
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好的一个游戏,故事不算太优秀但重要的是构筑了一个引人入胜的诡野西部世界,玩家能看着自己不同的选择影响着整个舞台的运作这点很好。就是武器系统(传奇武器独立于其他等级武器,词条选择也有限很难刷到合心意的武器)跟商店刷新系统(不买干净就不会刷新)还有待改善
Ok
cool take on immersive sim, similar, but better to Seven the days long gone, only melee combat feels inferior; the story is intriguing and captivating, but as always the freedom to approach the systems is the true jewel of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | — | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Если у вас нет дополнительной жизни, чтобы полностью пройти Baldur's Gate 3 или Divinity Original Sin, Weird West - это самое то
Rough recommend this game on a decent sale, it is a neat game but isn't worth spending a large time playing unless you're that interested. Personally, I did not finish the full-game or 100% but enjoyed my experience. Love wild west settings and appreciated the game for the time put in before moving on. This is a long-play game taking dedication and patience, so there are some 5 acts to the game and side-quests in each act, with different choices available. Stuff like ghosts, cults, ghouls and cryptids, and consipiracy; all the while the larger setting is the wild west. In each act, you'll play with different builds and abilities as the story progresses introducing you to new characters. The game's story lacks some impact in its presentation and could be immediately improved with voiced dialogue in some scenes as well as more involved gameplay story-telling and direction. While each act is separated from each other, they each play a larger part in the story. Between acts, the overall gameplay and exploration largely stays the same. You'll explore an open-world map with points of interest, fighting enemies with whatever weapons you have, or stealthing around. The gameplay is reminiscent of top-down RPG adventures with various weapons, abilities for weapons and actions, and followers with inventories and consumables. It is easy to get stacked with money and gear as well as skip ahead in story if you find key items and information. Faintly with some hope; the story impact is a little lost, but gameplay is simple, leaving room for improvement. There is a solid foundation to the game that could be further fleshed out with modding and further development. It's worth the right price, and leaves me wanting something a little further refined or possibly old skool.
buenazo
I kind of have “love or hate” relationship with this game. Some features of the game I absolutely loved and some are quite frustrating and difficult to skip. + Lore - game world is beautifully crafted, with “interesting” characters. Not all, but overall it has an intriguing story + I’d definitely recommend to try to play each character with different weapon type and in this case you can truly enjoy the game. Try to approach the game with specific weapon in mind and build your strategy because of it. You’ll have much more fun this way - crafting - system that doesn’t work well for me personally. You can buy almost everything in shops and it doesn’t really feel rewarding to search for components to make some decent stuff - re-use of the assets. After some time the locations will appear to you veeeery similar, almost identical and it destroyed the vibe of the unique West. - technical issues. I had troubles with sounds on Steam Deck, sometimes game crashed, not critical, but not well polished as well. 6.5-7.0 for me
A tough, but unique and addicting game. Great action, risk vs reward, story, and player freedom. Had a blast converting the main characters to werewolves and tearing up the countryside.
【26.2h一周目通关/37个成就/阿肯prey本体全成就玩家/22块2入手】我认为这游戏还是有不足的,游玩过程我几次感受到“半成品”和“依然有BUG”的体会,尤其还是游戏发布三年后,所以已经可以盖棺定论、定调调了:游戏非常挑人,特长特别长,短板特别短。游戏自由度很高,甚至剧情有些“类沙盒”,关键角色能杀掉走其他路线,文本量和工程量绝对小不了,然后依旧是阿肯游戏的特点:一题多解,一个难题可以多解这点还是很优秀的。剧情第一章玩起来不差,但就是她儿子为何被杀我依旧不得而知(没提前刷一遍剧情,我这是刚一周目过完),不知道交代在哪了。然后后四章我过的是比较急的,已经没有什么耐心了,剧情长看,地图文本和物件文本都不细看了,并且因为第二章猪人时除了左轮手枪其他武器都是五星传奇(深夜撬锁偷)已经到顶了,武器捡不捡无所谓了已经,分解也才两发子弹,偷一回武器店就是每一类子弹50发根本不用愁,甚至子弹不占格子。说到这背包系统要减分,没有一键整理并且不能扩大背包,以及跟班的背包链接马匹背包等游戏性设计(破坏沉浸感,但游戏第三人称视角就注定不是prey的同类作品了,但结合剧情结尾的神来之笔我认为这个设计第三人称是有道理的,“过客”嘛,没毛病。)然后游戏细的地方很细,但总有些地方让人难绷...细说又唠叨一大串就不讲了。。。游戏剧情质量上是过关的,但后期游玩玩法很同质,没啥新的了,游戏还是【西部风轻魔法剧情】为主,加之【剧情分支的高自由度体现】,奔着这两点的玩家可以入,不对胃口的话就不建议了。战斗方面还是俯视角第三人称近战+远程那一套,加之有些卡视角与镜头不能拉太高和太远,我个人是有些不满的。说回来,战斗技能加点和通用加点都很“鸡肋”,没什么用,也就黄金卡牌的“队伍最高血量增加”“自身血量增加”“绷带回血量提升”这三要点,其他没什么必要点。然后好像是没有“新游戏+”,不能继承一周目的数据就很烦人,就做到二周目技能全开。然后换章节时不能调“队长”,我第一章100的声望,第二章归零(后面几章也是),一下子就没那么看重声望了,只要不负不被通缉爱咋咋地。游戏玩起来始终给我一种“别扭”和“扭捏”的感觉,但讲真剧情是真不错...但总体讲游戏还是有些“游戏类型的先天缺陷”“游戏实验品”“半成品”的意味在,我对这游戏的评价还是因为剧情文本和自由度所以给高了些,不然就真路边一条了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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