
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 273reviews | 58% | — | $69.4K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Giving a positive review, and marking as 'recommended', because this is a legitimate labor-of-love for the Star Fox franchise. If you do not have a Switch 2, but want to play 'Star Fox 64 with a better coat of paint if slightly worse,' then this game is for you. Otherwise you might just play Star Fox 64. I saw the reviews saying this was too much like SF64, and thought; 'well, yes, it's a fan game with a direct inspiration, it's pretty apparent'... But then I played it and realized, no, you can set your watch to this game. I got up through the third mission on the easy route; where you fight legally distinct Star Wolf with a timer, before realizing this game is maybe a little TOO familiar, to the point that it made me kind of sad. Yet, the differences and issues this game does have over SF64/Star Fox 2026 are just too blatant. No U-Turn/Somersault, especially in All-Range mode, was a horrible misstep. My allies in All-Range mode didn't call out when they were in danger so aside from just watching the map, I had no way of knowing they were in any danger, the game doesn't feel right; the shot and charged shot buttons being separate wouldn't be a big deal IF you could charge with one button AND continue to fire with the other. The game's style is great, I love the Saturday Morning Cartoon cell-shaded style, I genuinely like the characters even if they didn't have much time to breathe, I liked the voice acting. But I just cannot get past the fact that I literally played a better version of this on my Switch 2 a couple of months ago. Your rival character being a tiger is cool as hell but he doesn't make himself a serious threat from the word GO like Wolf does. I'm sorry, Chuhai Labs; I was legitimately looking forward to your game, but I think you focused too much on "how can we make Star Fox 64 for the modern age?" and less on "How can we make Star Fox 64 for the modern age without just making Star Fox 64 but legally distinct?"
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.4K | 483 | 89% | $6.99 | |
| $69.4K | 275 | 88% | $14.99 | |
| $69.4K | 1K | 87% | $3.99 | |
| $69.4K | 318 | 87% | $12.99 | |
| $69.5K | 179 | 80% | $13.49 | |
| $69.5K | 159 | 41% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.5K | 366 | 95% | $19.99 | |
| $551 | 4 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $54.4K | 253 | 77% | $9.99 | |
| $22.3K | 70 | 80% | $12.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 236 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so far my biggest annoyance with the game mostly stems from not being able to easily reset at all. You cant restart from checkpoint in a mission which is annoying, your teammates wont tell you when someone is chasing them or they are low which means i have to baby sit them in certain missions to try and keep them alive. (which feels impossible sometimes). Finally, i dont understand why i cant skip the intro cutscene when i start a new adventure, even after beating one of the games endings. If most of these get changed id be willing to say this is a pretty decent game, but until then its kind of annoying to play when i want to try and get the harder routes but i cant even reset the game at the beginning without having to watch the story cutscene every time.
It is as advertised: More Star Fox 64. Most opinions and Pros/Cons you note about that game can be applied here as well. It has a simple and explicit aim I feel it achieves well. As of posting this I have ribbons in every mission. It's not a long game, but I enjoyed it and am glad to support it. Specific Pros: -All-Range mode is superior in this game. Braking to quick turn is incredibly nice and compliments dogfighting. The rival team fights are very enjoyable because of this. -Difficulty depends on playstyle. I failed 1 run before hitting a win streak on the easy, normal, and hard path. For those wanting a greater challenge, the mission objectives (such as taking 0 damage) can supply this. -If you weren't a fan of the landmaster and blue marine, the good news is you only fly planes here. You can finally chase a supply train from the skies (awesome level btw). Specific Cons: -Characters don't quite match the charm of the og gang. This is partly due to the lack of Role-involvement (Slippy being an engineer analyzing shields and all dialogue involving that, for example.) -No trial mode. To my knowledge, replaying a stage means going back through the story. 3DS version of 64 had a trial mode. -Alternate routes kinda just happen. 64 had neat reasons why certain outcomes would take you here and there (with the remake emphasizing this.) In WB, shooting enough rocks/crystals will change your route because ???. Overrall, good game. I was worried how this was going to stand against the 64 remake, but it is of my opinion that this game fits its price tag better than the 64 remake, especially given the costs of switch 2's. I will be keeping my eyes on this game incase it gains any updates.
I don't normally write reviews this early into a game, but I feel somewhat compelled to do so with this one If you were to ask me outright if this game is good? I'd say yes. I don't regret buying it, and I think it's a decent game for the price if you're willing to replay this game over and over. However, coming from starfox 2026, is... rough to say the least. The controls are noticeably stiff. I don't expect controls as fluid as a game like starfox 2026, but it's absolutely worth noting - especially with level design such as this. The level design is... cramped, to say the least. Often times, it feels as if obstacles are expected to be maneuvered around with more ease than the control allows. Otherwise, I'd say the rest of the game is fine, if not unpolished. If they tighten up the controls, then I'd say that it would be worth it. Also, at the risk of sounding like a casual - I kinda wish there was an easier option. The game is more than playable without it, but if I could go through this at a more casual pace, I'd be more satisfied with my purchase TL;DR: Good game, stiff controls and cramped level design. Rough coming from starfox 2026, but I would say it's a decent enough game at it's core
About the only good things it's got going for it is the art style, the smooth performance, and the somewhat unique premise of multiple levels on only one planet, instead of several different planets. Otherwise, it's basically a Star Fox 64 clone on Steam... and that's basically it. It does nothing to meaningfully evolve the formula in any way, nor does the borderline nonexistent plot and flat-as-paper cast have anything of value to offer. The Blue Bombers especially sound all interchangeable, with next to no characterization beyond just being elite bomber pilots. There's also way too little in terms of levels, and they're all fairly short too. Also, it's way too easy to lose your full power blaster when taking damage, your teammates don't call for help when attacked and seem unable to defend themselves before having to bail, and braking forces you down and rolling slightly moves you left and right. These are all new problems that muck with the experience for no good reason. In short: If you absolutely must have a Star Fox 64 game, then feel free to get it, since it's fairly cheap. Otherwise, don't bother.
Ich weiß echt nicht was ich von dem Game halten soll Es herrscht keine richtige Balance Team Mietglieder sind sobald sie nach Hilfe schreien Tod Reichweite der Laser sind echt gering. Man trifft die erst wenn man das weiß der Augen der Gegner sieht. Die Rolle hilft manchmal null. Meiner Meinung nach noch mal nachbessern. Da freut man sich auf ein game und wird bitterlich enttäuscht Aktuell nicht zu empfehlen
If you loved Starfox 64, This is a near identical clone. It's art and animations are pristine plus the controls are smooth. It's a bit easier than it's inspiration but still a load of fun, especially at it's price point. 10/10 would recommend
I really wish that Steam let you review games on an out-of-5 or out-of-10 basis instead of just a binary recommend/don't recommend. I think a lot of the negative reviews of this game are... ACCURATE, but they don't really feel FAIR. The bulk of the complaints seem to be along the lines of "this game is like Star Fox but not as good." Which, yes, I would agree with that assessment, but I don't think it's entirely fair to give a negative review for the game on that basis, because 1) "like Star Fox" is exactly how the game has been advertised and promoted literally since the beginning. That's basically been the whole selling point. And 2) of course it's "not as good." The latest Star Fox title is made by a multi-billion dollar corporation and retails for $70. This game is made by a small team of independent developers and retails for $15. I think people went into this game with unrealistic expectations. I certainly wouldn't have paid $70 for this game, but it in no way feels like a waste of $15. It's a charming little game. It's very clearly inspired by Star Fox, but I don't feel like it's a complete rip-off. The story isn't super-deep, but the characters are cute, the visuals are very pretty, and the game is just generally fun. It's not a "WOW!" game that I'm gonna be talking about for a long time, but it's not a bad way to kill a few hours of an afternoon. Definitely worth the 15 bucks, just don't expect a 70-dollar game for that amount of money.
Disappointing experience overall. A lot of the game feels literally copied, including the final boss. There’s very little originality , it mostly comes across as a mirror of Star Fox. The levels are way too short. Just when you start getting into them, they’re already over. They’re also quite samey and simple, and the difficulty is extremely poorly balanced. The controls feel awkward and unintuitive. Having the normal shoot button and the fireball button as separate inputs is inconvenient and constantly frustrating. I kept mixing them up the entire time. Graphics look nice, but the character designs feel a bit cheap. The characters themselves are okay, though they lean heavily on Star Fox. Everything feels a bit unfinished. While it can be fun in moments, the heavy copying, lack of originality, and reliance on the “made by a Star Fox programmer” angle mostly come across as a marketing gimmick. (Note forget to add) Starwolf clones AI are dumb!! my god 4/10
This is a very light recommend. You have to like Rail Shooters, otherwise you'll probably get frustrated. The comments aren't wrong - there is A LOT of Star Fox 64 in this game. And the controls are a little weirder - sinking and practically losing control while braking the most damning. If you don't brake a lot though, you'll never notice. I also feel like this game is oddly tuned as if it was Star Fox 64's Expert mode. A single laser from an enemy might take a giant chunk of your health. It's easy to lose your blaster upgrades - and even the first upgrade feels required to take lots of time off of boss encounters. It's a "the rich get richer" scenario. Oddly the only time I didn't lose an ally was the one trip through the hard path - which coincidently has almost no "Free Flying" mode The hidden paths don't have a lot of rhyme or reason to them. They feel pretty cryptic to figure out with only a subtle ring you can barely hear as a hint (outside of the obvious reference in the first stage). The game could use a little more writing to justify some decisions - why does shooting those things open a new path? Why are we flying through a cave when there's open air on either side? THAT ALL SAID - it's still a passable rail shooter for an affordable price. It's definitely worth the $15 for another Star Fox clone, I just wish it was a little cleaner.
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