
Wild Growth is a short, actionpacked incremental healer game set in a grim norse world.
Modeled estimate, not a reported figure. How we estimate →
About
Playing as the healer, you have the all-important role of keeping your friends alive. Click with your mouse to cast healing spells. Don’t let your warband die!
Recruit new members to your warband. Try out different formations on the battlefield. Unlock allies such as fiery mages and tanky tanks.
You can't win them all. Even if the battle is lost, the war has just begun! Patch yourself up at home base.
The upgrade tree is full of surprises, explore and see what’s hiding behind the branches. Spend your well earned currency and upgrade your powers. Repeat!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly really fun. Lots of Content. I really enjoyed it even though I did find it frustrating at times.
Cool art style, great music and fun gameplay. The mechanics are not too complicated and there is a good amount of skills and unlocks to go through until you find out what works for you. The skills are fun to cast and I have not experienced any bugs. Playtime is around 3,5 hours so it's perfect for one sitting. Prestige mode kinda sucks so it's a one and done type game.
Le prix, le gameplay, la difficulté <3
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, short, made me yearn for my old WoW healing UI.
A short action packed incremental healer game, indeed. If you enjoy the idea of being a healer and focusing on managing which heals/spells to use when, where to focus heals on, etc, then this should be an enjoyable experience. Initially not too hectic, but requiring more planning or focus as you continue. Especially for the final level Took me 3-4 hours for standard difficulty, and has a higher difficulty that appears to require a different approach compared to the initial difficulty based on my initial experience with the first 1/3rd or so of it. I would expect each campaign difficulty to need focusing on different builds, assuming there are more beyond the second. That's currently speculation. The initial run was fun with clear empowerment through the initial set of levels and upgrades. A large, but not entirely unfair, difficulty jump for the final level. This has been a fun experience, and I wouldn't be surprised if it's a game I pick up and play every now and then even after this initial kick. While I got it on sale for $3 I would say it's worth the base $5 price, even if just for that initial few hour experience.
fun little game
Very nice little game, could potentially be expanded in future updates to have more replay value
Gud game
a short, fun and challenging little game, quite enjoyed it.
very good and entertaining
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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