
Welcome to Elderfield, a cozy horror RPG with hand-drawn art and dark lofi music. Manage your farm, befriend or romance the locals, investigate mysteries, decorate your home, fight terrifying creatures, fish, cook, seek the Old Gods, die in your sleep, and more... There's lots to do in Elderfield!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best BR #67, worst DE #98 · 12 markets collected
US · last 30 days
About
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, the eldritch beings watch over you and the local news reports seem stranger by the day.

Everything in Elderfield is unsettling, from the haunting, horror manga-inspired, hand-drawn visuals to the dark, lofi soundscapes composed by Dated. Despite the strange creatures lurking just outside your home, those who wander into Elderfield rarely find a reason… or option, to leave.

Customize your home and character, unravel daily mysteries, befriend the odd townsfolk (or even marry one!), go fishing, spend your afternoons mining and forage through the surrounding wilds… There's lots to do in Elderfield!

Cultivate your land, harvest your crops, and stop the growth of unruly tentacles. Manage a variety of strange, otherworldly livestock, grow useful crops like corn, pumpkins, teeth or eyeballs and hope that beings from the woods don’t wander onto your farm.

Choose your difficulty, how much suffering can you endure? For players seeking a peaceful life of harvest and discovery, cozy difficulty offers a more laid-back experience. For those who crave a challenge, the Old Gods are waiting.
Elderfield features a deep, turn-based combat system where you must utilize gathered resources, strategic buffs and diverse equipment to survive encounters with ancient, Lovecraftian horrors.
Die, learn, farm, and forage… Then die again.
Full RPG life sim with relationships, customization, fishing and more
Hand drawn horror manga inspired artwork
Dark lofi soundtrack by Dated
Build your farm, manage animals, mine and forage to build resources
Play on cozy mode or test your skills and resource building with in depth turn based combat
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 419 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前中期的游戏体验不错,探索未知地图和每日的随机事件,让人非常乐意玩下去。 可到了后期的墓穴地图,体验开始断崖式下降。先不谈陷阱和怪物强度的问题,这大锤子清残骸,小锤子破石门的设计,感觉是在故意拖慢节奏,强迫玩家种地挖矿赚钱。到了商场地下更是如出一辙,逼着买钉子和木板。 种地,挖矿,提升角色,这些都没问题。问题是到了后期,地图基本探索完,任务基本做完,这种情况下重复的种地挖矿显得十分折磨。线不够,煤不够,各种稀有资源短缺,让人玩的十分烦躁。 不想干这些,想尽快通关就得爬石塔,可这石塔的怪物真不是闹着玩的。翻来覆去,还是得赚钱收集材料提升自己。 总结,这是一部前中期非常惊艳的作品,诡异和随机事件的设计非常不错。但到了后期,它带给我的只有无聊的日常,以及高数值怪物的折磨。
当成刷子游戏来说是可以的,但是冲者种田来的快跑手感一坨,就连为了美观清理农田杂物都有疯狗来恶心你。不战斗就不能好好的种田。 如果不能秒人就吃大战损,在19级cos宿傩以洗澡回状态就会失去力量的情况下打完了古老森林两逆天灵目和蘑菇v2,就初级端倪。 数值和机制根本胡乱设计的吗。前面多给一回合行动还以为是王道刷怪成长什么叫这就是你最后的机制成长了。后面就开始堆数值敏捷要高于对面也不够因为这狗屎算法根本就是先后,先出完招结果留一丝就等死,后出招就是更死因为后面路边一个小怪基本都是3动起步还会堆怪,作者为了防止我这种叠buff然后猛冲的贴心的在路上放了狗屎任务对就是那个生机之骨,要打小怪不一定出,但是不出就不能推进度对标的是商城给皮革下2层矿,变的又臭又繁琐。 奖励跟没有一样之前随便做的任务和这个奖励一模一样就给个100块钱的垃圾,而且奖励机制十分逆天骰骰子可以说是分为6和其他点数方差极大。墓穴拼死拼活的道具小锤子可以打小怪出,小怪也可能出2白骨也就是两怪物肉。 建筑价格更是不合理就那个狗屎风车本来想着早买早享受和这个游戏一样结果根本就是陷阱吗时间是3倍而且最大只能磨9个这种要卖我2000?用这钱买煤省下来的时间要能回本大概是92天但现在体验到48天就已经到折磨开始的中期了吧,大概摸神像roll你对应的武器的加伤才能做到无损收益最大化 武器更是狗屎,最爽的体验变化是刚开始打死看某个实力远超自己的怪掉了一个诅咒之刃让我攻击翻倍从23到46见怪就一到秒(配合以一个诅咒作为束缚获得双倍伤害?),后面就是以不洗澡回血作为束缚19级获得79魔攻,见面秒杀2图的怪,听说后面还强制消祝福也就是进本前要搞药剂?或者神人炼体慢慢加1吗?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 419 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Warning[/h1] Game is not cozy at all, the more you play, the more it demands and you just can't keep up. There is no automation, no quality of life, no balance. Look, every station in the game that works with resources can only take 1 at a time, no queues, no putting many products at once - only 1. You need hundreds of those stations, but crafting them all will take way over 100 hours of real time, cus resources are limited and respawn once per week. [h1]Daily routine[/h1] My daily activity goes like this: wake up, run to the farm that is far from house, water 32 plants 1 by 1, restock water from nearby lake, water another 32, restock, water flowers and trees. Go to barn animals, restock their feed for each of 3 barns separately, click on each animal to give love, click on each to get resource or get from ground. Go back to house, put each egg 1 by 1 into food machine, each veggie into cask or jam maker / whatever. It all takes 3-10 days to make single final produce. Cooking requires 10-30 products for single item. You eat it in battle to heal once. I feel like an idiot to be honest doing all that for such dumb result. [h1]Economy[/h1] Amount of cash you get from fishing, cooking, farming and ranching can't even pay for the ingredients and buildings required to make it. Most of time it is better to just buy food from shops to save on cash and sell ingredients directly. By the time you able to craft something (amor sets) you no longer need it. Inventory is very limited and there is no way to expand it a lot. Farming and ranching are clashing, since you want rain to water crops and save you hands, but it will force farm animals to give no produce. Just why? Who balanced this game, who tested it? I do know demo was out for a while so the answer is, sadly - dev gives no sh*t about any feedback. And it can be easely seen on forums, where he consistently states " everything by design, i won't change it", "it works as intended". People making numerous topics about all problems game has but nothing gets resolved, there was not a single patch since release. [h1]Quality of life[/h1] The map is horrendous, it does not shows anything: no landmarks, no npc, no important places or quests. NPC never tells you what they like and there is no info anywhere in the game about gifting or what it gives. There is no indication which area you supposed to visit at certain stage of game. There are many softlocks player can do to themself, for example, destroying shrines on your farm will spawn unkillable bosses, doing some quests wrong way will cut off huge quest chains and you will not even know about it. Not going to specific areas early can softlock you for whole seasons. Inventory management is horrible: it is hard to move things, hard to scroll through hundreds of items, craft stations don't take items from chests (dev knows it and refuses to change). Changed key-bindings resets after you start game again. There are permanent negative bonuses you can get from random RNG, unless you do very specific build. Monsters overwhelm you with brute force cus have more 'moves' than you and you have to waste a move to cast spell or eat food, which leads to you never casting spells or eating food during combat. And as i already said, making food is too hard, so you rely on random food rewards from elites and bosses. The only way to deal with this is to overlevel by slowly grinding same areas and hoping for RNG dice to give you 6. [h1]Battles[/h1] Actually the best part of game, cus you can equip many items and make builds, considering resistances, dmg types, hp management, defense, gem incrusting etc. But throwing dice and traversing areas takes way too long, you constantly forced to wait for animation and make extra clicks for no reason. Using shower removes both positive and negative buffs at same time, while respawning monsters - quite annoying since getting positive buffs is RNG-dependent, while negative will be showered on you from all sides. The most horrible thing is that gathering from ores or trees has high chance to deal high % dmg to you, forcing to go home and take shower, cus healing items are too sparce. So yeah, while battles are great thing, farming, cooking, fishing, ranching, inventory management and economy are completely broken and need heavy changes. This is not "by design" this is just bad development direction and lack of common understanding of how core features should combine into coherent system. [h1]Verdict[/h1] In such horrible state i cannot recommend this game, until developers starts doing major changes and listening to community. Game desperately needs automation and quality of life, while either removing farming part entirely of fully reworking it.
Ein sehr süßes Game mit ganz vielen kleinen versteckten Dingen, manchmal fühlt es sich zäh an aber es ist in Ordnung nicht immer direkt auf jede Lösung zu kommen <3
开局去公园中间大铁锅学仪式:能量箭,前期开荒无太大压力,打完商场后勤办公室的小BOSS后有2SP,可以一回合行动2次,后期可能要堆叠属性和强化装备(种田,做蜜药和疯狂采矿)才能抗过一些3,4动的怪,还在慢慢探索中,wiki在游戏主界面就有,虽然不太全。还是可以一玩的。
Very enjoyable. Played the demo, really enjoying the additional content that the full release has to offer. Looking forward to seeing the game grow.
存档的时候有概率报错卡死是什么情况
Llevo apenas 4 horas con Welcome to Elderfield y ya me tiene completamente enganchado. Lo que más me gusta de los juegos es el apartado visual, y este lo clava: el estilo pixel art (con ese toque de horror manga dibujado a mano) es precioso, atmosférico y tiene una personalidad brutal, cada pantalla se siente especial y yo amo el pixel art y me engancho de una. Pero donde realmente brilla es en la historia, a pesar de llevar poco tiempo, la narrativa, el ambiente y esa mezcla de cozy con lo inquietante me están gustando mucho Es un juego que, en mi opinión, merece mucho la pena, si te gusta los pixel art con personalidad y las historias que enganchan desde el principio, no lo dudes en probarlo es muy recomendado.
i'm having SO much fun. it's like if junji ito made stardew valley. love it love it love it
魂类RPG玩家狂喜
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