
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 273reviews | 58% | — | $69.4K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Movement and shooting feel off. I expected this to copy a fair bit from Star Fox but I didn't think it would be quite this shameless, the opening level even does a similar trick to Corneria for unlocking the harder route. I refunded because this just isn't it for me
It is as advertised: More Star Fox 64. Most opinions and Pros/Cons you note about that game can be applied here as well. It has a simple and explicit aim I feel it achieves well. As of posting this I have ribbons in every mission. It's not a long game, but I enjoyed it and am glad to support it. Specific Pros: -All-Range mode is superior in this game. Braking to quick turn is incredibly nice and compliments dogfighting. The rival team fights are very enjoyable because of this. -Difficulty depends on playstyle. I failed 1 run before hitting a win streak on the easy, normal, and hard path. For those wanting a greater challenge, the mission objectives (such as taking 0 damage) can supply this. -If you weren't a fan of the landmaster and blue marine, the good news is you only fly planes here. You can finally chase a supply train from the skies (awesome level btw). Specific Cons: -Characters don't quite match the charm of the og gang. This is partly due to the lack of Role-involvement (Slippy being an engineer analyzing shields and all dialogue involving that, for example.) -No trial mode. To my knowledge, replaying a stage means going back through the story. 3DS version of 64 had a trial mode. -Alternate routes kinda just happen. 64 had neat reasons why certain outcomes would take you here and there (with the remake emphasizing this.) In WB, shooting enough rocks/crystals will change your route because ???. Overrall, good game. I was worried how this was going to stand against the 64 remake, but it is of my opinion that this game fits its price tag better than the 64 remake, especially given the costs of switch 2's. I will be keeping my eyes on this game incase it gains any updates.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.4K | 483 | 89% | $6.99 | |
| $69.4K | 275 | 88% | $14.99 | |
| $69.4K | 1K | 87% | $3.99 | |
| $69.4K | 289 | 87% | $12.99 | |
| $69.5K | 159 | 41% | $18.99 | |
| $69.5K | 126 | 100% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.5K | 366 | 95% | $19.99 | |
| $551 | 4 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $54.4K | 389 | 77% | $9.99 | |
| $22.3K | 72 | 78% | $12.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 233 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to echo a few of the reviews I read here. This game is honestly not far from being awesome, but as-is I regret purchasing and should have trusted my gut to return it right away. Great things: Graphics Gameplay (mostly) Nostalgia Physics Reasons for negative review: The biggest problem to solve, is the no progress saves. I played the first three levels 10+ times, and Im completely over it. It feels like a RogueLike without any of the things that make a RogueLike desirable. There is no good reason to be punishing like this in 2026. The damage system taking away my gun upgrades when I lose 25% of health (even if I have 4+ upgrades, it resets you to zero) is also just weird and punishing. There is no need for this. On “dogfight” levels where you free fly, the enemies can/will just fly through objects which will kill you on impact. Feels sloppy and halfassed. Improve opponent AI Overall this feels like a half-baked game, if this were in Early Access I would be really excited to see what it becomes down the road. Hopefully the devs realize that they are 80% of the way to something great and give it the attention it deserves.
so far my biggest annoyance with the game mostly stems from not being able to easily reset at all. You cant restart from checkpoint in a mission which is annoying, your teammates wont tell you when someone is chasing them or they are low which means i have to baby sit them in certain missions to try and keep them alive. (which feels impossible sometimes). Finally, i dont understand why i cant skip the intro cutscene when i start a new adventure, even after beating one of the games endings. If most of these get changed id be willing to say this is a pretty decent game, but until then its kind of annoying to play when i want to try and get the harder routes but i cant even reset the game at the beginning without having to watch the story cutscene every time.
I can't recommend this game for Steam Deck users. Demo was running on my OLED rock solid 90 FPS with LSFG-VK but full release definitely have Steam Deck profile and it's locked to 30 FPS - it's awful experience compared to 90 in demo version. Devs please remove 30 FPS cap
Currently, it handles like a discount Starfox 64. The levels are very similar and the fighter is where the compromises become obvious. It handles so poorly compared to 64. Honestly... I'm sad to say, but a game that is supposed to be inspired by 64 chose to be unique in the worst way... The controls. TLDR - Until they fix the handling in this game, just go acquire a "legitimate" copy of Starfox 64 instead. There are places for it.
There is a lot I like about this game. The graphics, the voice acting, the world are all great. But, I've refunded. Why? Because the controls are awful. The way the controller keeps pulling back to centre makes aiming feel really horrible, like you are fighting with the left stick, while the mouse has the opposite problem and seems to have this weird momentum. Guy's, I know you are copying starfox, but could we not have some option for modernised controls? E.g. left stick/WASAD to set movement direction, right stick/mouse to aim and shoulder buttons/mappable keys for everything else?
I think it's funny that in a world where every Star Fox fan is sick of 64 remakes, we get a spiritual successor that is, also, just 64 again. Despite that, I had a relatively good time with the game and even got all of the achievements. That being said, I struggle to recommend this to anyone. It's very disappointing on a lot of levels due to how much it leans into being "inspired" by 64. Most of the levels aren't that original, and you can even identify specific mechanics and interactions that are just ripped straight from Star Fox. The character designs are interesting but they have almost no dialogue, which makes them seem like they have no personalities. When their personalities do show, it's very obvious that Chuck and Bowie are just 1:1 replacements for Peppy and Fox. Roe and Thorne, however, feel a bit more unique. Thorne feels like an interesting mix of Slippy and Falco and Roe just feels like an actual original character, the only one in the game. They also changed how the game controls. Some things are interesting, like barrel rolling pushing you in a direction. But in exchange they also made braking useless. It plummets you down, making it worthless for stopping to pick up items and collectibles as you'll be expecting it to play into the muscle memory from Star Fox only to end up smashing into the ground. The difficulty is fine, but the game uses the life system from the original 64, which feels absurdly dated in modern times. You start with three lives and if you run out, you have to restart from the very beginning. This would be okay if you could heal more often, but healing rings hardly appear and it feels like an enemy hit does twice the damage it recovers. You can't restart from checkpoints, at least not from the pause menu. You can go back to the main menu and reload your save, which will let you continue from a checkpoint with no cost to your lives. This is very funny to me considering that you have to use a life to restart a mission. It comes in clutch for trying to find all the WILD letters because sometimes they can be really hard to spot. The only tradeoff is that when you reload your save, you lose your blaster upgrades. The UI will still claim to have them, but shooting will only produce the base level lasers, and you're forced to take damage in order to lose your "upgrades" in order to actually get them again. The only other thing I think is worth mentioning is that achievements are kinda broken. Sometimes they'll pop, sometimes they won't. I did the entire hard route first and it failed to unlock seven different achievements. One of the achievements is just terribly designed too. You have to watch Chuck kill a specific rival during one of the three dogfights in the game. Issue is: his AI sucks. All the teammates miss almost every shot, so you'll have to get that rival down to one hit and then spin in circles for until Chuck actually hits. Even then, pretty much everyone in the Steam forums have pointed out that the achievement just refuses to unlock. After waiting two hours for Chuck to secure his kill, the achievement never popped and I ended up having to use a third party tool to unlock it. It's all around pretty disappointing. But if you want another Star Fox 64, then here you go. It still scratched my itch, but I just wish that the game could've been more original.
As a massive Star Fox fan I was looking forward to this game, Nintendo has always ignored Star Fox franchise. That said it was unfortunately for them they dropped the remaster Star Fox game just after announcing this game on a next fest. I wanted this game to be great, to be a fresh take on what Star Fox had already done and build upon it, what we got was a reskinned Star Fox. The story mostly the same, the Bombers crew same personality of the Star Fox crew, the levels, reskinned levels and very very close voice lines as the Star Fox game, So lets really get into it. The Voice acting is amazing, love the cast this game put together, they did a fantastic job and I do not fault them at all on the games short comings. The Writing, A blatant rip off of Star Fox 64.. this game could haven been the game to give to Star Fox fan to help with the neglect that Nintendo gives to Star Fox, I was sadly disappoint walking in hoping to get a new take a new game with different characters personalizes, different stories, maybe new takes on missions and how the game progresses... It the same.. all the same other then the art and the names of planets. The Story is the same cake with different icing, same with a lot of the voice lines too. The Art is also amazing, love the characters designs and the look of the game. I also do not blame the artist of the short coming of the game The mechanics, Horrible.. stiff responds, I like the breaking system dropping you on planets when you break but it waaaaaaaaaay way to much, it feels if you break a little bit you drop out of the sky. The controls a little weird but probably made that way so Nintendo don't try and come after them like they did Palworld. To the Developers, This could have been the Palworld of Star Fox but ending up feeling like a reskin trying to ride the coattails of the Star Fox games to make money and not create something new with the feel of the old Star Fox games, I wanted this to punch Nintendo in the nose to show them they missed a massive market by ignore Star Fox or them giving a fresh take on the game franchise, like Palworld did with Pokemon. The fault with this game lies with the writers and the game developer. I cannot recommend this game as it feels more like a money grab by using the nostalgia of Star Fox.
I had high hopes for this game and was left very disappointed. The controls overall do not feel smooth or controlled as its reference material (no U-Turns, no somersaults, breaking doesn't feel good and has a weird drift to it). Shooting lasers and charged shots are two different buttons, which I don't exactly hate, but there should definitely be an easier option to just have it as one button. Lasers don't even feel that great compared to charge shots. Visuals are almost too much at times, but I don't hate them. However, the view distance could definitely be better, especially without older hardware limitations. Level design is pretty rough. I only got through most of the "Easy Path" before realizing the level were pretty identical to Star Fox 64, from how the level is themed, to dialogue, to special encounters, mission briefings, to even the rival team and when they appear. There is SO much room to add to the format and create something more unique to this game, but unfortunately the game is tied back by simply following the original formula too closely, while still failing to capture what made Star Fox 64 such a beloved game. I hate to say that I am very disappointed with how the game came out, as it simply just feels like a rip at Star Fox 64 than exploring beyond that title.
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