
The Ultimate Gladiator Simulator. Fight & strategize through spectacles and arenas. Rise from slave to Champion and earn your freedom or... die trying. This Gladiator RPG Roguelite features in-depth career management and unique physics simulated combat. Those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game There are a good amount of bugs, but that's to be expected from an early access game. I haven't encountered anything game breaking though, so it's okay.
Combat is similar to the Mount & Blade games. Pretty much if Mount & Blade was just the tournaments with some RPG elements mixed in. I think this game will be a real gem given a little more polish.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
quite interesting rogue like. Very tense and a good balance of difficulty.
Fun!
Such a fun and nice game to get into. The basic game play loop is very engaging and consistent in progression and difficulty scale. From early game to now late game I've thoroughly enjoyed every moment.
stepped back into the fight-tutorial just to proof myself that this game unfortunately got worse over the last couple of updates, not better... what i noticed so far are some bugs in the fight-tutorial ( enemys without shields dont give the same feedback when hit then the one with shields), and a confusion in the camera control description. i really dont know why you call the classic camera the "third person camera" (even tho both are third person cameras lol) and the new camera setting "classic camera". maybe this second option was viable to begin with, at this point i find it very hard to control, especially in biggger groups of people. the fighting overall feels buggier, maybe its just a feeling, maybe the very accurate control system cant handle moving arenas well, but you get a feeling of inconsistency with hitboxes, even tho im sure its consitend in itself and just gets buggy when you're too close to an enemy. Butm what itches me the most at the moment is an (appareantly) updated reputation system. Before some major updates, it was little to no problem to get all your patrons on a positive reputation and scaling. now, it wasnt possible for me to keep atleast one up on positive reputation when not solely focusing on one. i can imagine this was changed to make the game more harder and acutally give every patron a bit of exclusivity, since you need to decidide for which one you want to fight mainly. I really like the idea, but its frustrating to choose a patron for a fight and get punished by this exact patron, because you were in negative reputation with him. I think the biggest problems the game has atm are some fairly minor issues (like the inconsistency in combat at some pionts or the patron system) wich makes the game feels taxing at points where it really shouldnt be. i know the game is supposed to hard, but it shouldnt punish you for doing things "right". Getting a bad event with a patron because yopu ignored them too much or because you betrayed your favorite patron, totally legit. Getting a bad event with the patron you try to build up reputation with feels just.. not real. it somehow destroys the immersion in this over all very immersive and realistic feeling game. That being said, i would give it time. the Idea is great, i actually like the fighting style once you get it. You will struggle with your character, being low on life at the end of a week still being forced to fight, which is probably the best for me personally, this feeling of immersion and unique-ness(?) of every run. Different classes and traits add really good into that, just like the new random events (getting robbed after a day of fighting for example is pretty neat if you win then against what you thought will be 1 men and ended up being 5). If you are willing to get into the fighting system, definetly give it a try. But I personally really hope the developer will concentrate a bit more on smoothen the game and its features, instead of adding a ton of new ones at this moment.
Let me tell you about WWAATD. I purchased the game around when it was just a guy making it and i saw it on this new app at the time tiktok. I wasn't paying very close attention, but the amount of times you boot up a game and ACTUALLY notice the differences is something I have never noticed in any kind of combative game. You and the character you create/choose will both be sweating whilst fighting. You will feel that rush when you have a pube of health left and you just want to survive. You will put your own blood sweat and tears into your character, and your character will spill that blood. You will feel defeat and anguish after the death of a well done character. You will relish in the glory of your ill-fated victories. This game is nothing special. But in my opinion, its the closest you can get to actually fighting for your life.Also u can chop people in half Dont have 75 hrs for no reason lol buy it!
divertido pero no hay noticias de mas avances , JUEGO MUERTO?
ta bueno
This game..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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