
"The hardest part is not to speak up. It’s being heard." Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly hope-filled story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Like so many children, Tim was a victim of sexual abuse.
Twenty years later, while playing Orco Park, a videogame from his childhood, his memories will come rushing back along with a flood of questions : How could this have happened? Who knew? How has it shaped him? What does “normal” even mean?
Written by Pierre Corbinais (Haven, Road 96: Prologue, Bury Me, My Love), Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly uplifting story.
Wednesdays tells a fragmented story through multiple perspectives.
Build rides and embellishments in Orco Park to unlock Tim’s memories in the order you see fit.
Step into the shoes of Tim’s relatives and try to piece together the tangled memories of his past.
Unveil a moving and sincere story dealing with intrafamilial sexual abuse without any taboo but with a lot of heart.
Wednesdays blends two distinct yet complementary art styles. Tim’s memories come to life through the work of comic artist Exaheva (Mekka Nikki, Still Heroes) and draw inspiration from alternative comics and graphic novels. Orco Park is designed by pixel artist Nico Nowak (There Is No Game: Wrong Dimension), evoking the charm of 90s classic video games.
Part video game, part graphic novel, Wednesdays has been designed to be accessible to players of all kinds, and even non-players!
A wide range of settings ensure that the experience can be tailored to suit anyone’s needs.
Wednesdays doesn’t just aim to break the silence around child sexual abuse, it also provides a platform for several of its team members to have they voices heard, as artists, and as victims.
The game does not include any graphic representation of sexual abuse, and even if its topic might sound grim, Wednesdays is above all about trust, hope and healing.
Accessibility has been taken into account throughout the production of Wednesdays:
- Mouse, keyboard and joystick (joystick or D-pad) support;
- Adjustable text size (5 levels);
- Highly legible alternative font (Luciole);
- Manual or automatic text scrolling, with adjustable speed and preview;
- No precision or speed gameplay nor complex sequences.
More details on the accessibility of Wednesdays are available on ARTE's website.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.1Kreviews | 97% | — | $369.3K |
| $9.99 | 11ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game really helped me consider the struggles and difficulties that victims of sexual abuse experience throughout their lives. I have never directly experienced this abuse, but this game offered me a perspective into the lives of those that have. I definitely cried multiple times throughout.
La montaña rusa fueron los amigos que hicimos en el camino
What an amazing mix of great visuals and story-writing. And with an extremely important message as well. Despite not having such experience (I guess I was lucky), I do have friends who went through something similar in their childhood, and it still hit hard. This game gives such an important insight into what victims of sexual abuse feel, the sense of "dreaminess" or the slightly dissociative feeling of "did it really happen or is it just in my head?", the never ending doubt and not being able to clearly define the harm done. It helps you understand the shame survivors feel for what happened, for remembering the confusion, and even bigger shame and fear for bringing it up. But the message is there: you're not alone, you can find help, gather support, become strong enough to look into the abuser's eyes, and understand that they have no power over you anymore. The scene with multiple people speaking up from the planet as well as the final scene with Neil brought tears to my eyes. No one should be alone with this, neither a child nor an adult, we have to care for each other as much as possible.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English, German, Spanish - Spain, Portuguese - Portugal
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game!
Damn, and I thought that my Wednesdays were bad.
Sin nada especialmente explícito consigue revolverte por dentro. Triste y bonita historia a la vez.
Honnêtement, je ne sais pas trop quoi dire sur le jeu. Je commencerais par : Jouez-y. Il était génial. Il est important. Maintenant, je dirais seulement : très très belle DA, gameplay plutôt basique mais très efficace pour ce qu'il veut faire, ambiance (que ce soit OST ou bruitages) top. Mais surtout l'écriture est fantastique, les dialogues sont très vivants. En quelques minutes on s'attache à chacun de ces personnages, on n'a besoin que de quelques paroles pour intégrer le fait qu'ils ont chacun leur caractère et leur vie. Et réussir à parler d'un sujet si affreux de manière si douce sans jamais en minimiser la gravité. Bravo The Pixel Hunt, Bravo Pierre Corbinais, Bravo Christophe Galati, Bravo Exaheva. Bravo à tous.tes.
Loved this one! The game deals with a very tough topic amazingly and I learnt things. It has a very nice writing, visual, sound and everything else. Also the press conference in the end was really fun, I really liked that. Thanks to everyone who worked on this!
C'est compliqué de rédiger une critique concernant un tel jeu. J'ai été beaucoup touché, j'ai eu besoin de faire des pauses à certains moments pour ne pas me laisser submerger par les émotions. C'est écrit avec beaucoup de douceur et de finesse. Tout est mis en place pour qu'on soit accompagné durant chaque scène (à la moitié du jeu, on nous conseille même de faire une pause). C'est un jeu important et j'espère qu'il aidera beaucoup de personnes à se sentir moins seules.
100% recommend for victims of childhood abuse, or those wishing to get an insight... This game is so powerful, moving, funny and heart wrenchingly brutal... I feel seen, but also sad and tired and a little healed <3 Thank you
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $278 | 2 | 100% | $8.99 | |
| — | 0 | — | — | |
| $43K | 118 | 97% | $19.99 | |
| $28K | 186 | 77% | $9.99 | |
| $8.7K | 53 | 92% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $369.2K | 1.4K | 54% | $9.99 | |
| $369.5K | 723 | 78% | $14.99 | |
| $369K | 684 | 91% | $14.99 | |
| $369.7K | 914 | 70% | $19.99 | |
| $368.9K | 1.3K | 94% | $6.99 | |
| $369.8K | 764 | 71% | $19.90 |