
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Most likely between $22.7M and $64.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 87% | approximately $37.8M |
| Epic | $29.99 | 93% | #38 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10 вильотів з 10
Sunk it's HOOK into me more than any other survival crafting game since Conan Exiles. Demo was amazing! Other recent games in the genre are not a PATCH on Windrose. It's a HEARTY 9/10 from me in these eARRRRRRRRRRly days.
kinda like three games in one
Insanely fun with a buddy. Very Valheim inspired with greater aesthetics and not so cumbersome. Fantastic. Awesome. I love it. I need more content.
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годнота
imagine 7 days to die paired with ac blackflag, the game is also beuatiful,granted its still in dev, but that doesnt stop it from being amazing i love it, 5*'s
Beautiful world. Addictive gameplay. I just wish it respected my time a little more. I genuinely enjoy WindRose. The world is beautiful, the sailing is relaxing, exploration is rewarding, and building your own harbor and settlement is incredibly satisfying. Standing on a tower you built while looking out over your ship at sunset is one of those moments that reminds you why survival games are so much fun. The game has a fantastic foundation. My biggest complaint isn't the difficulty—it's the amount of repetitive resource gathering. Cutting down a full-grown tree for only a handful of wood, mining rock after rock for a single stone, and constantly stopping your adventures to refill storage and gather basic materials slows the pace more than it adds challenge. Then there's the travel. Sailing to a distant island is exciting... until you die. Respawning far away and spending 20–30 minutes sailing back to recover your gear turns one mistake into a very long commute. I don't want the game to be easier. I want it to spend more time encouraging exploration and adventure instead of chores. Some optional gameplay settings would make a huge difference: 2x Resource Yield 2x Stack Sizes Players who enjoy the current experience could leave everything as-is, while others could tailor the game to fit the amount of time they have available. Despite those frustrations, I keep coming back because the core gameplay is genuinely enjoyable. Every time I finish expanding my dock, build another tower, or discover a new island, I'm reminded why I started playing in the first place. I just wish I spent more time being a pirate... and a little less time being a lumberjack. Highly recommended—especially if the developers continue improving the quality-of-life experience.
O melhor jogo de Piratas.
yes i love this game, but fighting mechanics need to be understood, its more of a dance then just tanking.