
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 79% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]For a ''Definitive Edition'' this still feels under-cooked[/h3] [b]Rating ★★☆☆☆[/b] The world is essentially a patchwork of small maps you can traverse in 30 seconds or so, all stitched together with load screens. Most of the maps, especially the towns, feel empty and lack any feeling of being lived in. NPCs are roaming around, but they are few and far between. The combat is acceptable, but I struggle to find anything to praise about it. There are some nice ideas, like destructible environments that can be used to kill people, but just like the towns, this too feels half-finished and not fully fleshed out. https://steamcommunity.com/sharedfiles/filedetails/?id=3492118773 The story is decent, and I liked the art style and ambience, yet I feel it's let down by the lack of voice acting for the story scenes. ⠀
[h3]Плюсы[/h3] Игра приятная, увлекательная и однозначно стоит того, чтобы её пройти. Иммерсивность всё же присутствует: можно взорвать дверь, залезть в камин, поджечь траву — такие мелочи радуют. [h3]Минусы[/h3] Игра пытается казаться больше, чем она есть на самом деле. 1. Постоянно твердит: "Я очень иммерсивная! Давай вырежи город, укради, сделай по-другому!". Но мотивации так поступать нет. Мир от этого никак не меняется: город просто опустеет, сюжетный персонаж умрёт (а диалоги для кого писали?). 2. В игре огромное количество предметов, которые выглядят как "я полезен", а на деле — мусор. Кузнечные щипцы, эктоплазма, пепел мертвеца, какой-то мифический цветок, украшение чудовища... 95% найденного кажется нужным для крафта или каких-то действий, но в итоге не используется нигде. Из реально полезного — только руда, шкуры (сомнительно) и верёвка (иногда). 3. Мир вроде как живой: новости появляются, что-то происходит... но этого не ощущается. Бандиты и свинолюды не нападают на города, события сами по себе не развиваются. Если ничего не делать — ничего не изменится. Порой складывается ощущение, что я не докупил DLC или пропустил целую гору контента. Слышал, в игре есть [spoiler]эпидемия зомби[/spoiler], но кроме одного момента я подобного так и не встретил. В итоге: чем больше я играл, тем сильнее разочаровывался. Но если не ждать от игры того, чем она пытается казаться, — она отличная.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | #163 | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: Style, Story, Atmosphere Cons: Random Encounter Maps always the same Upgrade System feels like a meaningless grind No Option to Sort the Inventory (very annoying) Aiming feels bugged a lot of times Different Bugs, Glitches and Game Crashes I would have loved to rate this game positive, because i love the idea, setting and the immersive story. this game could have been so much better if certain things would have been fixed or overworked. i really hope to see a sequel, without the mentioned issues
Okay - time to write this one. I wanted to give this game enough play time before I tried to review, and eventually it felt like a chore. So I stopped. It simply isn't for me. I love alternative wild west settings, adding a wendigo or a meeting at the crossroads to a bit of open-range gothic scratches a specific itch that I have in my brain. I love re-imagining the brutal real history of the American west to be supernaturally dark - a symbolic manifestation of a real-world, historical dystopia. Weird West NAILS this. That's about where my interest plateaus. The real-time stealth/combat system from an isometric point of view is really difficult, and easy to forget how to do well. Skill progression is punishingly slow, and for the most part it feels like we are arbitrarily hobbled in the beginning of the game and just gradually inching our way up to normality. At no point did I ever feel powerful or competent; the great hopes I held for eventually earning a certain special equipment or a specific ability would immediately collapse upon realizing that the benefits of these things were painfully marginal. There's also a problem with the way your decisions impact the story - you're basically either going to be the white-hat or the black-hat and there's very little opportunity for nuance. This is on-brand for the sort of comic-book pulpiness of the setting and narrative, but I almost would prefer to just choose at the beginning of the game to be good or bad and not to have the illusion of making these sort of moral choices be a component at all. Ultimately, I would only recommend this game for people who like real-time isometric action. That's what the game is mostly, and not so much role-playing.
Игра интересная Сюжет достойный Возможность пройти 5 разных сюжетных линий со своими отличиями в прохождении Много разных прикольных моментов,да и вообще будет не скучно Странно почему саммая редкая атчивка "Стать Виндиго" Ведь по факту самая сложная атчивка это "Охотник за привидениями" ведь это чистый рандом Дам совет-а вы залайкайте! Самый легкий способ получить атчивку,это в сюжете за Онейру взять квест "Странность" и после того как вы его отдадите детям,вернуться обратно в город и на кладбище будет призрак с квестом!
GPU temperature goes through the roof (70-80°C) within minutes after launching the game. It only happens with Weird West. Several players have reported this issue. My RTX3070 barely reaches such temps in huge games like RDR2 after 3 hours straight. Review remains negative until there is a fix for this piss-poor optimisation.
Игра ощущается как нагромождение каких-то механик, которые по отдельности звучат интересно, а вместе создают ощущение какого-то сырого продукта. Ощущение «вау» от возможности залезть в любой магазин и украсть весь ассортимент (и продать этому же продавцу) исчезает после третьего раза, оставляя немой вопрос: «А зачем тогда в игре деньги?» Какого-то адекватного взаимодействия стихий нет. Ну, может быть, где-то как-то в пылу сражения горящий болванчик забежит в лужу кислоты и сделаем бум, но такие вещи совершенно не прогнозируемы, и обычно всё скатывается к перестрелке лоб в лоб. Боевка унылая. Есть оружие ближнего боя, пистолеты, дробовики, винтовки и луки. К 10-му часу всё сошло к тому, что пистолет я использовал на мокрых врагах из-за перка, позволяющего вешать статус электричесва, во всех остальных случаях использовал винтовку - есть перк на бесшумный выстрел, есть перк, усиливающий выстрел, а большего здесь и не надо. Сюжет плоский, квесты соответствующие. Приди — убей.
feels like a fun game but it hurts my eyes to play and the controls are very awkward
It's so hard to give this game a positive review, it really deserves a, kinda positive review. There's a lot of things done so well in this game, but a lot of questionable design choices as well. The game loop between characters is the same, just with different powers for each character. The story's between characters are entertaining. The game looks good, it feels good to play and the special effects are good as well. Watching a whole field burn down and fire spreading was super cool, somehow I didn't see that happen until 20 hours in the game though. The biggest problems that caused me to stop playing the game is actually the end game, and I didn't find myself completing the campaign. When I meta built my gear, so did the AI as it scaled, to the point where gun fighting just became a tedious chore. Saving up dollars to buy that legendary rifle or shotgun was basically a useless strategy. The easiest method is just to sneak up and somehow instantly knock out an enemy that has 60 armor and 250 hp, with the palm of your hand, but in combat they eat 10-15 rounds from a legendary shotgun (lol)! Let's put it this way, they designed the bow as a silent weapon able to takedown an enemy in stealthy fashion, however, in the end game the bow doesn't do enough damage to one shot any enemies. Legendary Bow, Gold Bow, all useless items. I get that the game needed some kind of scaling to keep the gunfights from being all one taps, but the scaling is really bad. Everything just became a chore. Traveling takes way too long as well! Inventory space is annoying to manage and the UI is different when you open your inventory/journal as opposed to opening your inventory by interacting with your companions. There is no auto-sort function in the companion UI, as far as I could tell, which is what you end up using the most. Everything is mixed up all the times. The companion AI is bad, they are basically worthless and maybe sometimes draw a little aggro. Even when you get a companion that has powers, they are still basically worthless. At the end game, you spend all your time moving gear from one character to the next, just to feel even less powerful, on each playthrough. Typically, a good gameplay loop has you feeling like your in game efforts are making you more powerful in the end, this game does the exact opposite. The only skill power that mattered in the end was having the slow motion jump fire rate maxed out. Everything else is basically worthless. Each character and their powers essentially becomes useless, as does that legendary shotgun. Again, the game just becomes a chore where efforts are in vain, the balance just feels off and that makes the game less rewarding to the point of boredom. I had fun for 20 hours, didn't complete the game. I hope this review was helpful.
A surprisingly deep homage to Fallout 2’s wild random encounters, wrapped in the kind of player freedom only classic Fallout and Dishonored (same devs!) used to capture. Beneath the “Weird” lies a world of oddly endearing characters, hidden emotional weight and a story that has unexpected... depth. Flawed, yes - the West is weird. The controls can feel clunky, like a mule on cobblestones. And yet, I’ll never forget the day my savage Pigman learned to fix clocks… or the gunslinger who chose a grave over a gun. Strange as they are, its characters leave a mark, and their stories hit harder than they have any right to.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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