
Winds of Valen is a fantasy sandbox MMORPG. Experience old-school progression where every level, skill, and drop is earned through effort. Train your combat, gathering and artisan skills, and hunt for rare and powerful unique items in a seamless open world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Winds of Valen is a fantasy MMORPG inspired by the golden age of old school MMOs like Old School RuneScape. Explore an open world with meaningful, non-linear progression, where your progression is driven by what you choose to pursue.
Step into a living world with no set path. Choose your own adventures, travel in any direction, and play at your own pace.
Take on challenging, mechanics-driven boss encounters and earn powerful gear.
Train and master your skills:
Combat Skills: Attack, Archery, Magic, Defence, Evasion, Warding and Health
Professions: Mining, Smithing, Fishing and Potion making, deeply tied into your equipment, upgrades, and overall progression.
Gather resources, smelt ore, and craft powerful gear. Every tool and weapon has purpose.
Every monster in Winds of Valen drops its own rare, unique item.
Rare drop chances are displayed openly and dynamically change to prevent getting too unlucky
Every item is balanced, useful, and designed to have its place in the world.
Winds of Valen is free to play with many hours of free content to enjoy. However, If you want to expand your journey, purchasing a membership pass grants account-wide access to members-only content, expanded bank storage, and a vote on future game updates. as shown below. 
Winds of Valen is built for players who enjoy the open-ended, sandbox design of old-school MMOs.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remember when you were in school and the teacher came in with a hangover and didnt want to teach? And then you got handed a stack of tedious worksheets to do all day? Thats what this game is.
It’s got worms 10/10
Game needs a lot of work, so much so that a subscription shouldn't exist. Avoid.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was going to be a cool intro into the space, and may have found its footing amongst the other semi-idle skill-grinding giants. Instead, they monetized fast and early when the game, even FREE was still "Wait until the devs add more to play". You can nearly 100% this in one evening. A great start to an ALPHA game, ruined by an attempt to cash in.
The vibe of the game screams Runescape. Graphically, this is what Runescape 3 should have been. Other than that it's lacking a lot of features and contents to invest my time. Maybe in 2 or 3 years.
good
stinky
This game looked really interesting because of how much I've played Runescape in the past. I've been looking for a game like this for a while, but when I was dropped into the (small) world, I didn't expect there to be absolutely no explanation of the mechanics/skills/abilities or quests. Shops and stalls stand completely empty which makes the world feel extremely empty and without life. I really wanted to like this game, but the first NPC I talked to gave me prompt that I needed to buy membership to do a quest. This game needs a lot of work before the devs start asking people for money. The game would benefit greatly with a tutorial or something similar to what you get with Runescape. Maybe if it had that then I wouldn't have been so offput by literally just dropping into the world with nothing at all except basic tools. There's no minimap which shows points of interest, so finding your way around isn't exactly the easiest thing in the world. I was looking to make some armor, so I found a mining area that required level 10. I went back to the starting zone and found another mining area that deterred me to begin with because of the level 13 enemies walking around. Enemies do not automatically aggro, which isn't explained at all. I made some bronze armor and went on a short aventure throughout the map. I was not impressed. Maybe I'll revisit it another time, but this game needs a little explanation for those of us who simply don't have time to figure out everything about the game on our own. Good luck devs, there's a good game under the hood. I just wish it held my hand for the first 15 minutes or so.
temu runescape
Trash
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
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| $0 | 2.2K | 63% | Free | |
| $0 | 44 | 43% | Free |