
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Most likely between $22.7M and $64.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $37.8M |
| Epic | $29.99 | 93% | #38 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game becomes annoyingly repetitive after a while. It's just about fighting 15 enemies at the same time, dying 7 or 8 times to take them all out, and the difficulty is boring and unbalanced; my damage is low while the enemy's damage is high. There are a lot of cheap tricks in the game, like hit and dodge. 4/10
Не работает в кооперативе, хотя многие об этом не пишут. Мы перепробовали все варианты: при подключении выбрасывает либо хоста, либо игрока, который пытается присоединиться. Игра очень долго загружает мир, зависает на этом этапе и выдает ошибку. Оптимизация низкая. В одиночной игре построила пару домиков и больше не стала играть, поняв, что делать больше нечего. Не советую.
Абсолютно неинтересная игра для соло. Построить корабль без помощи друзей почти нереально. Не сложно, а просто скучно. Да и судя по всему игра остановилась в развитии. В раннем доступе обновления должны быть постоянными, а не раз в пол года. Удалил с аккаунта навсегда.
Dopo oltre 34 ore di gioco posso dire con certezza che Windrose è una delle più belle sorprese dell'anno. L'atmosfera piratesca è fantastica e finalmente offre quello che molti appassionati del genere aspettavano da anni. Esplorare isole, costruire la propria base, migliorare la nave e affrontare boss impegnativi rende ogni sessione diversa e coinvolgente. La grafica è molto curata, il mondo di gioco è vivo e ricco di dettagli, mentre la colonna sonora accompagna perfettamente l'avventura. Anche il sistema di crafting e progressione è ben studiato e ti invoglia sempre a continuare. Ho apprezzato tantissimo anche il combattimento: richiede attenzione, tempismo e rende ogni vittoria davvero soddisfacente. Giocare da soli è divertente, ma in cooperativa il gioco diventa ancora più spettacolare. Per essere in Early Access, il contenuto disponibile è già enorme e gli sviluppatori stanno lavorando costantemente per migliorarlo con aggiornamenti e nuovi contenuti. Se amate i giochi di sopravvivenza, i pirati e l'esplorazione, questo è un titolo che merita assolutamente il vostro tempo. Po ponad 34 godzinach spędzonych w Windrose mogę śmiało powiedzieć, że jest to jedna z najlepszych gier o piratach, w jakie grałem. Gra zachwyca klimatem, ogromnym światem do odkrywania oraz świetnie połączonymi elementami survivalu, craftingu, budowania bazy i eksploracji. Każda wyprawa daje satysfakcję, a rozwijanie statku i ekwipunku sprawia, że cały czas chce się grać dalej. Grafika wygląda bardzo dobrze, lokacje są różnorodne, a muzyka doskonale buduje klimat pirackiej przygody. Walka jest wymagająca, ale sprawiedliwa i daje ogromną satysfakcję po pokonaniu trudniejszych przeciwników. Na ogromny plus zasługuje również płynność rozgrywki, możliwość gry solo lub ze znajomymi oraz bardzo dobry system rozwoju postaci. Jak na Early Access, ilość zawartości jest imponująca, a twórcy regularnie rozwijają grę i słuchają opinii społeczności. Jeżeli lubisz gry survivalowe, eksplorację i pirackie klimaty, zdecydowanie warto dać Windrose szansę. After spending 34+ hours in Windrose, I can confidently say this is one of the best pirate survival games I've played. The atmosphere is fantastic, capturing the feeling of being a real pirate while combining exploration, base building, crafting, sailing, and challenging combat into one enjoyable experience. Every new island feels rewarding to discover, and upgrading your ship and equipment always gives you something to work toward. The graphics are beautiful, the world is full of detail, and the soundtrack perfectly complements the adventure. Combat is engaging and rewarding, requiring good timing without feeling unfair. Whether you prefer playing solo or with friends, the game offers plenty of fun. The progression system keeps you motivated, and there's always another objective waiting just over the horizon. Considering that the game is still in Early Access, the amount of content is already impressive, and it's clear that the developers are passionate about improving it with frequent updates. If you're a fan of pirate adventures, survival games, and exploration, I highly recommend giving Windrose a try.
[h1] Пираты - Еб***ты [/h1] На данный момент есть 3 биома, каждый рассчитан на 5 уровней (1-5, 5-10 и т.д.). Лутаете помоечки, фармите ресурсы, строите хату, улучшаете корабль. Сложность выше 100% не рекомендую брать, т.к. вас драться с местными пиратами и фауной просто достанет. 200 босс файтов с беконом вас реально выбесит. Плюс [u]сложность вы сможете поменять только отключив облачные сейвы и заменив мейн конфиг настроек и ВСЕ бэкапы т.к я не знаю с какого именно он их подсасывает в случае несоответствия.[/u] Статы персонажа, бафы оружия и брони сделаны странно. Есть прям откровенная мета и откровенный мусор. Баланса между кораблями нет. Почему у быстрого корабля маленький трюм и можно ставить большие пушки, а у тяжелого гигантский трюм и маленькие пушки при таком же размере корпуса непонятно. Средний это вообще просто плохая версия тяжелого. В конце каждой локи по цепочки заданий есть боссы. Первого прошли на сложной сложности еле-еле. Потом додумались как поменять принудительно настройки. Второй босс реально красиво сделан, балдёж. [u]Третий босс непроходим - тупо включается какая то аура и он обгоняет тебя и ваншотает. Даже самый жирный на хп билд. Без вариантов. На видосах в инете такой ауры небыло.[/u] Морские бои какой то фуфел. Корабли геймплейно почти не отличаются. Нужно подраться с врагами - хрен встретишь, нужно просто поплавать - вот тебе армада выше твоего уровня. Босс файтов на кораблях нет. Зачистить регион от патрулей возможности нет. После первого корабля уже можно апнуть всех торговцев и смысла в деньгах и жетонах престижа торговцев тоже нет. получается и смысла в морских сражения в игре про пиратов нет. (Здорово правда?) Нормальные строительные блоки (чисто декор) открываются на последнем уровне торговцев когда они уже не нужны тебе. После первой максимум второй локи лычки торговцев и деньги не нужны. Нет смысла в исследовании кроме опыта. Нет смысла в морских сражениях. Нет смысла в наземных сражениях(цель то мусорки просто лутнуть) Дрочильня ради дрочильни. Еще и непроходимая. [b]Второй раз я на подобную хрень не подпишусь. Вам и первый раз не советую.[b]
Чиллово, но море без живности и чудовищ пустовато. Например: дельфинов, акул, кракена, мегалодона, русалок, водовороты и игра расцветет еще больше.
Seems mid fun, and thats the problem. Theres ♥♥♥♥♥♥♥♥ of games like this and ♥♥♥♥♥♥♥♥ of early access games that never gets realy DONE. So let them bastards work for the glory and stay out of the hype train that rewards these bastards too soon, so they never need to finish.
The game was initially enjoyable, but the game hard locks you out of progress. You cant progress until you defeat Richards; however, he is incredibly hard to defeat and after 10+ times I am done with this game.
A great pirate survival idea… but not something I can recommend right now Windrose is the kind of game that immediately caught my attention. I really like pirate games, and when I saw the idea of an online survival pirate game with exploration, ships, islands, resources and naval combat, I honestly thought it could be something amazing. And to be fair, the game does have some good parts. The world looks nice, the environment has a good atmosphere, and the exploration is probably the part I enjoyed the most. Sailing between islands, discovering new places and just being in that pirate-themed world can feel really cool at times. But sadly, the rest of the experience has too many problems right now. Even for an Early Access game, the balance feels almost nonexistent. There is a lot of water between islands, so the game clearly pushes you toward ship battles, but the naval combat itself feels awful. It doesn’t really feel strategic. Most fights feel like a stat-check where you spend way too much time fighting a ship, sometimes around 30 minutes, only to get almost nothing meaningful out of it. The melee combat also feels hard just for the sake of being hard. Guns feel extremely weak compared to melee weapons, and even when you are much higher level than a normal enemy, they can still have way more HP and deal more damage than you. Enemies can block too much, they don’t seem to follow the same stamina or block meter rules as the player, and fighting basic mobs often requires way too much preparation because of all the debuffs and conditions involved. The world itself also feels empty in many areas. Visually, it can look good, and the pirate fantasy is definitely there, but the gameplay loop doesn’t feel satisfying enough to support it yet. The resource system, combat design and naval side of the game all need a lot of work before the experience feels smooth or rewarding. That’s the frustrating part: the idea is there. I can see what this game wants to be, and I genuinely like the concept. A survival pirate game with exploration and online elements sounds great on paper. But right now, too many systems feel unfinished, unbalanced or simply not fun enough. Overall, Windrose has potential, and I hope it improves a lot during Early Access. But in its current state, I can’t recommend it. It looks like a game that could become good one day… but right now, it still feels far away from that.
I have played a number of survival games now, both alone and with friends, and whilst I'm not going to sit and say this is the best I have played, it does have the potential to be one of, under certain conditions. Windrose is early access, and whilst that doesn't mean it is currently lacking in content, I do think certain aspects are crying out for some balance. First off, graphically, its very good. Its looks lovely, the sky in particular is gorgeous. I dont have any issues with lag or anything like that. Loading into the server is a little on the slow side, but I've had worse. I enjoy the sailing very much, the waves are pretty realistic in their behaviour, and its quite nice just pottering around exploring the oceans. I haven't particularly done any building, minus the placing of the decor, but I am lead to believe it is perfectly fine, and no real frustrations. Different decor and building options are unlocked with faction rep, but that also hasnt proven too difficult to obtain, so no complaints. The combat. Oh boy. Was that a baptism of fire. I had heard that it was a particularly tough combat system, but I was not prepared for how tough. I have played all the dark souls, plus Elden ring, and I died more in this than any of them. Especially early on. Every single enemy hits you like a truck, and if you happen to try and solo more than one in the early game then you are done for. As we have progressed that has balanced out a bit, but its still something you have to make sure you're prepared for. The trade off is that your gear and weapons don't lose durability, so you don't have to constantly be repairing everything, which is nice. I do think that the materials system needs some balancing. For example, trees do not grow back. Standard wood can be easily obtained through sea crates, but we are currently mid game, and hardwood is less easy to obtain reliably. Same for sulphur. There is just the odd node dotted around, no where concrete to farm it, and you need it for gunpowder. Nothing game breaking, but something I would like to see a little more balance to in future. Levelling up is slower than Im used to. You dont get XP for killing enemies, building, mining, gathering, nothing. Only from quests and completing places of interest. I do like that, because I am usually the one a load of levels behind my friend, because he tends to get sunk into the building in these games and races ahead of me. It has meant we are completely synced level wise. All in all, I am having a lot of fun playing Windrose, and I hope that will continue for a good many hours to come.