
The young master of Hu Yan Men, SITU's peaceful life has been overturned, by a sudden massacre. The Windstop Strategy is a region-suppressing strategy RPG.As the new leader of Hu Yan Men, can you bring glory back and dominate the Windstop Valley?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A sudden and devastating massacre of your sect completely overturns your previously tranquil life, the young master of Hu Yan Men - SITU LAIYE.
As the new head of Hu Yan Men, could you stem the surging tide, stop short before falling off a cliff?
In the ever-changing landscape of Windstop Strategy, where conflicts escalate and rumors abound. A newcomer to Jianghu, can you find a way to break free from the encirclement of various factions?
Amidst the legend of a ferocious beast known as "Night Crow," can you cut though the full of confusion, expose the true mastermind to revenge.
Windstop Strategy employs classic region suppression as the core gameplay strategy,
while also integrating a large number of management and simulation elements revolving around sects.
Players need to judiciously consider each move during their own turns, making strategic use of available resources.
Develop your strongholds and recruit talents! Analyze the situation and deploy the strategies! Take attack or fall back upon, step by step!
Starting from Hu Yan Hall, conquer the various sects of Windstop Strategy!
Thus the highest form of generalship is to baulk the enemy's plans; the next best is to prevent the junction of the enemy's forces。
Jostling and joyous, the whole world comes for profit; after profit the whole world goes!
In Jianghu, where heroes vie, driven by self-interest, there is no such thing as 'absolute'.
Therefore, when facing a formidable enemy, should one choose war or peace? In times of crisis, who truly deserves to be trusted as an ally?
The situation in Windstop Strategy changes rapidly; only those who can perceive everything clearly can survive.
The combat system of Windstop Strategy will be presented in a turn-based format.
Before the battle begins, players must strategically plan which characters to deploy and their positions based on the battlefield situation, to gain an early advantage in the subsequent fight.
The combat process is divided into two phases: "Strategy" and "Battle." During the Strategy phase, players manually select the skills to prepare for release. Once the Battle phase begins, characters from both sides will take turns acting, using skills to attack enemies, provide buffs to the team, or protect injured allies.
The rich and varied combat system will offer ample strategic depth and playability!
Every character has their own independent growth system, as well as strengths and weaknesses defined by their unique combat style.
Different cultivation directions will largely determine the roles they can play in the conflicts between factions.
Keep in mind that only reasonable character builds and well-thought-out team compositions are the key to ensuring your faction's victory over enemies.
Threat and opportunity, intrigue and betrayal, hatred and bonds, love and friendship.
Since the moment you decided to step into Jianghu, it seems as if everything has been destined.
The intertwining of light and shadow, the intricately complex storyline, the ups and downs.
Lots of suspense will guide you to explore the decades-old pains and sorrows between the major sects of Windstop Strategy.
Tired of constant scheming and battles between sects? Perhaps it's time to embark on a true adventure!
In addition to the strategic gameplay unfolding around the world map, Windstop Strategy also provides players with a variety of special dungeons to explore.
From ancient ruins filled with traps, to serene valleys rarely visited by humans, and dangerous territories occupied by bandits.
As you delve into these dungeons, you'll experience unique storylines and battles, and gain abundant rewards.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其他的感觉都还行,就一点啊,也是我认为剧情最致命的一点,为啥男主自己当皇帝的霸主结局非得依附龙脉和玉玺?就不能开局一个碗打下一片江山?凭啥没龙脉和玉玺就只能当武林盟主?王侯将相宁有种乎?搞得霸主线主角像是在窃国一样,有龙脉和玉玺只能证明鹿追有大一统的资格,谁告诉你没这两样就完不成大一统了?只能说编剧格局太小。女帝线不想打,霸主线又打不尽兴,所以这游戏完全可以在龙脉选择那里加一个男主放弃龙脉并立志的选项啊,后面再把尤大人打服(鹿追本来就是主角老婆,尤大人和男主之间又不是生死之仇),最后打完夜鸦再称帝,这才是霸主啊,靠骗来的龙脉和玉玺称帝算哪门子的霸主?
当时出的demo给人的感觉还是不错的,初期剧情也挺丰富的。但是正式版玩到后期就感觉是一坨屎,可以感觉出来是瞄着战兰做的,但是实际效果差的非常远。 女帝线感觉更像是正史解决,算是把埋的大部分线都回收,但是明显感觉特别赶。 就剧情整个一个莫名其妙,怎么能差成这样。 最后结局也是寥寥草草,非常突兀,像极了小孩过家家。CG图也是,哪怕你用ai多跑几次去去味呢?
我吐了,这游戏剧情简直稀烂。如果你进度太快,在npc主动打你之前先下手为强,那么整个剧情线就会七零八落。这里的剧情线缺失值得不是少个支线什么的,是整个主线就像被人删掉了一章直接跳到下一章,但是所有的对话都还默认你已经知道了前因后果,看得我一脸懵逼。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.简陋且平庸的玩法和画面,和战略一点关系也没有 2.稀烂的剧情 3.创意工坊里面的mod基本都不能直接用,各种报错 4.后宫结局里面放了被四个男人睡过还生了三个孩的妇女是何意味啊?
二周目锁专家屠尽黑夜已通,可以说有资格来写点深度评价了。仅针对剧情模式。 优点: 战国兰斯的合格平替,喜欢这口的买了玩就是了,可以提供一段较长的游戏体验。 剧情里偶尔有一些小细节还算出彩,翻代码看到邪线姬野蔓还做了满好感差分,虽然我是不知道正常游玩谁能触发这段剧情…… 音乐没拖后腿,有几首挺抓耳的。 这游戏核心制作人员就那么几个人,不指望一切都尽善尽美。 缺点: 武侠游戏最为核心的剧情写的很糟糕。大纲中规中矩,细节文本填充褒贬不一。列举几个我觉得塑造可以称为“烂”的角色:封面女主鹿追(难绷)、段小年、朱鹮儿、便宜师徒。目前版本的文本无论是数量还是质量都难以服众,剧情Mod也过期了,不做个大改恐怕很难有改观。 另外,高难度下才有策略体验,但是高难度SL非常麻烦,战斗不能立即重开,SL过回合得看两分钟过场剧情,何意味啊? 说真的,你游编剧本来就不多的笔力还大把用来塑造夜鸦真是给我看笑了,武侠的爽点无非是快意恩仇或者红袖添香,到你这妹子塑造一般也就算了,复仇也毫无感觉,打完还得听他逼逼赖赖,你说你妈呢?换隔壁兰斯早把这出生的头当球踢了,评价为不如兰斯的幼儿园剧情来的爽快。 在剧情大修之前只推荐战略爱好者试试,不建议冲着玩剧情的玩家入手。
以一款200元的遊戲來說沒什麼好嫌的,可以順暢的玩下去 以整體來說,遊戲有點各方面都不到位,整體大概65分吧 劇情不佳,各線的鋪陳都嚴重不足 文字很饒口,感覺像是AI寫出來的 養成的部分很不佳,因為要培養的腳色很多 要一直學新武功去堆素質才能學高階的 加上要培養兩隊至少15人 組成又有功法+職業+裝備+天賦+信賴都會影響 弄得這麼混亂還不如直接一條分支線來養成 到中期開始每個點都有商店,很混亂,非常難找要的東西在哪 遊戲的基本玩法沒問題,但難度設定和強度平衡設定極差 遊戲裡大概有8成的功法都是沒用的東西 音樂還滿好聽的 戰略的部分,空有一個形式,根本沒有戰略可言 不能想打就打,也沒有策略可言,也沒有認真的基建可以玩 恩......但還是可以順順的玩一遍,不要抱太高的期待的話
底子是有的,但是整体很平庸,玩起来是比较折磨的,操作非常繁琐 1、养成过程非常折磨,每次盯着满10级的技能去更换? 2、天赋系统鸡肋,同职业没任何差别 3、技能装备什么都靠买,什么都学,非常麻烦 4、所谓的战斗策略就是,选择几个技能来放,导致大部分角色技能都是摆设。不如让AI操作,不如手游卡牌战斗
用台幣191買了8個小時左右的娛樂時光 劇情基本都猜得到沒什麼亮點,要策略也沒有,養成又搔不到癢處 比較麻煩的地方,限制角色出場次數強迫招人輪替 總之閒暇午後消遣還行吧,也不貴
一开始玩的时候觉得有点太粗糙了,但是玩到后面觉得真是不错,立绘很喜欢,剧情虽然没有很炸裂但也做到了完整。
记得在B站上看过24年的宣发视频,制作了大概1-2年吧?对于这种小成本/小体量/小工作室开发出来的游戏来说,已经是良心巨制了。今年过年发售的游戏,刚好赶上东方武侠节日的促销,不到四十块钱一款国产游戏,你还能说啥?游戏可以浮现出《织田信长的野望》/《三国志》/《太阁立志传》的部分缩影,而这种据点攻防,角色培育,主线和支线的补完剧情又可以看见《侠客风云传》的投射。就起研发成本和体量,这部游戏已经做大了良心/制作的最大化,无可辩驳的是,你根本无法拒绝这样一款充满诚意,且富有古代模拟器的养成类RPG小游戏。该游戏的配乐可以媲美同类型/同成本/同体量的游戏,但美中不足的是这类国产游戏的音乐时长是个硬伤,都只能做到短小精悍(1-2分钟)且量不大管饱(不超过40首曲子)。游戏文本偏向古风,甚至还会比一些现代修仙/偶像/历史/武侠的古装剧要出色(笑)。不过多叙述游戏内容和游戏性,对于十几年前《仙剑6》还在使用的Unity 3D引擎而言,这款游戏就跟《古剑奇谭三》的自研引擎一样,已经是最大化的利用,打磨的不错。你根本不会觉得画面奇差,同样是有用到Unity 3D引擎,河洛群侠传的表现却是惨不忍睹,一塌糊涂,惨绝人寰。这款游戏在回合制战斗方面的画面表现却是要远超《河洛群侠传》的。此外,大世界的画面基本由二游风格主宰,不同门派势力的景象绘卷尽收其中,并不差距。Ps:这种游戏,不适合被西方游戏洗脑惯坏的玩家,因为他们没有这种情怀,没有这种感叹,言尽于此,不再多言。如果你吃惯了罐头游戏的绚丽风景和饱和光影,那么你就不用再来了,庸人自扰!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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