
In the heart of Verice Bay, a brilliant idea takes shape in the hands of an eccentric inventor and an eclectic artist. Follow Margaret and Hector in a point-and-click graphic adventure that will take you to the edge of space and time to help them avert imminent danger.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 27 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Whirlight – No Time To Trip, an extraordinary point-and-click adventure that pushes the boundaries of imagination.
Hector is weird. His brilliance is matched only by his misfortune, and so his every creation turns out to be a failure. But just when his creative streak seems to have run out, his most amazing idea ever knocks on his door. To finish his new invention, Hector will have to explore the suggestive Verice Bay. However, right on the verge of achieving his goal, more trouble arises: what was supposed to be the solution to all his problems turns out to be a leap into the unknown. Fortunately this leads him to meeting Margaret, a strong and determined artist and a perfect travelling companion. Together they will embark on a series of adventures through space and time, amidst bizarre characters and unlikely situations, until they foil an imminent threat that looms over the entire world.
This epic journey takes place in a universe where humor, fantasy and time travel come together with breathtaking hand-drawn graphics. The game's fun, cartoony atmosphere is reminiscent of classics like "Day of the Tentacle" and "Sam & Max Hit the Road," immersing you in a feat of color, bizarre situations and hilarious dialogue.
A must-play experience for lovers of graphic adventures and for anyone who enjoys unique and unforgettable gaming experiences!


Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 167reviews | 95% | — | $48.4K |
| $19.99 | 4ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Por fin volvieron estos juegos. Excelente.
Fantastic P&C game, if you’re a fan of challenging puzzles and humor :)
Whirlight - No Time To Trip è sicuramente una delle avventure grafiche più interessanti che abbia mai giocato nella mia lunga carriera di videogiocatore. E' decisamente lungo, intrigante, coerente, disegnato in maniera eccellente e anche il 3D, per il genere, convince. Personaggi ben caratterizzati, storyline e sceneggiatura di buon livello, tantissimi e diversi luoghi da visitare, nessun problema tecnico e ottimizzazione del codice eccellente, non ho trovato un bug che sia uno. Dopo il delicato Willy Morgan, imaginarylab si riconfermano espandendo l'esperienza, con un evidente richiamo a gran parte delle avventure Lucas, ma non solo, riferimenti a prodotti moderni quali Squid Game o alla cinematografia/gaming degli anni 90 soprattutto. Direi incantevole, darei un 8,5 tranquillamente, sperando di vedere nuove imprese di Hector May e Margaret, ma, soprattutto del pappagallo Apocalypse.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese*, Korean, Japanese, Russian, Portuguese - Brazil, Turkish*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall I like the game, however I am not a big fan of the fact that there seems to be only one way to advance in the game at all times, and finding that way can be challenging and requires a lot of trial and error.
(Englisch below) Point-&-Click-Adventure im futuristischen Style. mit Maus/Tastatur oder Controller spielbar. Also keine Sorge, beide Spieltypen sind vertreten 😄 Wisst ihr, was auch total toll ist? Es gibt EASTER EGGS im Sinne von Squid Game, Popeye und Pokémon sind vertreten! Richtig toll! 🧡 ⭐ Fazit: Von den humorvollen Sprüchen, komischen Gesichtszügen bis hin zu kniffligem Rätselspaß ist hier alles dabei. Eigentlich mag ich solche Spiele gar nicht, aber das Spiel ist wirklich super unterhaltsam und macht LAUNE! (Das Fazit basiert auf 2,5 bis 3 Stunden Gameplay) Hier zum Artikel: https://games-mag.de/2026/06/23/zeitreise-point-click-adventure-im-test/ A futuristic-style point-and-click adventure. Playable with a mouse/keyboard or a controller. So don’t worry, both ways of playing are covered 😄 Do you know what else is absolutely brilliant? There are EASTER EGGS in the style of Squid Game, Popeye and Pokémon! Really brilliant! 🧡 ⭐ Bottom line: From humorous one-liners and funny facial expressions to tricky puzzles, this game has it all. I don't usually like games like this, but this one is really entertaining and puts you in a GOOD MOOD! (This review is based on 2.5 to 3 hours of gameplay) Here's the article: https://games-mag.de/2026/06/23/zeitreise-point-click-adventure-im-test/
Oyun cidden çokk güzel, keyifli ve akıcıydı, bazı diyaloglar da komikti, güldürdü, eğlendirdi. Bulmacalar genel olarak zordu ama günlük sayesinde kolaylaştılar. Emeği geçenlere teşekkürler also thanks for the turkish translation :)
Overall, I really enjoyed the game and would recommend it. There’s a lot to love here: great animation, clever writing, likable characters, and plenty of charm. That’s also why some of its puzzle design frustrated me as much as it did. I enjoy solving puzzles on my own without relying on walkthroughs, but the game often makes it difficult to understand not *what* the solution is, but exactly *how* it wants you to perform it. There were many times when I had the right idea, was interacting with the correct character or object, and understood what needed to happen, but because I wasn’t doing it in the very specific way the game expected, my attempt was treated as completely wrong. I think the game could do a better job of acknowledging when the player is on the right track or giving a small nudge toward the intended interaction. The in-game hint system is a welcome addition, but in many cases it only tells you something you already know. Most of the time I got stuck, it wasn’t because I didn’t understand the puzzle; it was because I didn’t know the exact sequence of actions the game wanted from me. This became especially frustrating because I was determined to solve everything myself. I ended up with around 20 hours of playtime, even though I imagine the game normally takes closer to 10. A lot of that extra time was spent revisiting locations and trying every item on every possible interaction point, only to eventually discover that I had understood the solution much earlier but hadn’t executed it in the required way. Despite all of that, I still had a very good time with the game. My frustration mostly comes from how much I liked everything else and how much I wanted the puzzle design to match that same level of quality. It reminded me a lot of *Justin Wack and the Big Time Hack*. I think both are very good games, although I personally found *Justin Wack* more intuitive in how it handled its puzzles and gameplay. I’d still recommend this game, especially if you have plenty of patience or don’t mind checking a walkthrough occasionally. I’m definitely interested in whatever the developers make next, and I hope they keep everything that works so well here while making the puzzle interactions a little more flexible and communicative.
Ну такое. Поиграть можно, но Стим от меня требует конкретики, рекомендую я игру или нет, поэтому скорее нет. Игра поделена на главы и каждая из них повторяет одну и ту же структуру - вам дают задание собрать n конкретных предметов, чтобы перейти в следующую главу. Все эти предметы вы находите сразу, но чтобы получить их надо искать варианты. Загадки при этом изобилуют странной логикой из квестов 90-х, до которой можно дойти только полным перебором вариантов. В игре очень много беготни по карте взад-вперед. Причем в первых главах еще есть карта быстрых перемещений, а потом об этом удобстве почему-то забывают. Апофеоз пустой беготни настигает ближе к последней трети игры, когда нам просто говорят принести предмет, который находится в другом конце карты и... все, ни загадок, ни препятствий, ты просто идешь в одну сторону, поднимаешь предмет и несешь обратно. Какое то издевательство и неуважение к моему времени, пустое растягивание игры. Она и так слишком затянутая. Идеальное время для квеста часов 6, тут раза в 2 больше. У игры странная прогрессия. Часто попадаешь в тупик и не знаешь, что делать дальше. Точнее знаешь, видишь, что от тебя хотят авторы и даже знаешь куда кликнуть, но действие не появляется. Оказывается, пока об этом действии не поговорить с рандомным персонажем в другом месте, то оно не разблокируется. Причем все темы общения с этим персонажем были закрыты ранее и что именно у него появится новая предсказать невозможно. Что заставляет раз за разом обегать все локации и снова все перетыкивать. Это очень плохой геймдизайн. Есть еще одно излюбленное издевательство местного геймдизайна. В некоторых ситуациях нужно найти правильный вариант действия. На каждую попытку тратится некий расходник, который мы подобрали в другом месте, иногда в оооочень другом. Не угадали замысел автора? Штош, бегом за новым расходником и так порой по 5 раз. А ягодка на торте, что анимации нельзя пропустить и нужно смотреть одну и ту же неспешную анимацию раз за разом. Я не скажу, что игра прям плохая, но порой душит изрядно, нелогичными загадками и пустой беготней, что никак не могу рекомендовать тратить на нее аж 13+ часов своей жизни
Ta przygodówka to taka perełka wśród gier z tego gatunku. Postacie pełne humoru, zagadki, oprawa graficzna jednym słowem wszystko jest rewelacyjne. Na minus brak wersji polskiej. Moja ocena 9/10
davvero bello. enigmi ben strutturati.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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