
This is a high degree of freedom single player battle chess game. You can pass the level by entering any teleportation gate within the level. You can save at the beginning of each round. The stronghold interface allows for job transfer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reviews
@empire knights 1.角色与职业 可选角色数量是出战的角色数量十多倍,都多出了一个数量级,你认为该如何比较各个角色的差异性以选择出有特点的组合,连通过预设的出战角色组合去体验不同的角色差异的模式都没有,难道期待浪费大量时间把每个角色都看一遍?真要设计到如此大量角色都各有特色所需要的时间,不如拿来精简角色、平衡角色。 作者认为角色职业对于战旗游戏的作用是什么?现在的多职业和多角色不是起到相同的作用吗,设计这么多职业和设计海量角色所带来的体验有什么差异,玩家为什么要去转职?是海量角色没有玩家所需的?直接把职业做成角色有区别吗? 2.难度 这个游戏难道已经具有很强的可重复玩性和吸引力吗?众多难度是为了让不同人有合适体验?还是为了让同一个人有不同体验?你玩的哪些战旗游戏会玩多少遍?其难度差异明显不明显?这个游戏的难度差异很明显以至于每个难度都有新体验?真要让硬核玩家挑战还不如加个自定义难度。 3.价格 每个人对价格的感受不同,没什么好说的,只是我目前对之不满意:。 另外,作者既然想要继续完善,想必是考虑过最终的成品是什么样的,何不把最终的成品构想以及各个完善更新计划展示出来,给其他人看看是不是附和他们的期待。 =====================分割线------------------------------------------------------------------- 作者是基于什么考虑出300多个可选角色的?选择太多反而是显得设计的不成熟。每个角色多种转职又有什么意义呢?还不如设计成传统的进阶职业,另外难度也搞那么多干什么?翻页都麻烦,整几个有明显差异的难度不就行了吗。 希望作者看到能改改,现在这样,5块钱我都觉得非常不值
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.4K | 65 | 94% | $14.99 | |
| $1.8M | 3.1K | 72% | $24.99 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $1.2K | 24 | 62% | $1.99 | |
| $9K | 25 | 88% | $11.99 | |
| $1.2K | 11 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $856 | 57 | 74% | $0.79 | |
| $857 | 54 | 83% | $0.99 | |
| $857 | 55 | 69% | $0.99 | |
| $856 | 57 | 40% | $0.99 | |
| $857 | 59 | 95% | $0.71 | |
| $859 | 51 | 75% | $0.74 |