
Step into an open-world action-adventure RPG set in ancient China. Uncover the secrets of your own identity as you rise from a humble village wanderer to the sword master of the imperial capital. Learn martial arts and build your reputation as a hero or a bringer of chaos in this free wuxia world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Jianghu knows no bounds. Play free across XBOX, PS5, PC, and mobile with full cross-play and cross-progression. No pay-to-win.
Gameplay content is entirely free, with monetization limited to cosmetic items.
In Where Winds Meet, Chinese martial arts meet a seamless open world. Roam vast landscapes, uncover hidden ruins, and descend into layered underground catacombs. Steal techniques from martial sects, wield an arsenal of classic wuxia weaponry, and master over 30 mystic arts – from the flowing balance of Tai Chi to the force of Lion's Roar.
Craft, architecture, astronomy, folk games and performance, medicine and healing – 16 systems come together to form an immersive ancient society.
Jianghu knows no bounds.
Ancient landscapes, traditional crafts, stories drawn from history and realistic graphics come together to build a world true to the spirit of wuxia.
Immerse yourself in the captivating Five Dynasties and Ten Kingdoms period of China, where epic battles and legendary tales shape the course of history. From the bustling imperial capital to the hidden wilderness, every path is filled with secrets and adventures.
Traverse vast landscapes in wuxia style: scale rooftops with fluid parkour, ride the windstride across miles in moments, or use fast travel points to leap between regions.
Embark on a narrative-driven adventure filled with rich solo gameplay, or team up with up to four friends for seamless co-op experiences.
Join or create a Guild to access group activities: intense guild wars, multiplayer dungeons, and epic raids. Show your skill in competitive duels, or enter a shared, evolving world with thousands of fellow wanderers.
Tailor your combat – melee, ranged, or stealth. Build a loadout that suits your playstyle. Engage in combat with classic wuxia weapons – sword, spear, dual blades, rope dart, bow, fan, and umbrella. Switch weapons and employ martial arts and mystic skills like Tai Chi to outmaneuver enemies.
Customize your character, choose your role, align with factions, and explore unique professions to shape your identity.
Here, freedom is yours, but every action has its weight. Cause chaos, defy the law, and face bounties, pursuit, even time behind bars. Or walk a nobler path: befriend villagers, forge alliances, and grow your reputation as a hero of the wuxia world. In a world torn by chaos, become the spark that ignites change and forge your legacy!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 114.9Kreviews | 86% | #55 | $0 |
| Free | 3.5Kratings | 66% | — |
Engagement
Reviews
Themes across 2648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'arrête, j'en peux plus... Je suis à un peu moins de 10 heures de jeu, je vois les qualités qu'il a etc et je sent qu'il y a énormément de travail dans ce jeu, mais... ; l'interface je peux plus... JE PEUX PLUUUUUUS! C'est sans nom. J'ai fais et finis beaucoup de jeu dans ma vie, je crois que celui la possède la PIRE interface que j'ai jamais vu! C'est iréel d'avoir fait un truc AUSSI insupportable à gérer! En général quand je quitte un jeu je le fais je le dit pas, juste je quitte. Mais ce jeu j'avais vraiment envie de l'aimer et d'y rester longtemps, mais la le menu/interface la manière de comprendre où est quoi dans le jeu est tellement immonde que ça a finis d'entamer ma motivation de continuer! Je sais pas quoi dire de plus, il y a rien d'autres à dire de plus : CHANGEZ LES MENUS DU JEU!! C'est un ORDRE!! XD, je rigole à moité mais c'est tellement les pires interfaces que j'ai vu que c'est la c'est urgence vitale! Faut vraiment changer ça car ça détruit le plaisir même de joué! En attendant que le jeu change les menus, moi je vais sur d'autres jeux, et si ils changent les menus pas avant 2 mois alors je reviendrais pas avant 2 mois, et si il change les menus pas avant 5 ans je reviendrais pas avant 5 ans, ou 10 ans ou 20 ans, et ils le font jamais et bah je reviendrais jamais! En l'état c'est injouable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #22, worst JP #86 · 13 markets collected
US · last 30 days
Genres
Stats
Languages: English*, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, German, Spanish - Latin America, Portuguese - Brazil, Thai, Vietnamese, Russian*languages with full audio support
| Free | — | 93% | #58 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
addicted pls help me
Азиатские ебанаты как обычно подумали что высокий уровень сложности это накрутить хп и урон врагам на 400%. Иллюзия сложности не ебите себе мозги проходите на легкой сложности пока долбоебы не научатся делать высокую сложность не просто накруткой миллиарда хп и урона
Думала немного поиграю, а по итогу зависла на часы.
我完全不知道這遊戲是玩什麼的,因為我的電腦跑這遊戲時只有個位數fps,但是只要打開15分鐘就可以在Discord賺Orbs
越玩越不好玩~不見山之後更新就瞬間不太想玩了~尤其對電腦c槽容量小的玩家會讓您電腦頓到傻眼~蓋房子就算了~開新地圖就一套服裝或武器外觀奇術特效....我都不知道我是在玩武俠遊戲~還是霹靂布袋戲分支武俠遊戲....完單人模式買這些服裝我還要特定跑去多人模式秀服裝或武器外觀或特效???頭殼壞了喔....是少東家還是潘東家??我還是去玩gta5 警察模組~還比這個好玩= ="
🏫 Tava na escola fazendo lição ✏️📚 👩🏫 Aí a professora falou: Vou passar questão ❓ 🧮 A conta é muito fácil, acho que vocês conhecem 🤔 👩🏫 Professora, que conta é essa? 🤷♂️ 2️⃣0️⃣➕2️⃣0️⃣➕2️⃣0️⃣➕7️⃣ 😎 Aí é muito fácil, professora, é six seven 💯 2️⃣0️⃣➕2️⃣0️⃣➕2️⃣0️⃣➕7️⃣ (👩🏫 professora, que conta é essa? 🤷♀️) 😎 Aí é muito fácil, professora, é six seven 💯 2️⃣0️⃣➕2️⃣0️⃣➕2️⃣0️⃣➕7️⃣ (👩🏫 professora, que conta é essa? 🤷♂️) 😎 Aí é muito fácil, professora, é six seven 💯 2️⃣0️⃣➕2️⃣0️⃣➕2️⃣0️⃣➕7️⃣ (👩🏫 professora, que conta é essa? 🤷♀️) 😎 Aí é muito fácil, professora, é six seven 💯 🧮 A conta é muito fácil, acho que vocês conhecem 🤔 👩🏫 Professora, que conta é essa? 🤷♂️ 2️⃣0️⃣➕2️⃣0️⃣➕2️⃣0️⃣➕7️⃣ 😎 Aí é muito fácil, professora, é six seven 💯 2️⃣0️⃣➕2️⃣0️⃣➕2️⃣0️⃣➕7️⃣ (👩🏫 professora, que conta é essa? 🤷♀️) 😎 Aí é muito fácil, professora, é six seven 💯 2️⃣0️⃣➕2️⃣0️⃣➕2️⃣0️⃣➕7️⃣ (👩🏫 professora, que conta é essa? 🤷♂️) 😎 Aí é muito fácil, professora, é six seven 💯 2️⃣0️⃣➕2️⃣0️⃣➕2️⃣0️⃣➕7️⃣ (👩🏫 professora, que conta é essa? 🤷♀️) 😎 Aí é muito fácil, professora, é six seven 💯
I don't think this game is awful, in fact, i think it's a good game that is worthy of a try. But it's also a game where I would hesitate to truly recommend. It's a game with an incredible presentation and commitment to its theme. From world design to costume design, done in an extremely masterful and tasteful way. There are some immersion breaking mechanic like the BOTW tears of the kingdom vehicle crafting system, but it's entirely optional and can be totally ignored. Yet at the same time this game want to be your one and only game due to its long list of things that it want you to do on the daily basis, while does not provide the sufficient amount of content nor variety to justify the amount of commitment you need to make to ensure you are kept up in the endgame. The boss fights, while fun for the first time, hell, maybe even the tenth times (mostly carried by the crazy shenanigans that can happen in coop), will stop being so fun on the twentieth. The fight design is also not exactly deep, and often come down to some very simple mechanic that is communicated to the player in a very insufficient way which can cause a lot of trial and error. A mechanic that, when failed, is often result in a full wipe with little counter play allowed. It's similar to FFXIV in term of fight design. But unlike FFXIV where the fight is fully scripted down to the minute, and a successful clear look like a beautiful and elaborate dance off between the boss and the players, in WWM, it's more of a free style where the both party just hoping for the best. That is to say, the mechanics are clunky and sometimes bug ridden, or so poorly designed that they can overlap which randomly caused an unavoidable wipe.
crazy good
牠媽的智障更新,本來只要更新16G,想說我換個好一點的網路環境來更新,重新開始更新變成要更新160G,要我重新下載整個遊戲是吧?牠媽的是在牠媽的玩我還是牠媽的噁心我?我不玩了總可以吧?真是牠媽的謝謝你他媽的勸退吼。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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