
True stories told by real people. Welcome to Elk transforms the weird, wonderful, dark and desperate tales of the road less-traveled into an inventive, biographical adventure. This is an island like no other where drama, trauma, love and laughter hide around every corner.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.57/day in the week after.
About
True stories told by real people.

Frigg has a lot to learn in the small town of Elk after life in the big city! An apprenticeship as a carpenter, a group of new, complicated friends, and a town predisposed to all kinds of difficult relationships. But they're going to find their way just like all the other off-beat immigrants to the island of Elk. It's how life is across the water.
And just as they have fun exploring all the little nooks and crannies of an old, storied island and its old, storied people, Frigg will face some tough decisions, some heartwrenching situations and a the kind of heartbreak that sits with you forever. Whether it's playing cards for candy, getting their feet wet at the beach or just sitting down to listen to a story well-told, Elk will be an adventure that Frigg will cherish for the rest of their days.
The stories in Welcome to Elk are told by the people who we know and/or were there when the events took place. All are told from memory. The way they are used both on our webpage and in the game is true to the core story but everything like names, locations and other details are changed, renamed and often re-framed to protect the real people behind them, therefore, we call them tall tales. The stories are not one-to-one like you would experience in true crime for example. They are rewritten and combined to one linear narrative. Characters may play a role in one story where they were not a part of it originally and only us who designed it will ever know – or come close to the real truth of the stories.
Welcome to Elk might look like a “fun” game but it’s about telling stories – some are filled with humour, others are dark, but they go hand in hand.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 330reviews | 94% | — | $57.1K |
| $5.99−60% | 44ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into this expecting some light-hearted little story game - I was wrong. It looks colorful and cozy but is actually quite morbid and dark, but a VERY entertaining story that hooked me quite a bit. I recommend it for exactly that, but not if you are looking for something chill with a silly story.
You are Frigg, a young punkish woman who now lives on the Island Elk. An Island with lots of Stuff to discover. Interesting characters with one unique secret. Uncover their stories. From funny to really dark ones and play lots of little mini games. Very unique and yet pretty charming. It´s fun. Some people might ask: How woke could it be? Actually not very much. There´s a lesbian couple of older women. So don´t worry about it. Just enjoy the game for what it wants to be. A few stories that really happened somehow and want to be told. In my personal opinion it´s a game that´s worth paying fullprice but if you see it on a sale you definetely shouldn´t even haste to pack it in your Steam basket. 12 Bucks is a good price for three to four hours of game, a good dozen stories and a recipe of one of the best hot dogs of all time. (Seriously. I´m on a diet right now but i know what i will cook my next cheat day,)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Danish, Portuguese - Brazil, Korean
| $5.25−65% |
| 8ratings |
| 52% |
| — |
| not modelled |
| $14.99 | — | 85%* | — | not modelled |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel like this is a wildly under-appreciated narrative game. The animation is endearing and the art style is incredibly effective at portraying the rather bleak world you find yourself in. The story telling is in equal parts heart warming and heart wrenching, dealing with difficult things but always able to find some joy and light-hardheartedness around it. The content warning provided by the developers is accurate and needed, but if you can find a way to sit with the uncomfortableness of it, you will be rewarded. I strongly recommend this game to anyone with a love of a strong story drive game play.
Ce n'est pas un gros pouce rouge, mais non, au final je peux pas recommander le jeu. Il n'y a pas vraiment de gameplay. On se déplace d'un point A à un point B pour faire avancer l'histoire. Le problème vient de l'histoire. Leeroy fait un bon "vilain" et l'histoire qui tourne autour de lui est pas mal. Cependant, c'est juste une petite partie du jeu. Le reste consiste surtout en anecdotes pas vraiment passionnantes. Les anecdotes m'ont juste données l'impression d'être des rumeurs de bars. Des histoires de poivrots à qui il arrive des bourdes du à leur ébriété. Mouerf, 5 heures sur des anecdotes de picoles qui ont mal tournées, pas vraiment mon truc. C'est pas mauvais, juste pas intéressant. Donc un petit pouce rouge mais un pouce rouge quand même. Bon courage aux développeurs. Ils ont en eux de quoi faire des trucs intéressants mais, pour moi, pas ce coup-ci :/
北欧小岛,让人能够看过踩过下了又融的雪,经历浸泡在啤酒里的人们的许多故事。突然的死亡和既定的死亡,未知的死亡和已知的死亡,可能只有死亡是人生命中最难以习惯和脱敏的课题,游戏有沉重的部分,也有温情着戏谑的部分,我看哭了大概四次吧,都是不知不觉眼泪流出来了,音乐做得真的很棒,能不知不觉又明明白白地牵引情绪。叙事真的太优秀了,题材是日常的,碎片的,但又十分有厚度,时而冰凉,时而温热,而且唉每个故事都会用文本明明白白地告诉你它的现实来源,甚至有4段真人视频clip插入,每一段都很有质感,啊真的很有风味,做得好棒,是静静的,不喧嚣,但能听到说话的声音,大概这种感觉。看完结尾像偶遇了一部体己的电影。
The only good thing in this game is the art style, there’s too much walking and talking. SO MUCH TALKING ABOUT NOTHING THAT AFFECTS YOU IN ANY WAY!!! yap yap yap I would rather it was an animation movie on YouTube or something. Oh and my character was fondled by a creep even tho I was not made aware it was that kind of game I thought by the art style is was a happy game
I went into this totally blind, and I was so very unprepared. 10/10.
Welcome to Elk is an unconventional narrative adventure that treats personal stories as its most important form of exploration. Developed by Triple Topping and published by Akupara Games, it takes place on the fictional island of Elk, where an initially cheerful atmosphere gradually gives way to stories involving loss, friendship, questionable decisions, trauma, and the stranger corners of human experience. Instead of relying on combat or complicated puzzles, the game builds its identity around meeting people, listening to their experiences, and discovering how humor and tragedy can exist surprisingly close together. The story follows Frigg, a young carpenter who leaves city life behind to undertake an apprenticeship in Elk. Arriving as an outsider gives Frigg a natural reason to become acquainted with the island and its unusual residents. What initially feels like a modest change of scenery soon becomes a journey through the histories of the people living there. Conversations that begin casually can develop into unexpectedly serious accounts, while seemingly eccentric characters often reveal emotional depth once their pasts become clearer. This gradual familiarity makes Elk feel less like a conventional adventure-game location and more like a small community whose personality emerges through accumulated memories. Its most distinctive element is the way it draws inspiration from real stories. The game transforms experiences connected to actual people into fictionalized tales, changing details and combining elements where necessary. This approach allows the narrative to preserve the emotional character of the original accounts without presenting itself as a literal documentary. It also explains why some stories possess a peculiar mixture of specificity and unpredictability. They can feel too strange to have been invented conventionally, yet their presentation remains imaginative enough to belong naturally within Elk's fictional world. The emotional contrast is particularly effective. The colorful artwork and exaggerated characters create an inviting first impression, but the subject matter can become extremely dark. Death, violence, alcohol abuse, sexual assault, prostitution, offensive language, and other mature themes appear within the broader collection of stories. The game does not maintain a permanently grim atmosphere, however. Humor frequently appears alongside sadness, and ridiculous situations can follow disturbing revelations. That shifting tone is intentional and reflects the messy way people often remember difficult periods of their lives, where amusing memories can coexist with painful ones. Gameplay remains deliberately straightforward. Most progression involves walking around the island, interacting with residents, following conversations, and participating in small activities associated with particular stories. Various minigames interrupt the traditional adventure structure and give individual scenes their own interactive identity. These sequences can be amusing, strange, or symbolic, and their value comes more from supporting the narrative than from providing mechanical challenge. The variety helps maintain momentum without distracting from the characters who remain at the center of the experience. This simplicity is also the game's biggest potential weakness. Players expecting complex puzzles, meaningful character builds, combat, large environments, or extensive freedom may find the experience restrictive. Welcome to Elk is primarily interested in telling its stories rather than testing the player's abilities. Interaction often serves the pacing and emotional presentation instead of creating difficult obstacles. The relatively linear structure similarly means that replay value is more dependent on wanting to revisit the characters than on discovering dramatically different routes or outcomes. The hand-drawn visual style is an excellent match for the unusual tone. Characters are expressive and intentionally exaggerated, while environments possess a playful storybook quality. The contrast between this charming presentation and the mature narrative creates some of the game's strongest moments. Dark subjects can arrive without the visual language normally associated with bleak dramas, making certain revelations more surprising. The small scale of Elk also works in the game's favor because familiar locations and recurring residents gradually create a believable sense of community. Another strength is the attention given to storytelling itself. Welcome to Elk is not simply interested in what happened but also in how experiences are remembered, retold, altered, and passed between people. Some moments emphasize the individuals behind the stories, reminding the player that personal memories are rarely neat or objective. This creates an unusual relationship between player, character, storyteller, and real-world inspiration. The result can occasionally feel closer to interactive oral history than a traditional fictional adventure, although the game never abandons its playful presentation. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Welcome to Elk ultimately succeeds by doing something relatively rare: making listening to other people's experiences the heart of an interactive adventure. Its limited mechanical depth will prevent it from appealing equally to every player, and anyone searching for demanding gameplay may come away unsatisfied. For players who value memorable characters, experimental storytelling, dark humor, emotional honesty, and unusual indie experiences, however, it offers something genuinely distinctive. The contrast between charming visuals and difficult subject matter gives the journey a personality that is hard to confuse with anything else. The game is at its best when it allows a seemingly ordinary conversation to evolve into something funny, uncomfortable, tragic, or unexpectedly touching. Its stories are imperfect and messy in the same way human memories often are, and that quality becomes its defining strength. Despite simple mechanics and limited replay incentives, the combination of personal storytelling, imaginative presentation, and emotional unpredictability makes this a worthwhile narrative experience for players comfortable with its mature themes. Rating: 8/10
For some reason i cant enjoy this game, feels like a lot of story for so little gameplay, cant recommend unfortunately. 4/10
Jueguito que araña el corazón. La manera en la que cuenta sus historias a través de minijuegos y cartitas es creativa y demoledora. Muy recomendado!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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