
🦆 Marbles and 🐢 Checkers need your help finding their way home after being swept away in a storm. In this 90s buddy-platformer there's a ton of stuff to do and even more to collect!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Don't be fooled by its cute charm! The journey home won't be an easy one!
Windswept is a love letter to a period of gaming where collectathon platformers reigned supreme, trying again was the norm, and players only had a game manual to guide them.
There are over 40 stages to explore, each with their own set of hidden collectibles, bonus challenges and quirky obstacles to overcome... or fall victim to!
You'll learn every ability in the first stage of the game, after that you're on your own!
Changing your leader gives you an entirely new set of actions to use and master - remember to take your time and things will click eventually...
Making your way home will be tough, and you'll need to keep trying until you get the hang of things - but for those who find it a walk in the park, there's plenty of hidden challenges along the way to test you!
There's no wrong way to play Windswept.
🦆 Marbles and 🐢 Checkers each have unique abilities, but that won't always be enough to overcome specialised challenges... Mix 'n' match different techniques to play your own way.
You may surprise yourself with what you're capable of!
The journey home is a long one - live for the moments as they happen.
After that, they're only a memory!
How far will you go?
Where will your journey end?
Let's get swept away - together!
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 555reviews | 93% | — | $248K |
| $19.99 | 249ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best platformer game I've ever played, as someone who finished Celeste. The game has very interesting core mechanics and some additional too ! The level design is very well done because it requires to know a lot about the core mechanics and maintained a certain difficulty even at the end. There is even harder levels, some with different gameplay to challenge hardcore players. I also found the overall design very cute, and the sound design very good ! I also liked the plot, it all cute all along the game. Highly recommend !
I 100% recommend this game. It's of course inspired by games like Celeste, Donkey Kong Country 2, and other platformers, but it stands out with its own unique, fluid and versatile moveset. One point I see in a lot of the negative reviews is the difficulty. Personally I have some prior experience with platformers, so the main game wasn't all too difficult for me. But some sections definitely took a hot minute, so I can imagine that people new to the genre might be severely put off by those. Luckily, there are a number of accessibility options (game speed, checkpoints anywhere, ...) to make the experience better if you need them. If you are a hardcore platforming fan though, definitely try to 100% the game! The postgame is a massive step up in difficulty, but it's (almost) never unfair. The achievements also add to the game in a way I don't see many other games do: instead of just being tied to progression, a lot of them are challenges or secrets you may not otherwise have thought of! Without spoiling what they are: you will have to replay the main game a couple of times to get all of the achievements, but it's a fresh experience each time so it's not that bad. Also the soundtrack is a bop!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Basque +4 more
| $19.99 |
| 17ratings |
| 94% |
| — |
| not modelled |
| $13.99−30% | 16ratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was just recently informed that this game has 'accessibility' cheats that I didn't realize were part of the game when I first played it. This is the sole reason I'm leaving a negative review.
Great platformer. Played through with my kid and had a good time.
Completionist review: Difficulty-wise to 100%, it's a 8.5/10...sorta. A lot of the difficulty comes from two achievements which requires you to complete around 2/3rds of all levels without defeating any enemies and without collecting any collectibles (can be done separately). Collectibles persist through deaths so you don't have to flawlessly complete levels without dying either. Having said that, it can also be a 3/10 difficulty to 100%. There are accessibility options that either make you invincible or have infinite jumps, or even let you skip a level, so you can technically tailor it to however easy you want it to be, so it's a 3/10 and not a 1/10 purely for being tedious and requiring 3 playthroughs (there's a hard and super hard mode that both need to be completed individually; no overlap if you beat the latter unfortunately; you can't just start on hard or super hard either has there are some collectibles that can only be acquired in normal mode to my knowledge). I didn't use any of the accessibility options because I'm up for a challenge (and TBH I didn't even know about them until looking up if super hard mode also completes hard mode), and it took me around 34 hours to 100%. Ironically, I found hard mode more difficult at times than super hard mode because Marbles (the duck 🦆) has less mobility than Checkers 🐢. As for general sentiments about the game, I enjoyed it! Was really fun platforming, pretty decent music, and I like turtles! 🐢
Great
The game wears its influences on its sleeves but it very much manages to live up to the expectations it sets, even when it invites comparisons to the Donkey Kong Country series and other more modern indie precision platformers. For one I absolutely love how charming and cute the graphics are. That said, where Windswept undeniably shines brightest is in how deep and well tuned its mechanics are - the sheer complexity there is in how you can use them and chain then together and how the levels encourage you to explore the moveset. The hardest bits of tech are saved for the (really quite hard) optional bonus levels and postgame content and those feel absolutely amazing to beat. TL;DR for the longer review: if you like precision platformers, please do yourself a favor and play this game. It is a mechanically wonderful platformer with amazing levels that I absolutely loved to fully complete (despite there being a couple unreasonable difficulty spikes in the bonus/postgame levels). I would say it is a worthy spiritual successor to DKC2, and I hope that comes off as the high praise that it is! Despite the above, there are a few rough edges. A couple minor ones are the animal buddies and some lack of level variety in the beginning. The animal buddies are fun but most of them stay very close to the ones in DKC2 and suffer a bit from the same issues, namely that they can't help but feel like very much secondary to the main mechanics (although honestly, windswept arguably does a better job integrating them than even the original DKC series). On the latter issue: by the end of the second world I started feeling like the levels were lacking in variety and felt a tad samey. Fortunately, world 3 onwards very much departs from and I was very pleasantly surprised by how fresh the later levels feel in mechanics and design, especially in the postgame. The one bigger issue I have is with the difficulty curve of the bonus levels/post-game levels and how it ends up being pretty wonky. To be clear, the main game feels really well balanced, but the sheer gap in difficulty between those levels and the optional ones, does make the latter significantly less accessible. Even if you don't play the bonus levels as you unlock them and instead save them for the postagme (which you probably should) there are still a couple of levels that feel like unreasonable spikes in difficulty and which could have a better learning curve (either outside or within the level). I say all this but I do very much enjoy their difficult in isolation! If you're into hard-as-nails platformers and willing to grind those couple of levels out, it is absolutely worth it to do so, both to play the other cool levels in the postgame and because the levels themselves are really good - but you have to be fine with that difficulty grind. If you have less experience with precision platformers or simply don't enjoy that type of gameplay, that couple of levels (possibly most bonus and postgame levels, even) might end up being a lot more frustrating than fun. I don't think the game as good a job as Celeste, for instance, at welcoming new players to that level of difficulty, so they might not be your cup of tea. By contrast, as I quickly mentioned above, the learning curve of the main game feels amazingly tuned. It is absolutely worth beating the game, even if you feel like it is hard - surpassing yourself and overcoming difficult obstacles is 100% part of what makes the trip worth it and part of the fun. Overall, despite the couple of flaws, I absolutely loved playing the game to 100% completion (even if it is a little frustrating to find some of the last collectibles given how few online walkthroughs/guides are out there!). I would fully and heartily recommend the game to lovers of precision platformers!
Es hermosoooooooooo!
Windswept es un juego de plataformas 2d inspirado en los clásicos Donkey Kong Country, que son unos juegos muy buenos y a los que les tengo mucho cariño. He de decir que me ha sorprendido bastante en cuanto a la jugabilidad y diseño de niveles, que considero que no solo están a la altura de los títulos antes mencionados, si no que muchas veces dan "un paso más allá" de lo que vimos en estos juegos de Super Nintendo También he de decir que es un juego muy desafiante, sobre todo si buscas conseguir todos los coleccionables y superar los niveles opcionales. Aunque a mi me gusta un buen desafío, con el primer nivel secreto que encontré casi me vuelvo loco para completarlo, recordandome incluso en este aspecto la dificultad de Celeste. Así que, tras haber completado el camino principal y haber conseguido buena parte de los coleccionables, no se me atreveré a buscar el 100% del juego, que me parece una tarea complicadisima para lo mayor que estoy y la paciencia que tengo actualmente. Dicho todo esto y para terminar, recomiendo el juego a los jugadores que le gusten los plataformas en 2d clásicos y esperen un juego desafiante. Si buscas un juego de plataformeo más casual puede ser que Windswept te resulte abrumador, así que piensatelo dos veces antes de comprarlo
Rien a dire ! un pure banger !
Players by region
Where this game's players are, estimated from review languages.
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