命的凶手。游戏中有着完善的多维度生存指标,低温严寒下必须在废墟中搜刮物资、点燃火焰取暖,但是对应的火光和热量会吸引饥饿的尸潮,所以也要做好取舍,整个生存建造体系也足够扎实耐玩。营地搭建、物资筹备、装备制作都讲究逻辑。从零开始搭建安全营地,抵御低温和怪物袭击,还能开垦冻土种植、狩猎荒野小动物,实现物资自给自足。 相较于其他找个地方盖房子的生存游戏,本作的核心玩法有着非常亮眼的差异化设计,本作并不强调固定基地玩法,引入了载具维修与改装系统。这辆房车不仅是你大地图移动的交通工具,更是一个移动的避难所。可以亲手把它改造成集仓储、整备、休息于一体的末日堡垒,这带着家去流浪的安全感在生存游戏的框架驱动下还是颇有新意,也丰富了向未知区域探索的驱动力。 不可否认的是,作为一款单人独立开发的游戏,《冬日生存工程》在工业体量上无法与大厂的3A大作相比。依然能够感受到一些由于经费和人力限制带来的青涩痕迹,部分丧尸的受击反馈和玩家的近战挥砍动作略显生硬,缺乏一些细腻的物理碰撞。偶尔会出现物品穿模、载具物理效果偶尔抽搐等独立游戏常见的小毛病。但总的来说在单人开发背景并且售价仅有不到40快的前提下来说,这些也真的不算什么了 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
игра прикольная но сырая мало контента предметов нужно ещё работать над этой игрой играл 2.2 часа игра на пару часов и потом становится скучно
存档呢?????跟新两次,两次我存档都丢了我草!!!!!!
It is honestly such a good well detailed game for it being 10-11$. The only issues I have encountered with is the language barrier and the semi ish clunky zombie combat. But I believe they have much time to fix those issues and this game could become the next arc raiders typa game.
别买 别买 别买 太坑 各种bug 卡在房屋下出不来 卡在护栏上动不了 各种历史存档被删除 更新一次被删一次 次次从0开始 过来人实测 避雷 避雷 避雷!!
一個更新 存檔直接不見
游戏是仿造了末日生存游戏:HumanitZ 做成了3D模式,BUG很多,有玩头,看后期优化
画质一般,建模一般,但考虑到作者是小团队就忽略不计了,僵尸没有击杀音效或是音量小我没听见,希望改一下,背包的刷新率能不能高一些,不太好找,新手教程里能教给玩家东西的提示不多,死亡后留下的遗产有概率把死亡后掉落的背包给吞掉,只有背包里的东西能拾取却无法拾取背包,也希望能改一下。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 4 | 25% | $6.99 | |
| $5.4K | 7 | 100% | $19.99 | |
| $5.3K | 17 | 65% | $9.99 | |
| $3K | 12 | 100% | $6.59 | |
| $1.7K | 6 | 67% | $9.99 | |
| $928 | 28 | 39% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.9K | 112 | 79% | $19.99 | |
| $87.9K | 327 | 81% | $6.99 | |
| $87.9K | 824 | 44% | $4.99 | |
| $87.8K | 258 | 88% | $19.99 | |
| $87.8K | 249 | 67% | $8.99 | |
| $87.8K | 253 | 97% | $9.99 |