
First-person superpowered high-speed combat.Exaggerated physics destruction—destroy everything from streetlights to skyscrapers.Explore diverse stages, complete challenges, and defeat enemies.
Modeled estimate, not a reported figure. How we estimate →
About
Note: This is an indie game developed by a solo developer. The current Early Access version offers approximately 40 minutes of gameplay, including 10 types of monsters, 3 boss fights, and one theme level: "Ruined City."
Please check the roadmap, the game will be 3~4 hours,featuring no less than six superpowers, as well as three main levels and some subsequent interesting updates.
《WhamPunch》 is a first-person superpowered combat game that focuses on high-speed battles, environmental destruction, and uniquely designed levels.

Fight using your fists—charge up your punches to send enemies flying with shockwaves and air pressure, creating exaggerated knockback effects. Smash them into buildings, causing massive explosions and large-scale environmental destruction.
Almost all enemies and NPCs can be punched into the air, and most buildings in the world can be destroyed—from streetlights and water towers to even skyscrapers and mountains.

Defeat enemies to gain new superpowers and develop your own combat style. Players can unlock various "over-the-top" abilities like "Fists of Fury," "Rage," and more.

Engage in brutal combat against other superpowered beings. The current version features 10 monsters with unique skills and 3 boss fights. Some enemies are lightning-fast, others possess brute strength to knock you back, and some use high-tech weaponry. You’ll need to adapt your strategy and use your powers wisely to survive.

Master your abilities to defeat enemies or complete challenges to reach portals at the end of each level. Explore diverse linear environments—from massive cyberpunk neon structures and decaying post-apocalyptic cities to floating eastern islands or satellite cities in the atmosphere. (Note: The current EA version only includes the "Ruined City" level).



This is a solo project aiming to simulate a brand-new first-person superpower combat experience. We value your feedback via Discord or X! Thank you for your support!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese
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Reviews
跳跳乐有点挑人,应该算第一人称魂游? 揍人很爽! 揍人很爽! 揍人很爽!
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[h1]简洁[/h1] 很少见的第一人称格斗游戏,攻击方式很带感,一拳一脚都极具张力,能把人打飞,不光能打飞,打到建筑上还能把建筑也打碎,很有一拳超人的既视感。《超能打》是一款第一人称的动作闯关游戏,用摇杆调整方向的时候有硬硬的感觉,还是鼠标方便点,战斗的方式和所以操作起来手感和逻辑非常的特别。 [h1]主要的玩法就是击飞[/h1] 游戏的操作很有意思,RT是近战攻击,长按可以蓄力,蓄力的攻击处理一拳势大力沉,把人打飞,还能突进一段距离,被打飞的人是真的飞起来,如果碰到什么建筑,也会连带把建筑打破,这脑洞不是一般的大。其他的就是移动、调视角,跳跃,还有个突进,长按突进可以位移一大段距离,用来越过什么断桥断头路啥的。战斗手感的话,还是有一定调优的,虽然不能说是机制的战斗手感卡肉啥的,但也有近战拳拳到肉的那种感觉手柄会略微震动,其他的战斗效果就是各种击飞,什么爆炸啦什么大楼崩塌啦。 [h1]势大力沉[/h1] 此外,作为一个动作见长的格斗游戏,本作另外的一个特色就是机制了。地图上有这绿、黄两种资源,绿色可以恢复生命,黄色是用来补充能量,蓄力重击和蓄力飞突都会用到能量,当然普通攻击打小怪也会积攒能量。 [h1]总结[/h1] 总的来说,这款《超能打》虽然还是在EA的版本,怪物重复和建模一般,但玩法框架真不错,接下来就是关卡、难度这块。有一说一虽然是个闯关游戏,但也没个什么剧情故事,差不多就和一个清版游戏一样,把看见的都打飞,直至系统出现提示就可以前进去往别的地方了。本作之后的玩法大概就这样了,也不知道会不会增加,按需选额吧。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Hours played at review time, across 28 reviews with recorded playtime.
新手引导就很晕3D,这到底咋回事。。。。。。。 受不了,一冲刺就晕,偏偏这个动作跟游泳差不多。。。。 我真晕了。
[h1]《WhamPunch 超能打》简评[/h1] [h3] 游戏介绍[/h3] 在开始这篇之前,我想给制作组提点一些小建议,第一点超能打正如名字所说,应该是个格斗爽游,然而确实做到了,战斗的特效和打击确实很爽,但是搞那么多难跳的跳跳乐又是何意味呢?视角有点问题,好多都是跳跳乐,开局就有,没战斗,卡了我好几分钟,虽然就几个简短的平台,但是都是按空格蓄力冲刺,老是就是直接冲的时候掉下来然后坠机,按空格使用那个SP手感视觉和跟随好怪,第二个地图建模问题,在进入第一章拳头和怒火之前,笔者找了好久、虽然有斑马白箭头的提示,但是那个门是紧闭的,居然莫名其妙地穿进去了,可以多增加一下地图的引导。新手教引程也可以增加一下,第三个就是地图太空了,建模粗糙,有些时候会有莫名其妙的空气墙,第四个是容易掉帧,第五个是希望能增加成就。这第6个话是希望优化更多战斗的细节吧。 游戏最主要的玩法就是战斗了,和各种小怪和 boss 进行战斗,特效特别的华丽,虽然是5毛钱,但是打击感也是有一些的,破坏建筑和敌人特别的爽。不过目前 ea 版本,关卡较少。最喜欢的就是和清小怪战斗,打飞还是特别有意思的,希望后续能持续发扬,期待后续的更新了。 [h3] 结语[/h3] 《超能打》是一款第一人称3d 视角下使用超能力战斗的游戏,通过使用超能力和不同的小怪和 boss 进行战斗,战斗打起来特别的爽,可以把小怪打飞,可以摧毁建筑物,可以发现自身有特别的 SP超能力,还有一些跳跳乐,主打的就与他们格斗,清小怪的爽感,不过目前来说关卡数量偏少,引导缺失,缺少成就和打斗具体细节,期待 EA 版本后面的逐步更新优化吧! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
I would like to enjoy the game, but when i make it to the first obstacle course I cannot make it through. The super dash only lets you go straight ahead of you which will sometimes just shoot you right into the side of a platform, sending you to your death. If you could angle it a little depending on where you are looking, that may help. Also, after blowing a building up, it will respawn once you get to that platform, keeping you from progressing. One last thing, the menu does not save the settings that you change.
《WhamPunch 超能打》是一款第一人称动作格斗游戏。优点在于第一人称的操作视角非常有代入感,上手门槛也不高,打击感也还不错,击飞效果虽然夸张但也确实很符合这款游戏的基调。不过目前版本可玩内容实在不多,即使结合并不高的价格来看,性价比也很一般。但考虑到其目前尚处于EA阶段,后续如果可以做到持续更新的话,那应该还是不错的。 普通攻击和蓄力攻击各有千秋,前者虽然威力不大但出拳速度快,后者势大力沉但消耗能量。能量可以用于蓄力攻击,也能用于施展向前突击的暴走技能,目前来看能量在消耗之后似乎不能自行恢复。击飞敌人之后还会对建筑物造成物理破坏效果,但只有小部分建筑可以被破坏。有成为爽游佳作的潜质,毕竟游戏的基础框架目前已经不错了,希望后续更新可以不断增加内容使游戏更加充实吧——虽然身为主角的玩家超能打,但现在只有一个地图的体量实在是不够打的。期待后面的持续更新。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
《超能打》是一款第一人称3D超能力格斗爽游,玩家在游戏里化身近战拳手,靠各类超能力跟小怪和BOSS展开热血对战。游戏里不管是敌人还是场景建筑都能随意破坏,打斗时能把怪物直接打飞,轰塌楼房,解压感很足,还有专属技能可以使用。 游戏目前处于EA抢先体验阶段,只有一座高楼城市地图能玩,关卡数量不多。玩法除了清怪格斗,还有一些跳跳乐内容,面对扎堆敌人能靠跳跃、冲刺闪避和蓄力反击,就算高楼缝隙掉落摔死,存档机制也很贴心,不用从头重来。小怪对战难度很低,BOSS伤害高还带护盾,得靠走位先破盾再输出,后续还会解锁赛博都市、末日城区、空中浮岛等不同风格地图,近战重拳和远程技能都能用来打怪。
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