
Commander, your strike team is to dive deep into the contaminated city of Sun Stone and get some answers before the mysterious deadly plague spreads . Good luck Commander!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PROTIP: always find an exit first before doing your looting spree.


If you ever wanted to feel like a military commander, now is your chance.
Roguelike elements: achievements with rewards on new games.
Management of resources
Event system with 4 polls for each day (night camp, morning event, strategic choices and tactical deployment)
Squad-based real-time tactics combat (with an optional active pause mode) / Real Time Strategy
Unit customization (Level up skills mechanics, Equipment upgrades)


A mysterious deadly plague has infected the city of Sun Stone, and all communications with the city administration have been cut off.
You are the appointed commander who must assemble a strike team and deploy them within the epicenter to find answers before the plague spreads beyond the city limits.

You will get to make strategic decisions that will impact the status, supplies, and sanity of your squad, and tactical decisions that will impact the survival chances of your strike team during combat engagement with the creatures.
The lives of your men are in your hands and the story will be shaped according to your choices.

The game is rather short but emphasizes the replayability factor making each playthrough as unique and fresh as possible by giving you different new games
bonus options, a bit of randomly generated content, achievements with rewards on the next game, multiple strategic choices with various outcomes, multiple paths, multiple endings and multiple ways to play.

Fair Warning: the game can become very hard if you get too greedy.

The game contains 5 chapters represented by the 5 stages of DEFCON:
DEFCON 5 - the initial stage of the outbreak, the first contact of the strike team with the quarantine city.
DEFCON 4 - things spice up, new types of infected appear, maps become bigger, and event pools refresh.
DEFCON 3 - here there will be all Bosses encounters. Think outside the box.
DEFCON 2 - all you learned so far and more, maps become bigger, all stakes are amplified, and difficulty is increased.
DEFCON 1 - all choices you made so far in the game since the beginning will now have a direct impact on the gameplay and on the ending cutscene.
Each difficulty setting has its unique layout in how many days each DEFCON has.

The game has a Lovecraftian - Military theme, mixing Real-time strategy gameplay with heavy Horror elements.

Good luck Commander!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Spanish - Spain*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以
Fixed resolution, thanks!
И очередная игра от моих любимых 16 bits night! Но на этот раз тут все не так однозначно.Если в кратце Они сделали шаг назад потов вперед 2 и споткнулись.Так сказать вернулись в первый chromosome evil. Но хотели его прокачать по максимуму.Честно я думал как и другой что игра будет типа Горький 17. Но оказалось совсем другим.Мы командир что логично.И мы имеем свой отряд который должен и спасти всех и найти данные о вирусе.Есть меньше месяца на это.Потом город взорвут.Геймплей такой же фарм во время миссии и тяжелые решения.Но в отличие от chromosome evil... медик и инжинер.....больше не умеют стрелять....прям совсем.Тоесть это по сути жуки собиратели.Зачем? честно не знаю.В chromosome evil если не было солдат то медик и инжинер могли за себя постоять.Тут нет.Чисто солдаты.И у вас может случиться такая беда что их грохнули. И как быть? Можно нанять и в лагере,но нужно 200 еды.А если нету? Все? Это конечно странное решение.Игра все еще работает.Она приносит удовольствие.Но Они сделали шаг назад потов вперед 2 и споткнулись. Не покидает.Так что тут SO SO. Но все равно посоветую игру.Потому что удовольсвие я получил
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has a certain charm in terms of how quickly missions are completed. 1) But at times, it's still a bit questionable whether your melee is weak. 2) The shotgun has become more like a pistol. 3) And the turret still uses too much ammo, reflecting its uselessness, just like in the first game. 4) Control has become more pleasant 5) There were certain details in the missions that I liked better. 6) I like parts of the second game, but the pacing is probably way too slow. For example, "Reconnaissance on Tower Hill" is just awful. Mule, what nonsense, why, why... then let's also call soldiers from off-map. So, you give one resource gathering restriction, let's add another, then we have "base, call soldiers from off-map from the base, and so on." 7) You've lost your shotgun feeling from the first game. The Engineer would never agree to walk around without at least a pistol in a world like this. The Medic, too. Therefore, the assessment is very ambiguous. 50/50 I mostly feel like you've gone back to Flash Eaters and basically taken three steps back... But it's like you've made a "remaster of an old game without the bugs," or something like that.
全編英語なので読解力0.1ぐらいの私にはストーリーはよくわかりませんが、なにか邪悪な存在が蔓延る街を部隊を率いて27日間ぐらい戦い抜くゲーム。 ミッションの合間にどんな行動を行うかその都度決定し、訪れるランダムイベントにどのように対処するか選び、掲示されるこれまたある程度ランダムな2つの行き先を所持リソースの具合を確かめつつ選んでミッションをこなしていくRTSです。 キャラクターの成長要素、イベントの発生、次回ミッションの行先などランダム要素が豊富に含まれているのでローグライクの側面も持っています。 弾薬、食糧、薬品、装備強化用のコンポーネントなど物資は全て現地調達。マップに長居するほど1度のウェーブで来襲するゾンビは増えていく(最終的には騒音で大量のゾンビが来襲してきもする)ので、指示されたミッションをどこまでこなしつつどこまでリソース確保に時間を注ぐかといった部分に頭をひねることになります。 イベントの内容(選択肢と結果)、ミッションで訪れるマップとミッション、及びギミックは固定なので、何度も未知と遭遇し失敗を繰り返しながら、その経験を元に次プレイを行う……といったゲームになるでしょう。 ポーズ機能も搭載されているので、RTSが苦手な方でも安心。 とにかく迷ったらポーズして次の指示を落ち着いて出していけば、楽しめるはずです。 最初に書いたように全編英語で日本語対応はしていませんが、ゲーム部分だけを見るなら読み解くべき単語はとても少ないです。この手のゲームがお好きであれば是非どうぞ。
Here's a Totally Objective Review of the Game - https://youtu.be/bvS6C3mBI2E Rating: 10/10
Avec un bon goût de reviens-y, le jeu mettra vos nerfs à l'épreuve ! Il est très intéressant et prenant, chaque partie est unique bien qu'on aimerait plus de variété dans les lieux à visiter lors des phases tactiques et dans les évènements aussi. On veut tout de même retenter et aller plus loin que la partie précédente et franchement il faut le vivre avec du recul sinon on pète un câble XD
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Players by region
Where this game's players are, estimated from review languages.
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