
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 95.14/day in the week to Jul 18 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The world has succumbed to the Wildfrost. Now only Snowdwell and its survivors stand as the last bastion against an eternal winter... Build up a deck of powerful card companions and elemental items, as you battle to banish the frost once and for all!
Perfect your card battling and deck-building skills, and set out on a quest to bring an end to The Wildfrost! Begin each journey with your chosen tribe Leader, each gifted with different randomised skills and stats, before mapping out your chosen path into the unforgiving frosty landscape.
Rescue and recruit frozen companions you find along the way, unearth lost treasures, and spend your hard-earned blings with travelling merchants. The decisions you make and routes you take during each run will help craft a powerful deck, unique to you each time you play.
Collect a huge array of cute, but mighty card companions, as well as handy items and clunker cards to aid you in battle. Experiment with different elemental card combinations to find your winning formula.
Your companion cards aren’t just disposable minions for dealing out damage; upgrade and customise your favourites by adding wobbly charms to enhance their powers, making your deck a powerful (and adorable) force to be reckoned with!
Plan ahead with the help of a dynamic counter system to map out your next move and fend off frosty foes. While Wildfrost battles are turn-based, cards don’t attack every turn. Instead they have a ‘counter’ which counts down the amount of turns until they’re ready to automatically make their move!
By keeping an eye on enemy monsters’ counters, you can plot ahead your perfect play. Buff your companions? Stall an enemy attack? Or maybe count down your own timer to wreak havoc fast! It’s up to you to strategically turn the tide in your favour.
Need a rest? Take shelter in the cosy town of Snowdwell. Here survivors have gathered to keep warm using the power of the Luminice, a giant shard of hot ice.
As you progress after each run you’ll be able to return and gradually help expand the hub town itself, constructing buildings such as a Pet Shop, Inventors Hut and more! These new areas will unlock fun and useful new things to use during your adventures, with new cards, tribes, cosmetics, challenges to complete, and events to encounter.
Think you’ve defeated the Frost Guardian? Even after you’ve beaten back the frost, Wildfrost offers endless replayability, with daily runs and challenges! Test your skills and improve your score!


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 83% | — | $4.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great deck builder with so much depth! There's so many combinations and ways to create insane attack chains, and of course plenty of ways for those to come back at you.
難易度はSlay the Spireより少し難しいくらい やりごたえあってキャラもかわいい
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 4.8K | 94% | $39.99 | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $4.9M | 5.4K | 78% | $24.99 | |
| $5M | 4.3K | 87% | $49.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $4.9M | 2.5K | 80% | $44.99 |
Related
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
致命的なバグが多いです。 一時的にゲームを落として再度起動した時にキャラに付いていたバフや使ったカードが失われていたりします。 一度やり始めたら最後、クリアするまで離れる事ができません。 あとゲームを進める上で運の影響が非常に多いのがストレスになってきます 出現する敵やボスと選んだキャラやデッキ構成、強化アイテムやカード、出現する仲間等どうしようもない状況になることが多々あります これらは選択肢が多ければ多少は融通が利くのですが、ゲームのアップデートの度に選択肢が少なくなり、弱体化を繰り返していきます。 鬼畜ゲーや氏にゲーというより本当に運ゲーです。 単純作業で分かりやすいゲームではあると思うのですが、どうしても不便な部分が目立ってしまいます(そしてアプデの度にそれが更新される) 面白い部分もあります。 ただ前記した不便な部分が改善されない限りストレスが強いゲームであるとわかった上でプレイすることを推奨します。
一个肉鸽游戏纯靠运气打,我是真的服。能不能商店卖饰品可以提前看到?能不能箱子拿卡片加一个一张都不选或者多一个刷新重选的按钮?选伙伴也是。还有开局选主角能不能也多个无限刷新按钮?战斗能不能存档点放在战斗以前,给点sl空间?肉鸽不给sl我真的服。看看你连赢三把成就的完成率吧,这个随机性太强了。要赌,开局选了主角,后面要赌伙伴卡牌挂饰都能搭的上才行。别说6风暴难度了,0风暴难度也不能保证随时能过够连赢三把。杀戮尖塔我是可以保证低难度大多数情况下简单模式3连胜的。但是你不行。真的,游戏设计给美术磕几个头。我因为美术买的,因为美术玩,因为游戏性真的玩不下去了,美术真的很好看。服了
귀여운 디자인에 비해 굉장히 난이도가 높은 편인 게임입니다 덱 빌딩 로그라이크 경력직이어도 승천 없는 노말 난이도에서 자주 엎어집니다. 대신 엄청난 장점이 있습니다. 1. 보통 이런 게임에는 정석 1티어덱이 있는데 딱히 그런 건 없는 듯 함 2. 캐릭터가 ㅈㄴ 이쁨 돈이 없어도 게임 중간에 힘을 내기 위해서 부적 상인 얼굴은 꼭 보러갑니다. 8.5/10 일반적인 덱 빌딩 로그라이크에 질렸으면 추천합니다
Second best deck builder I've played after Slay the Spire. I really like Hearthstone and I enjoyed the similarities.
The game's fun but I feel the classes are a tad unbalanced. The gnome class as a tier above the other 2 as ink is very OP. In 90% of situations inking an enemy is way, way better than freezing it, practically nullifying all threats, not to count no boss has an ink-cap like with snow. Also, the card balancing gives a feel that snow is supposed to be more powerful, while ink seems to be a "cheaper" effect. The basic damage gnome cards are also much better, while the other 2 feel nigh useless most of the time. I quickly realized doing the bell challenges that I simply had no reason to pick the snow clan 90% of the time, as it is the weaker of the 3. I feel like there is room for some rebalancing, and it'd also be great to have some sort of reroll mechanic on shops to help building synergy. But it is a great game nonetheless, with very charming visuals. The charm mechanic also gives room to a lot of fun combinations.
I absolutely love this game. It is intuitive for beginners (basically a re-imagining of plants vs zombies for Hearthstone players) with great card design. Every run feels like you learn something that changes what you thought was possible in the game. That feeling when you discover a new synergy is incredible and IT HAPPENS EVERY RUN!
A very intentional deckbuilder roguelike. There's a lot of info to take in, but there's also a lot of clarity on how turns will play out, so you may often find yourself comfortably planning 2 or so turns in advance. It is very punishing - if you're not careful with your turn, a single mistake can end your run. But almost all of the time, I can see that it was a mistake and not some BS game mechanic. And I think that makes the runs all the more rewarding.
最高
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.