
Wildstrive - is an open-world first-person survival game. Craft tools, build a camp, harvest crops, explore the land, tame and fight wild animals. Challenge nature and solve the mystery of the lost island!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo promissor, leve, e com jogabilidade fácil e tranquila, muita coisa pra se construir e criar. Recomendo gameplay aqui https://www.youtube.com/watch?v=U7M9Df9YHi0
игра мало того что сырая, так ещё и разработчик абсолютно ей не занимается
Edit: This game is abandonned.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Turkish
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wildstrive, developed and published by MonsterGaze, is an open-world survival game that follows the familiar rhythms of the genre while attempting to carve out its own identity through a mix of exploration, crafting, and light life-simulation elements. It places players on a remote island where survival is the immediate goal, but gradually expands into something closer to a sandbox of systems—farming, building, taming, and resource management—layered on top of that initial struggle. The foundation is recognizable, but the experience ultimately hinges on how well those systems sustain long-term engagement. The early hours are where the game feels most focused. Players begin with minimal resources and must quickly adapt to their surroundings, gathering materials, crafting basic tools, and securing food and water. This phase captures the core tension that defines survival games, where every decision has immediate consequences and progress feels meaningful. Establishing a small shelter, learning the layout of the land, and finding reliable resource sources provide a steady sense of accomplishment. The island itself, with its varied terrain and changing conditions, encourages exploration, giving players a reason to move beyond their starting area and experiment with different strategies. As the game progresses, the focus shifts from immediate survival to sustainability. Crafting becomes more elaborate, allowing for the construction of larger structures and more efficient production systems. Farming and animal interaction are introduced as additional ways to secure resources, offering alternatives to constant foraging and hunting. These systems broaden the gameplay loop, giving players multiple paths to develop their settlement. However, while there is a reasonable amount of variety in what can be done, the depth of these mechanics is somewhat limited. Many activities follow similar patterns, and over time the sense of discovery begins to diminish as the same processes are repeated. Exploration remains an important part of the experience, supported by environmental changes such as weather and day-night cycles. These elements add a layer of immersion and occasionally influence how tasks are approached, encouraging players to adapt to shifting conditions. The world has a certain openness that invites experimentation, but it does not always provide enough meaningful interaction to sustain that curiosity. Large areas can feel underutilized, and the lack of dynamic events or deeper environmental storytelling can make exploration feel less rewarding than it initially promises. Combat and interaction with wildlife are present but not particularly refined. Hunting and defending against hostile creatures are necessary parts of survival, yet the mechanics behind these encounters are relatively simple. Movement and combat lack responsiveness, and enemy behavior is basic, which reduces the overall impact of these moments. While they serve their functional purpose within the survival loop, they do not stand out as engaging or memorable aspects of the game. A significant factor in how Wildstrive is experienced is its status as an Early Access title. While the game includes a wide range of systems, many of them feel incomplete or in need of further development. Features such as base-building and farming provide a solid framework, but they do not always evolve in meaningful ways. The sense of progression can plateau, leaving players with fewer incentives to continue beyond a certain point. Technical issues and interface limitations also contribute to this, as they can interrupt the flow of gameplay and make certain systems harder to understand than they should be. Visually, the game adopts a stylized approach that gives the island a softer, more approachable look. The environments are colorful and cohesive, even if they lack fine detail, and the overall presentation supports the relaxed aspects of exploration and building. There are moments where the game feels almost meditative, particularly when focusing on constructing a base or managing resources without immediate threats. This contrast between tension and calm is one of the more effective elements of the design, even if it is not fully developed. Despite its shortcomings, Wildstrive shows a clear sense of direction. It aims to combine survival mechanics with elements of creativity and long-term development, offering players the freedom to shape their experience within a flexible system. The ideas are present, but they are not yet fully realized, and the game often feels like a foundation rather than a finished product. For players who enjoy experimenting within early access environments and watching systems evolve over time, this can still be appealing. In the end, Wildstrive is a game defined by its potential as much as its current state. It delivers the essentials of survival gameplay and introduces enough variation to keep things interesting for a while, but it struggles to maintain depth and consistency over longer sessions. It is best approached with tempered expectations, as a project still in development rather than a fully polished experience. Rating: 6/10
schönes gemütliches spiel mit hohem spassfaktor. leider zu wenig deutsch in den bau elementen oder der tierzucht. sollte eine beschreibung in deut dabei sein wie man tiere fängt, zähmt und hält und wie man die bienenstöcke baut. aber kann ich weiter empfehlen
Игра интересна как и многие выживалки. Есть много интересных моментов. Не бросайте и развивайте дальше. Если кому интересно прохождение тут! https://www.youtube.com/watch?v=Qnf0lTTsdMQ&t=527s
생존 게임 게열 그래픽이 아기자기해서 정감이 간다. 해적이 컨셉인것 같은데 게임이 정리가 안되었다. 재미는 있을법 하지만, 몹을 상대하다보면 느끼는데, 물리도 정리가 안되었고, 콘텐츠도 모호하고, 아직 흥미보다 버그로 웃는게 더 많은 정돈되지 않은 게임을 그렇게까지 파고싶지는 않다. 전투 물리만 직관적이었다면, 계속 했봤을지도 모르겠다. 공격을 하는데, y축은 어디간거냐? 특히 죽은 뒤 리스폰 포인트가 아직 정리가 안된듯 싶다. 사망하면 무조건 시작지점에서 스폰되는데, 원코인 하드코어 겜성으로 하는건 그렇다 치는데 작은 맵도 아니고, 살짝 핀트 상한다.
没中文 没成就 EA停更2年 荒野砺行 为何要采用抢先体验这种模式? 我希望与玩家互动,收集宝贵的反馈与创意构想,以此推动游戏后续开发。 这款游戏的抢先体验状态大约持续多久? 游戏将开启为期一年的抢先体验阶段,具体时长会根据玩家反馈及版本优化调整需求灵活变动。 计划中的完整版本和抢先体验版本到底有多少不同? 正式版会新增超大探索地图、全新制作道具、建筑设施、场景物件、地牢副本以及完整剧情主线。 抢先体验版本的现状如何? 当前抢先体验版已具备完整生存玩法,包含营地建造、房屋搭建、农场开垦、装饰摆件、道具制作、战斗系统与特色探索区域等内容。 在抢先体验期间和结束之后,游戏价格会有所不同吗? 正式版上线后售价将会上调,届时会追加大量全新游戏内容。 在开发过程中,你们是如何计划让玩家社区参与进来的? 我会持续在迪斯科社群频道保持活跃,与玩家沟通交流。
Vamos lá, o jogo está cheio de bugs =/ Infelizmente. O jogo parece ser incrível, mas tudo você morre e perde tudo kkkkkkkkkkkkk. Até se tu apertar o "delete" no teclado, puf, morre e perde tudo. Toda vez que você sai do jogo e entra novamente, você perde todas as madeiras e pedras que estavam na sua mochila. Me falaram de cavernas porém ainda não achei nenhuma, quando tu coloca um objeto em um lugar errado ou posição errada, não tem como tirar, mover ou mudar... tu tem que quebrar tudo e fazer de novo e perde todo material . . tu mata o troll pra ganhar 2 carnes ¬¬ fala sério . . fica dificil jogar desse jeito, coisas básicas que não deveriam estar acontecendo . . E eu não sei o tempo que demora pra voltar o loot nas casinhas de volta, até agora o meu não voltou.... E não tem a opção do boneco dormir pra acordar sabe? o bixin ta sempre cansado.... e também não tem um avatar feminino, pode parecer besta pra alguns, mas pra mim não é ...
This game is dead
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $835 | 15 | 60% | $1.99 | |
| $1.4M | 3.1K | 57% | $14.99 | |
| $18.7K | 37 | 38% | $14.99 | |
| $13K | 42 | 67% | $9.99 | |
| — | 179 | 70% | — | |
| $8.4K | 2 | 50% | $100.00 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 65 | 46% | $11.99 | |
| $10.1K | 64 | 62% | $9.99 | |
| $10.1K | 60 | 70% | $7.99 | |
| $10.1K | 60 | 85% | $7.99 | |
| $10.1K | 80 | 71% | $7.99 | |
| $10.1K | 131 | 88% | $4.99 |