
Wildcat Gun Machine is a bullet hell dungeon crawler where you take on hordes of disgusting flesh beasts with a wide variety of guns, giant mech robots, and cute kittens.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 125reviews | 65% | — | $26.5K |
| $14.99 | 140ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ta bueno y es barato
Wildcat Gun Machine is a lively twin-stick shooter that throws players into a bizarre world of demonic creatures, enormous machines, dangerous dungeons, and an almost comical amount of firepower. Developed by Chunkybox Games and published by Daedalic Entertainment, the game focuses heavily on fast movement, precise shooting, enemy pattern recognition, and surviving increasingly crowded encounters. Rather than building its identity around an elaborate narrative, it concentrates on immediate arcade-style action. The premise is deliberately strange, involving the liberation of giant mech robots from demonic elder gods while battling hordes of grotesque flesh creatures. Combined with occasional kittens and colorful cartoon imagery, this creates a tone that manages to be gruesome and playful at the same time. Combat is unquestionably the centerpiece of the experience. Wildcat Gun Machine uses familiar twin-stick controls, allowing movement and aiming to operate independently. This becomes increasingly important once enemies begin filling rooms with projectiles. Simply standing still and firing is rarely an effective long-term strategy. Players need to move constantly, watch incoming attacks, identify dangerous enemies, and search for safe openings while continuing to deal damage. The result resembles a combination of a dungeon crawler and a bullet hell shooter, where navigating the battlefield is often just as important as choosing which enemy to attack. A particularly notable design choice is the use of handcrafted combat encounters. Instead of depending entirely on randomly generated rooms, the game presents deliberately arranged challenges. Enemy locations, environmental layouts, attack patterns, and available movement space have been designed to create specific situations. Consequently, some rooms can feel like small action puzzles. Players may initially struggle against an intimidating combination of enemies, only to discover that understanding the encounter makes subsequent attempts considerably more manageable. This gives progression a genuine sense of learning rather than making success entirely dependent on favorable random circumstances. The large weapon selection adds welcome variety to the core shooting mechanics. More than 40 different guns can be used, giving players numerous ways to approach the creatures occupying the dungeons. The arsenal includes weapons with characteristics such as automatic targeting, long-range laser attacks, and explosive projectiles. These differences are significant because certain weapons are better suited to particular situations. Explosive firepower can be extremely useful against tightly packed groups, while accurate long-range weapons provide advantages when dangerous enemies need to be eliminated before they can overwhelm the player. Weapons are complemented by powerful super abilities that can dramatically change the situation during difficult encounters. These attacks provide opportunities to unleash considerable destruction when ordinary gunfire is no longer sufficient. Their exaggerated effects fit naturally with the game's intentionally excessive approach to combat. Wildcat Gun Machine is not interested in subtle firefights. It wants rooms filled with monsters, projectiles, explosions, unusual weapons, and frantic movement, creating moments where the screen appears almost overwhelmed by activity. Character upgrades introduce some customization without turning the game into an excessively complicated role-playing experience. Players can improve abilities that influence survivability and mobility, including respawn-related improvements, movement speed, and dash capabilities. These choices allow some adjustment according to personal play style. Someone having difficulty surviving can emphasize upgrades that make failure more forgiving, while experienced players may prefer stronger mobility that allows them to evade attacks more efficiently. Since avoiding damage is such an important part of bullet hell combat, improvements to movement can be surprisingly valuable. The dash mechanic deserves particular attention because it reinforces the importance of mobility. Dense projectile patterns frequently leave only narrow opportunities for escape, so effective dashing can separate a successful encounter from a quick defeat. The mechanic encourages players to develop better timing rather than simply increasing offensive statistics. As the difficulty increases, understanding when and where to move becomes an essential skill, giving the game a satisfying learning curve for players willing to practice. Boss encounters push these mechanics further by demanding sustained concentration and better understanding of attack patterns. Larger enemies naturally create some of the game's most spectacular battles, combining intimidating creature designs with increasingly dangerous attacks. These fights work as examinations of the skills developed throughout the surrounding dungeon sections. Players need to balance offensive pressure with survival, recognizing that aggressive shooting means little if they cannot successfully navigate the boss's attacks. The visual direction complements the unusual premise effectively. Its colorful 2D artwork avoids realism in favor of exaggerated characters, monsters, effects, and environments. Grotesque biological creatures exist alongside mechanical technology and intentionally cute elements without feeling completely incompatible because everything follows the same stylized approach. The cartoon presentation also prevents the violent subject matter from becoming oppressively dark. Even when the player is surrounded by unpleasant flesh monsters, the game retains an energetic arcade personality. The handcrafted structure does create a potential drawback for players seeking endless unpredictability. Because encounters are intentionally constructed, repeated attempts can eventually make individual rooms familiar. Those accustomed to heavily randomized roguelikes may therefore find less long-term variation than expected. However, this approach also provides stronger encounter design. Learning the arrangement of a difficult room and eventually clearing it efficiently can be more satisfying than repeatedly hoping procedural generation produces an easier combination. Repetition can still emerge because the fundamental objective rarely changes dramatically. Entering rooms, eliminating enemies, avoiding projectile patterns, collecting or experimenting with weapons, improving abilities, and advancing toward larger confrontations form the backbone of the experience. Players who dislike this kind of focused arcade loop may find the game wearing thin sooner than those who enjoy mastering increasingly demanding combat situations. The relatively straightforward progression also means that anyone expecting deep role-playing systems or a narrative-heavy adventure should adjust expectations accordingly. As a complete package, Wildcat Gun Machine is an entertaining choice for players who enjoy twin-stick shooters and bullet hell action, particularly those who appreciate learning enemy patterns and gradually mastering difficult encounters. Its repetitive structure and limited emphasis on storytelling prevent it from appealing equally to everyone, but the core shooting remains engaging when the action reaches full intensity. The substantial arsenal, upgrade options, destructive abilities, unusual visual direction, and deliberately designed battles create a compact but satisfying action experience. Rating: 7/10
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Reviews, worldwide (the counter carries no country): 11/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Hungarian +9 more
| $14.99 |
| 32ratings |
| 76% |
| — |
| not modelled |
| $1.49−90% | 18ratings | 62% | — | not modelled |
| $14.99 | — | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
decent
打不开
Na verdade é ele muito bom. Mas depois que zerei faltou umas conquistas bastante simples pra platina, que era só comprar alguns itens na loja, porém depois que você vence o último boss não tem como você acessar as lojas, pois você fica preso na sala do último boss, com o bolso cheio de dinheiro. Aí fica aquele sentimento que faltou quase nada pra você fechar o jogo com chave de ouro. Se abrirem o portão depois de vencer o último boss pra eu conseguir gastar esse dinheiro e platinar esse jogo mudo essa review.
还不错的游戏吧。 主角Q版还挺可爱,敌人挺恶心。 原以为是肉鸽游戏,其实算是弹幕射击游戏。 游戏没有任何剧情。 (还有点遗憾或者说难受的是通关后也不能选关也没有其他操作,只能重打最终boss,如果前面的重型武器漏了甚至不能回去拿,只能重开。) 前半部分没什么难度,第四关稍微难一点点吧,杂兵和boss连战。 (过了第四关的连战就没有机会刷钱了,购买道具成就没解锁的话,可以留在这边刷钱,或者在第三关刷钱,因为在打过的区域只要不是死了选择从储存点复活敌人就不会刷新,而且退出后道具和骷髅会刷新,利用这点可以在战斗前通过退出到主菜单重新读取存档,实现满状态战斗或者刷钱)。
很好玩的游戏,画面音乐都很好
So much fun!! Untested status, but plays amazingly well and smooth on deck. Map is a bit hard to understand, too many labyrinths. But gameplay is fun, fast and satisfying overall. Recommended 💯
güzel bir çerezlik oyun
拙劣的手感,打1折的时候勉强不亏,其他时候别买。
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