
Wheel Riders Online - Survival Racing. You will build your own mode transportation using the parts in your garage and battle other players online! A very entertaining automobile building system is waiting for you, don't let your fantasy limit you; moreover, those constant improvements are adding to your abilities.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] Wheel Riders Online OBT is a dead PvP game. Why did it fail? [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. But what about the game itself? This was an attempt at making a ripoff of Crossout vs Robocraft, you build a wacky combat vehicle and fight other players, of which there are none, because most of the game looks asset flipped and it's got cancerous monetization... don't think for a minute this was "free", it's a cash grab from Russia. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. On pricing and value for gamers, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, the developer has their hand out for $5 USD worth of DLC for this as you're expected to buy some extra DLC packages from Steam to fully unlock everything. This is deliberately deceptive pricing when a single up front free would be more honest. The game should not be considered free due to this shady pricing structure. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Russian, English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didnt figure out how to make a car and music was loud and annoying
Wheel Riders Online - Hayatta Kalma Yarışı. Garajınızdaki parçaları kullanarak kendi mod taşımacılığınızı inşa edecek ve çevrimiçi olarak diğer oyuncularla savaşacaksınız! Oldukça eğlenceli bir otomobil yapım sistemi sizi bekliyor, fantezinizin sizi sınırlamasına izin vermeyin; dahası, bu sürekli iyileştirmeler yeteneklerinize katkıda bulunuyor.
Game crashes after 10 seconds, had to watch the opening cutscene [b]60[/b] times just to write this review
Зашёл собрать нормальную боевую машину, а в итоге инженер из меня собрал холодильник на колёсах. Сам конструктор забавный, но сами заезды быстро превращаются в повторение одного и того же. Поиграть можно, залипнуть уже сложнее.
Holy ♥♥♥♥♥♥ hell this was a literal stroke to play. Dunno who did this game but I bet he is insane. I mean who in their right mind would create a game like this, look at it and say "damn looks good, going to steam". wtf Maps are horribly made, car stuck in random places, The edge of the road is like the ♥♥♥♥♥♥ cryptonite to my car cuz everytime I want to go back to the road my car just stuck in the edge or just glitch out and fly away. Car creation system is horrible as well, if you dont press the buttons in order then the whole game just crashes. also I love the fact that its just an assetflip. (which wont be a problem if the game would actually work and be fun to play) The YT is full with UE4 tutorials so you can make quality games not an abomination like this.
☀️
[h1] [/h1]
Wheel Riders Online OBT is a multiplayer vehicular combat game developed and published by Raum Studio that attempts to merge high-speed racing with customizable vehicle warfare. Rather than focusing solely on crossing the finish line first, the game encourages players to design their own machines and bring them into chaotic online battles where survival is just as important as speed. This combination of construction mechanics, competitive action, and racing elements gives the game a distinctive identity that separates it from more conventional arcade racers. One of the game's strongest features is its vehicle-building system. Players are given access to a variety of parts and components that can be assembled into unique creations. The freedom to experiment allows for a surprising amount of creativity, whether building lightweight vehicles intended for speed or larger machines designed to withstand heavy combat. This customization aspect adds an enjoyable layer of strategy, as every design decision can influence performance during matches. The satisfaction of testing a newly built vehicle and refining it after each battle provides much of the game's long-term appeal. The gameplay itself revolves around fast-paced competition in online environments where racing and destruction coexist. Players must navigate tracks and arenas while dealing with opponents who are equally capable of attacking, blocking, or outmaneuvering them. This creates matches that feel unpredictable and energetic, with victory often depending on a balance of driving skill, tactical positioning, and vehicle design. The blend of speed and combat keeps the action lively, ensuring that even routine encounters can suddenly turn into intense battles for survival. Visually, Wheel Riders Online OBT adopts a functional style that emphasizes gameplay over graphical spectacle. Vehicle models showcase the modular construction system effectively, making each player's creation feel distinct. The environments are serviceable and provide suitable spaces for racing and combat, though they lack the level of detail and polish found in larger-budget competitors. Nevertheless, the game's visual presentation succeeds in supporting its core mechanics and maintaining clear visibility during hectic multiplayer encounters. Where the game struggles is in overall refinement. As an open beta title, it exhibits some of the rough edges commonly associated with works in progress. Technical issues, occasional balancing concerns, and a relatively limited amount of content can affect the experience. Some players may also find that the controls and physics require adjustment before they become fully comfortable. While these shortcomings do not completely undermine the game, they do prevent it from reaching the level of polish expected from more established online racing and combat titles. Despite these flaws, Wheel Riders Online OBT deserves recognition for its ambitious approach. The idea of combining custom-built vehicles with online racing and combat offers plenty of potential, and the underlying mechanics provide moments of genuine fun. Players who enjoy sandbox-style customization, competitive multiplayer gameplay, and experimental vehicle designs will likely find value in what the game offers. Although it does not fully realize all of its ambitions, it remains an interesting project that showcases creative ideas and a clear passion for player-driven vehicle construction. Rating: 5/10
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Players by region
Where this game's players are, estimated from review languages.
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