
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Most likely between $8.7M and $24.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 96% | approximately $14.4M |
| PlayStation | $4.99 | 91% | — |
| Xbox | $19.99 | 96% | — |
| GOG | $4.99 | 86% | — |
| Nintendo | $4.99 | — |
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Epic | $19.99 | 95% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[h3]Дом, в котором каждая дверь хранит чью-то смерть.[/h3] [b]Понравилось:[/b] • Интересная подача сюжета • Игровой процесс • Идеальная продолжительность • Крепкий сценарий • Визуальная стилизация • Неплохой саундтрек What Remains of Edith Finch мне подарил один замечательный человек. Сам бы я еще не скоро добрался до проекта, а тут повод приятный. Это интерактивное путешествие по чужим воспоминаниям, опустевший дом огромного семейства и попытка разобраться во всей истории. Всего два или три часа, но они эмоционально наполнены. Сам дом воспринимается отдельным персонажем, эдаким стражем всех событий прошлого. Опыта в подобном у меня не было, но приятно, что получилось оценить идею и реализацию. [b]Субъективное:[/b] • Некоторые эпизоды слишком короткие • Не всем понравится линейность После финала было чувство, что я посмотрел лишь стартовые эпизоды больших историй, в которые хочется погрузиться дальше, но такой опции нет. Возможно, что именно скоротечность игрового процесса и делает What Remains of Edith Finch чем-то особенным. https://steamcommunity.com/sharedfiles/filedetails/?id=3803332028 [h3]Такие дела.[/h3]
The narration, level design, music, and atmosphere are all exceptional. This isn't a game, it's an art!!. Every member of Finch family had it's own story, and it felt very different but also depressing at the same time artistically beautiful and creative. It's one of those rare games that proves storytelling in games can be just as powerful as any movie or book. A game to be remembered for a long time.. Also special thanks to @ESDEATH for the gift!!!
People Who Played This Game Once in Their Life Will Definitely Say This is The Best Story Rich Walking Sim Ever Made. Simple Achievements, Immersive Visuals & An Unforgettable Story. Underrated Gem 8.5/10
这将是你的故事开始的地方 很抱歉我无法亲眼看到。 虽然我知道这样会要求太多, 但我不希望你因为我的离开而悲伤。 我希望你为我们都曾经 有机会来到这里而感到惊叹。 祝你好运, [i] Lemon [/i]
当你周而复始地干着同一件事时,你会开始想象……
Sentí lo mismo jugando este juego que lo que sentí leyendo Cien Años de Soledad de Gabriel García Márquez, pero esta vez con cero incesto. Absolutamente recomendado.
It's not too long. There is about 2 hours of story if you don't speed through. It's not a game you can really get stuck in or accidentally do things out of order which I like.
What remains of Edith Finch? I'm actually not quite sure... Just kidding! The setting is your family home, which you return to after your family dies. The structure has sat undisturbed for years, rendering it more of a mausoleum or even museum than a home. You move through the structure and are prompted to interact with objects in a linear fashion (you have no choice as far as I'm concerned). As you interact with the objects, vignettes of your family pop up putting you in control of a specific relative. You don't have many options, you just play through the cutscenes as is seeing the memory through the eyes of the specific relative. Each of these stories are quite horrific, morbid, and depressing in their own unique ways. After each, the main character frequently remarks on how "the family is a little weird;" sort of just shrugging off the intensity of the stories. But in my opinion, the family is extremely dark. Which was jarring to me as I was expecting this to be a "cozy" game. I think that this is the point of the game though, a family may look normal on the outside while the inside is dark and twisted. Especially when the family tree gets darker as you go backwards in time or up the tree to the past. A lot of people can certainly relate to this and generational trauma of it all more broadly. But the intensity and darkness of the vignettes really blindsided me as I progressed through. The game is super quick to play through and the achievements are straightforward. If you do play this game, I would recommend doing so late at night, in the dark, and preferably during a thunderstorm. In all seriousness, if you have not played this game, you should!
[b] 天真的残忍 [/b] 真正的艺术品,精心打磨的多线叙事手法,变成猫、鲨鱼、怪物去捕猎,美漫式分镜,每一场花式死亡都像一面棱镜,折射出笼罩家族数百年的诅咒。展现了不同年纪的人对死亡截然不同的态度。 每推开一扇门,窥视无人居住的房间,无声感受主人曾经生活的时代缩影——曾反复翻阅的书籍、未完成的画作、歪斜的玩具安静地等在那里,原来过去从未逝去。而切鱼的幻觉中,物质世界与精神世界彻底交织,清醒地选择沉沦,走向断头台,最贴近当代人的精神困境隐喻,我感到难过。
晕3D人的噩梦级别游戏。 死的都非常有创意,杀鱼的那位演我在工位,非常有代入感。 魔幻现实主义奠基作《佩德罗·巴拉莫》最后才告诉读者原来全都是亡魂,连胡安自己也是荡在科马拉的亡魂之一,跟游戏中操控的第一视角的主角一样,原来“我”早就在建好的墓地里了。