
Open world horror set in a city in which your worst nightmares have become an everyday part of life. Explore a dense open world of terror, every building a unique location with it's own story to tell. Strung together by the remenants of Hanwell.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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The United States storefront in every case, so this compares stores and not countries.
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Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 379reviews | 48% | — | $0 |
| $14.99 | 623ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b ]Very slowwww burn. [/b] If slower paces (i.e walking speed) are not for you, then there isn't much else I can say. This game reminds me of Bloober Team in a sense. There are goofy moments all over, but there are also [i] sheer moments of brilliance [/i] to be found in the midst of everything. The residential homes of Hanwell are at times more intriguing than some of the points of interest required for story progression. Very reminiscent of Silent Hill Downpour, where the side quests are truly unique and captivating. Interesting notes and audio recordings fill the large void of the open world this game is ambitiously attempting. Voice acting is fine, but the sound mixing in this game is insane. With no adjustability to be had, your hearing senses will be assaulted. Then when the blaring combat music is over, the jarring silence that follows is strangely peaceful. Some of the weather effects, such as the fog, give this game a moody tone than I was not expecting. The lighting is comically bad in the sense that the blue aura from the DNA containers (one of the collectibles of the game) will seep through the seams of the walls, which is helpful but I'm sure not intended. Lastly, the combat is terrible. Which is fitting for a horror game, but should be avoided if at all possible. Hits with the various weapons found throughout the city of Hanwell have very little weight to them, which in turn leads to very little feedback on whether or not your hits are landing. Also, who is going around Hanwell and dropping all those hammers?! Sometimes, there is a overabundance of weaponry, enough to arm a small platoon. And sometimes (usually while tainted or being chased) I cannot find a single weapon to save my life, [b] literally. [/b]
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrible controls and combat, that alone turns exploration in to pure pain and frustration, sad as the atmosphere feels good.
不够恐怖
Welcome to Hanwell is an ambitious first-person horror experience developed and published by Steel Arts that attempts something many horror games rarely dare to do: transform an entire city into a source of fear. Instead of trapping players inside a single haunted location, the game opens the gates to a sprawling urban environment where supernatural horrors have become an accepted part of everyday existence. This unusual concept gives the game a distinct identity and helps it stand apart from more conventional horror titles that rely on narrow corridors and heavily scripted scares. The story unfolds within Hanwell, a city that was once considered a safe haven against strange paranormal incidents affecting the wider world. Over time, however, the situation deteriorated. Mysterious entities known as Anomalies now roam the streets, infiltrate buildings, and terrorize the remaining inhabitants. The city itself becomes the central character of the narrative. Rather than focusing entirely on a single protagonist's journey, the game encourages players to uncover the secrets hidden throughout Hanwell's neighborhoods, gradually piecing together the history behind its downfall. Exploration forms the backbone of the experience. Players are free to wander through numerous districts, enter buildings, and investigate locations that often contain self-contained stories. One of the game's most interesting ideas is that nearly every major structure has its own unique narrative or horror scenario. An abandoned house may reveal evidence of a family tragedy, while a forgotten facility might expose disturbing experiments linked to the city's collapse. This structure makes exploration consistently rewarding because there is always the possibility of discovering another unsettling mystery. Atmosphere is where Welcome to Hanwell truly excels. The city feels abandoned but never empty. Quiet streets, flickering lights, distant sounds, and unexplained movements create a constant feeling of tension. The game understands that fear often comes from uncertainty rather than direct confrontation. Long stretches of exploration are filled with anticipation, leaving players wondering what might be waiting around the next corner. Even familiar locations become unsettling because danger never feels entirely predictable. The Anomalies themselves are effective antagonists because they vary considerably in appearance and behavior. Some are aggressive hunters that force players into frantic escapes, while others create psychological pressure simply through their presence. This variety prevents encounters from becoming repetitive and ensures that players remain cautious throughout the adventure. The creatures often feel more threatening because the game avoids overexposing them, allowing imagination to fill in the gaps. The world-building is surprisingly deep for an independent horror title. Documents, environmental details, and hidden clues reveal information about the city council, scientific investigations, containment efforts, and the origins of the supernatural outbreak. Much of the narrative is delivered indirectly, rewarding attentive players who take the time to search for details. This approach creates a satisfying sense of discovery and makes the city feel like a place with a genuine history rather than merely a backdrop for horror sequences. Visually, the game demonstrates impressive ambition. The urban environment is large, interconnected, and varied enough to maintain interest throughout the journey. Residential districts, commercial areas, underground locations, and research facilities all possess distinct atmospheres. Lighting plays a particularly important role, frequently transforming otherwise mundane environments into nerve-racking spaces. Darkness is used effectively, not simply to obscure vision but to amplify uncertainty and tension. Sound design further enhances the experience. The city constantly communicates through creaking structures, distant noises, environmental disturbances, and unsettling ambient effects. Players rarely feel completely safe because the audio suggests that something may always be nearby. The soundtrack remains relatively restrained, allowing environmental sounds to take center stage and contribute to the game's oppressive atmosphere. Combat exists primarily as a survival tool rather than a power fantasy. Players can find and use various objects as weapons, giving them options when confronted by threats. However, combat often feels intentionally desperate and uncomfortable. Resources are limited, encounters can be dangerous, and direct confrontation is rarely the easiest solution. This design reinforces the horror elements by ensuring that players never become overly powerful. At the same time, Welcome to Hanwell is a game whose ambition occasionally exceeds its execution. Technical issues, inconsistent performance, awkward combat mechanics, and occasional objective confusion can interrupt immersion. The open-world structure sometimes lacks the guidance found in more polished horror experiences, which may leave some players wandering without a clear sense of direction. These shortcomings are noticeable and prevent the game from reaching its full potential. Despite these flaws, the game's strengths remain significant. Few horror titles manage to create such a convincing sense of place. Hanwell feels like a real city that has been overtaken by unimaginable horrors rather than a collection of disconnected levels. The freedom to explore, combined with the dense atmosphere and layered storytelling, creates a unique experience that rewards patience and curiosity. What ultimately makes Welcome to Hanwell memorable is its willingness to prioritize exploration and environmental storytelling over constant action. It captures the unsettling feeling of wandering through a place where normal life has collapsed and something unnatural has taken its place. The game may lack the polish of larger-budget productions, but its originality and commitment to its vision make it an intriguing entry in the horror genre. For players who enjoy atmospheric horror, urban exploration, and uncovering hidden stories through investigation, Welcome to Hanwell offers a compelling journey through a city consumed by fear. While technical limitations and rough edges occasionally hold it back, the experience succeeds in creating a world that feels genuinely haunting and difficult to forget. Rating: 6/10
perfecto pa llevarse sustos y prepararse para la segunda entrega que es un juegazo sin igual
Игра 'Welcome to Hanwell' - это атмосферный и жуткий хоррор с открытым миром, который удачно сочетает в себе исследование, выживание и борьбу с паранормальными существами. Ощущение безнадеги здесь передано отлично. Hanwell - это не просто город, а живой кошмар, населенный мутировавшими и сверхъестественными тварями, которые рыщут в темноте. Графика, конечно, не самая современная, но мрачная атмосфера и запоминающийся дизайн монстров с лихвой это компенсируют. Звуковое сопровождение выше всяких похвал, постоянно держит в напряжении и заставляет вздрагивать от каждого шороха. Исследование мира поощряется, ведь в заброшенных зданиях можно найти полезные ресурсы и раскрыть кусочки сюжетной линии, в которой, возможно, и не захочется до конца разобраться. Боевая система проста, но эффективна, и каждый бой с монстром - это испытание на выживание. Однако, игра может показаться немного однообразной, если вы не любитель открытого мира и исследование. Задания часто сводятся к "пойди туда, принеси то", но атмосфера и непередаваемое чувство страха, которые дарит 'Welcome to Hanwell', делают ее достойной внимания поклонников жанра хоррор. Приготовьтесь к темным ночам, жутким открытиям и постоянному ощущению, что за вами кто-то наблюдает...
I don’t really play horror games, so Welcome to Hanwell had me spooked just walking through a door. It’s decently scary with its warning's and only about four different anomaly repeated types and a boss. But after a while, the whole thing becomes rinse and repeat: explore, get startled, grab stuff, repeat until you feel like you’re doing chores in a haunted neighborhood. And the story? I’m convinced it’s hiding in a corner somewhere because trying to follow it felt like reading a book with half the pages ripped out. Overall, yeah, it has spooky moments but I wouldn’t really recommend it unless you enjoy being confused and repeatedly startled. Especially if you go for 100%, because once you kill the boss the anomalies spawn like they’re having a party, and when you leave the final area… surprise, no weapon for protection.
Атмосферный инди-хоррор с элементами выживания. Плюсы: Захватывающая атмосфера — напряжённая и пугающая обстановка; Уникальная стилистика — проработанная пиксель-арт графика; Интуитивное управление — базовые механики легко освоить. Минусы: Короткая продолжительность — игра быстро заканчивается; Однотипные локации — мало разнообразия в окружении; Баги с производительностью — возможны проблемы с FPS. Итог: Welcome to Hanwell — для любителей инди-хорроров. Привлекает уникальной атмосферой и пиксель-арт стилем, но может разочаровать короткой продолжительностью и техническими недочётами.
Okay, so I played Beyond Hanwell before this not realising its a sequel to this. I expected it to be worse, and knowing its the same team that did the god awful Grey Skies, I knew to expect badness... And oh boy is this bad. Story wise, like Beyond It has bones, but no meat; I'm still questioning the lore and story; like whats the deal with the monsters, why are we even killing this doctor, whats it get us? And [spoiler] why is this doctor cloning us?[/spoiler] - None of this got answered. Only who C3 was in Beyond Hanwell. Beyond that, god it sucked. Combat: Hate it. You're slow. In moment, in combat, everything. You swing, and the monsters have already hit you probably twice in a row before you've hit once. Get outnumbered and it's pretty much game over. and that B[strike]w[/strike]itch can seriously do one. It just teleports; and when its in range to hit, so are you. So you just get hit and sent flying back. All the while, this monster is teleporting around. (Not massively, but it still does) - I hated it. Flashlight - It dies too fast. Sure there's batteries to recharge it instantly but THE ENTIRE GAME IS DARK. You need this damn thing on all the time. You've no idea how much time I've spent just stood waiting for it to recharge on its own before I can progress. Objectives - They just don't appear. Add that to the oversized map and your slow movement, I spent probably 3 hours walking across the map to progress the story. Only to wonder "where am I going next?" Sure, the map has different POIs you can go in and explore for collectables, but god it was so slow and boring to do. Honestly, I felt this is a meh game; it really needed QOL improvements; faster movement, smaller map, better combat (I'd settle with either ranged weapons like Beyond Hanwell or just faster attacks for the player) and god they need to flush out the lore... I'm really curious about what the lore IS but it, like Beyond Hanwell doesn't provide it. Which sticks this into the Nope, don't play it.
It's cool for free, but looks un finished. I really would like to try the other game they made looks more complete in story and gameplay.
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