
Who Clicked My Bones? is short Incremental Game about ruling a massive amount of skeleton army to sacrifice in order to Summon Lich King. Upgrade your skeleton in Skill Tree. The Game is designed to be finished in 4 hour playtime.
Modeled estimate, not a reported figure. How we estimate →
About
Who Clicked My Bones? is short Incremental game about:
Spawning skeleton army (Awake them from the dead, again)
Sacrifice them (they already dead so I think they don't mind being sacrifice)
Upgrade your army (so you can sacrifice them even more, seriously I don't think they mind being sacrificed)
Summon The Lich King (to hangout with the rest of the skeleton Army)
Increase you army to help them become stronger army.
Sacrifice your army on Raid to gain Soul of the Dead.
Upgrade to fill your Skeleton Army with even more powerful Skeleton to serve your desire
Millions Number of Skelton in Your Arsenal
10++ Type of Skelton to Unlock for you Army
Short Gameplay (4~ hours of playtime)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game becomes to laggy and become unplayable. Until the dev does optimizations and I mean a big one than there is no reason for me to play the game any further.
-1
Its fun enough for the price. Just don't expect a lot and don't bother with NG+ (it doesn't add anything)
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Fun game definitely worth the price
Слишком мало контента, сырая и однообразная прокачка, простая рисовка
有成就 没中文 《谁点击了我的骨头?》 《谁点击了我的骨头?》是一款短篇增量游戏,内容涉及: 生成骷髅大军(将他们从死亡中再次唤醒) 献祭他们(反正他们已经死了,我想他们不介意被献祭) 升级你的军队(以便你能更多地献祭他们,说真的,我不认为他们介意被献祭) 召唤巫妖王(与骷髅大军的其余成员一起闲逛) 扩充你的骷髅大军 增加你的军队数量,帮助他们变得更强大。 献祭你的军队 在突袭中献祭你的军队,以获得亡者之魂。 升级你的骷髅大军 升级以用更强大的骷髅填满你的骷髅大军,为你所用。 特色 数百万的骷髅为你所用 10种以上可供解锁的骷髅类型 短篇游戏流程(约4小时游戏时间)
This game is a fantastic, short incremental experience with a fun and quirky dark fantasy theme. The main goal is to spawn a large skeleton army and continuously sacrifice them to eventually summon the Lich King. The game maintains a playful sense of humor throughout, noting that the skeletons don’t mind being sacrificed since they’re already dead. It’s easy to recommend picking this up right now, as it is already a fully polished experience. The progression is deeply satisfying because the skill tree offers highly meaningful choices at every step. The unit balancing is handled exceptionally well. Small skeletons remain useful throughout an entire run regardless of raid size, and the late game scaling applies strong buffs to them while also significantly improving the larger skeletons. The technical optimization is excellent. The game was left running in the background for an hour while other games were played, and performance stayed perfectly smooth without a single frame drop. It never crashed, which meant there was no pressure to recycle skeletons just to avoid lag. The default settings run so seamlessly that toggling a performance mode never even becomes a consideration. It is designed to be finished in roughly 4 hours, making it an ideal, bite sized idler that doesn’t overstay its welcome. A $2 game that lasts 3–4 hours is an easy win any day.
not really set up as a game to improve incrementally, but it is a good game regardless
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