
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 95.14/day in the week to Jul 18 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The world has succumbed to the Wildfrost. Now only Snowdwell and its survivors stand as the last bastion against an eternal winter... Build up a deck of powerful card companions and elemental items, as you battle to banish the frost once and for all!
Perfect your card battling and deck-building skills, and set out on a quest to bring an end to The Wildfrost! Begin each journey with your chosen tribe Leader, each gifted with different randomised skills and stats, before mapping out your chosen path into the unforgiving frosty landscape.
Rescue and recruit frozen companions you find along the way, unearth lost treasures, and spend your hard-earned blings with travelling merchants. The decisions you make and routes you take during each run will help craft a powerful deck, unique to you each time you play.
Collect a huge array of cute, but mighty card companions, as well as handy items and clunker cards to aid you in battle. Experiment with different elemental card combinations to find your winning formula.
Your companion cards aren’t just disposable minions for dealing out damage; upgrade and customise your favourites by adding wobbly charms to enhance their powers, making your deck a powerful (and adorable) force to be reckoned with!
Plan ahead with the help of a dynamic counter system to map out your next move and fend off frosty foes. While Wildfrost battles are turn-based, cards don’t attack every turn. Instead they have a ‘counter’ which counts down the amount of turns until they’re ready to automatically make their move!
By keeping an eye on enemy monsters’ counters, you can plot ahead your perfect play. Buff your companions? Stall an enemy attack? Or maybe count down your own timer to wreak havoc fast! It’s up to you to strategically turn the tide in your favour.
Need a rest? Take shelter in the cosy town of Snowdwell. Here survivors have gathered to keep warm using the power of the Luminice, a giant shard of hot ice.
As you progress after each run you’ll be able to return and gradually help expand the hub town itself, constructing buildings such as a Pet Shop, Inventors Hut and more! These new areas will unlock fun and useful new things to use during your adventures, with new cards, tribes, cosmetics, challenges to complete, and events to encounter.
Think you’ve defeated the Frost Guardian? Even after you’ve beaten back the frost, Wildfrost offers endless replayability, with daily runs and challenges! Test your skills and improve your score!


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 83% | — | $4.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did had fun until I keep losing from RNG or more enemy keep popping up or stack effect from the monster. Game stress me out keep dying to many mobs that stack too many negative effect. cant even beat game with any of class with random RNG stats.
I always like to come back to this one for a quick game. It's nothing groundbreaking, but it's cute, has good gameplay, nice art, and runs on basically everything.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a very visually polished game. They clearly put thought into the mechanics and accessibility options. But there's one major flaw that's core to the game's design. The commander card is your lose condition. There are too many area attacks, counter attacks, and reflects. As a tactics gamer, it's infuriating seeing my commander is next to attack and will hit something that will kill it in retribution. You can switch them to another lane, but when it's a big boss, or there are multiple enemies with the effect across lanes? You're screwed. They should have leaned into the lane mechanic by defending a static base behind your playable cards.
ローグライクデッキ構築で非常に好評という評価と値引きもされていたので期待して購入 しかし純粋に面白くない そう感じた点 最初の一周目はチュートリアル風だが、どの操作をどうするかが直感的ではない 序盤から多量に敵がでるのに、こちらの範囲攻撃手段があまりにも少ない またそれにより爽快感が感じられない アタックカードは多いのに、ガードカードが無いので戦略性がない。ならターンカウント表記にするなよ 仲間がデッキに3人しか入れられない また仲間はデッキカードとして認識されるので、初期配置がリーダーのみでイライラする また初期配置はリーダーのみなのに配置する手間がいちいち必要。最初から配置して上下だけ選ぶようにすればいいだろ 更にリーダーカードの絵が絶望的センスで好みになりえない。パケ絵の右端のキャラじゃだめだったのか・・? 町の発展要素があるが、新要素解放の達成条件がメンドクサイ こんなもんは周回で溜まるお金を設定してそれだけで開放できるようにすればいいんだよ 時間を無駄にしたい方はどうぞ
Such an amazing game! The characters and art style are so cute! The mechanics are very intuitive and it doesn’t feel like a chore. I keep on wanting to do another run. Even though I’m bad at this game it still is fun for me! They really help you figure out the mechanics and this game also really makes you think hard. I would recommend some patience especially when you first start out in this game. It is challenging but nothing you can’t handle with some practice!
Lots of potential, but there really should be a "preview turn" mechanic. (Some of the mechanics are randomized, but then it should just show a random run or something.) The amount of mechanics, especially mechanics that are not explained well enough to predict the first time around, that are relevant for a single turn is too large to simulate in my head. Multiple times I've lost because I thought I had the perfect turn and it turns out that I mis-understood some order of operations. If this feature is ever added, I will change this review to a thumbs up, because the game really is fun aside from this major frustration.
好游戏,深度是肉鸽卡牌游戏中的佼佼者,操作上对玩家要求精打细算, 可惜好多人不识货
It's just way too hard. I can never get past the first boss.
挺好玩的,尤其要打败自己的牌组设计很有意思。
Es un excelente juego, no tiene nada de malo solo que no está en Español
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.9M | 4.8K | 94% | $39.99 | |
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| $5M | 4.8K | 93% | $49.99 | |
| $5M | 5.6K | 93% | $24.99 | |
| $4.9M | 2.5K | 80% | $44.99 |