
Tame monsters! Slay waves of enemy hordes! Explore fantasy lands! Wildkeepers Rising is a whimsical action-RPG roguelite set in a beautiful hand-drawn world that combines the power curve of bullet heaven games with the compulsive fun of a creature collector.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 125reviews | 80% | — | $29.2K |
| $9.99 | 90ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A decent mix of a hub-based action RPG and top-down survivors-like gameplay, I'd recommend if you're into survivors-like games and looking for something new. I Like Nipper.
6/10
Great concept! I love creature collectors and roguelikes, but sadly this game is too undercooked. Monsters balancing is very off. Some monsters can scale to solo the entire map easily. Others have minimal effect from early to lategame and are only useful for activating equipment effects. And others are completely useless since they get will not follow you and get left behind fighting respawning mobs. Equipment is not exciting. The large majority is "deal X damage in a melee/projectile/line/cross/area every Y seconds", usefulness is directly related to monster stats. The remaining few range from expectedly overpowered (make a full copy of your monster) to impractical (buff monsters in a small area, i.e. only usable if you directly build a monster for range enhancement). Monster interaction is minimal. For example, you can burn/freeze/weaken enemies, but almost none of the monsters have any special characteristics to get additional benefits. So you just end up building direct damage and only use status effects as a binary "just get some source of weakness". Side note, there are no legendary rare monsters you build your team around, no monster fusions or evolutions, and I *think* that there are no randomly generated stats or passives on monsters either. That means very little variety when picking monsters. Finally, you have very little control over your monsters. Most will just follow you or keep a certain position relative to you, but you cannot command them other than using their single active skill (with a recharge). So the monsters end up feeling like auto shooting weapons from any other survivorlike. The last update added persistent equipment, some of which have effects other than "x% to stat y". Unfortunately, it didn't change the rest of the gameplay enough to pull me back in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $9.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
незнаю что тут можно"очень положительно оценить". обычная калька,баланса просто нет. красивенько простенько,всё.что то побегать мышкой покрутить тяп ляп сделано.
C'est sympa, dommage que l'on puisse pas diriger manuellement nos attaques...
Rough start but with time u get health regen with upgrades,sigils and gear and u will be good! Cool idea with monsters and lovely looking game!
Интересная механика в виде буллет-хелл роглайка с питомцами, но не более того. Прокачка неглубокая, сюжет чисто для галочки, визуал напоминает флеш игры 2000ых, вариативность тоже оставляет желать лучшего. Тем не менее концепт интересный, надеемся, что разработчики смогут докрутить его.
Ja
非常好玩! 雖然有一些寵物會有bug(譬如跟不上隊伍,或者dps顯示異常),但不影響整體遊戲性質。
Ich zähle es jetzt zu einem meiner Lieblingsspiele - wer Vampire Survivors mag, wird dieses Spiel auch lieben. Der einzige Haken ist, dass man das Spiel wirklich schnell durchgespielt hat. Bei mir waren es ein paar Tage. Dann kann man alles nochmal auf höherer Schwierigkeitsstufe spielen um mehr Errungenschaften freizuschalten, was aber recht schnell langweilig wird. Ich würde mir mehr Welten und mehr Kreaturen wünschen und ein Mehrspielermodus wäre eine echte Bereicherung. Ich warte auf ein DLC!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.2K | 129 | 64% | $14.99 | |
| $29.2K | 86 | 92% | $10.99 | |
| $29.2K | 136 | 99% | $5.99 | |
| $29.2K | 192 | 55% | $4.99 | |
| $29.2K | 89 | 71% | $9.99 | |
| $29.2K | 125 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 21.8K | 90% | $6.99 | |
| $2.2M | 6.3K | 69% | $10.39 | |
| $1.1K | 20 | 70% | $2.49 | |
| $107K | 478 | 85% | $9.99 | |
| $6.1K | 38 | 84% | $4.99 | |
| — | 0 | — | — |