
Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has a little jank in the physics but overall a really good game. It's a roguelike and it's pretty hard. Once you get the combat down though you can slap cheeks pretty easy. Different paths to victories with different objectives. Politician gets 2 AI helpers but his health is low. He needs to be re-elected so you learn the influence and bribe mechanics. While being a gladiator. Blacksmiths apprentice, free repairs and you win buy "donating"/selling items to him. Some are pretty easy, some are much harder. The highest AI level seems to be very hard and the combat does open up. Spears are terrible.
Loads of fun. It's a bit rough around the edges, but the developer is invested in making the game better. Highly recommend if you want to mess around and be a gladiator.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been the most painful yet rewarding game to figure out. If you want to spend hours building up a one armed crippled gladiator that wins his battles with nothing but a frying pan, look no further
Described in store as a "Roguelite," but this game seriously lacks in any kind of meta progression or anything to help alleviate that feeling of just wasting time away. Watching gameplay beforehand i didnt realize that nothing you invest in or try to set yourself up for really carries over in any significant way. was under the impression you could level up your scollo to start producing better and better fighters. This is a "roguelike," and i wouldn't have bought it if i had known that there was no meaningful progression between runs.
For an early access game made by a tiny team, this game is truly fantastic. The combat is frustrating in the best way possible: you are not the hero, you're just another lame, low level loser struggling to make it through another day of bashing other losers’ heads in the pit. To succeed, be smart, strategic, and serendipitous. To fail (die, I mean) be dumb, desperate, and doomed. Every win has a cost, and you’d better think about how you will balance them before you make a bad choice. Case in point: I had a high level gladiator with godly armor and weapons, so I put him in an elite tournament and made several bets to try to make a bunch of money. I made it to round 3, then got in danger of losing some of my bets. I got desperate and started attacking wildly. Bad move. The enemies quickly disarmed me (figuratively, and then a few seconds later, literally) ending my gladiator’s career and life. Was I mad? Nope, I made the bad choice, now I need to live with the consequences. Good: Combat is (mostly) fun and responsive. Really detailed world building. Different character origins, locations, cultures, and so forth. Written like the world’s best choose your own adventure. Succeeding in this game feels like you accomplished something. No hand holding, you gotta earn it. The music is pretty solid and appropriate The artwork and graphics are good The Bad: Still kinda buggy (but, duh, it’s early access) Some balancing/ quality of life fixes badly needed. For example, flails really suck right now. They swing like a glacier, and the animation mostly consists of you standing and slowly twitching while not attacking, while enemies kick your ass. Similarly, you get disarmed CONSTANTLY. Like 5 times a fight. Every time. I don’t think that real gladiators had their weapon handles coated with grease for comedy fumbles. Finally, the influence system, although pretty good overall, needs a little work. It is way to easy, and likely (because of the math involved) for ALL of the influencers to kinda hate you. Quibbles/ personal nitpicks: Would like female gladiator characters and/or opponents. Historically, they did exist. More lore please! The pseudo-Roman province in the game has pretty good world building, and sometimes I do just want to read a little lore glossary (or maybe an art book?). Once your character dies (or wins) they apparently disappear forever from the world. A memorial shrine of some sort, or even just a written summary would be nice. The auxiliary slots should be accessible during combat (or maybe I haven’t learned how yet). As they currently exist, they are sort of useless. Storing stuff you can never use when you need it? Hoarder simulator? Kinda like the lore thing, I would like some more story/role playing options. Where does my gladiator live? Does he have a room, and can I see it/decorate it/ upgrade it? Does he have a family? Can we get one? Overall, the game is very good. It is perfectly playable and fun exactly as it is. Compared to a lot of finished games released by big studios, this game is incredible. If you like any sword combat kind of games this game is well worth the money. Did I mention it is remarkably cheap? The full price is the same as a discounted price for most games, and the discounted price is honestly ridiculous. Buy it. Small studios that do a good job need to be supported.
We Who Are About to Die is a really nice, unique game with a vibe all its own — I loved its concept and the way it puts you right into that grim, gladiatorial grind. The problem is it doesn’t give you much reason to stick around long-term: after one run (maybe two, maybe three), the loop starts to show its cracks — how many times can you realistically do the same thing again and again? It needs more variety on systems, maybe an actual campaign and or multiplayer to keep players engaged. but as it stands it’s perfect for an intense playthrough until you get bored rather than an endless habit.
Became quickly repetitive. I wish more was done with loop and the mechanics of this game. Something that could keep me coming back to play this game again and again. As it stands its been months since I put this game done and I dont plan on coming back to it.
Prinzipiell war das Spiel wirklich vielversprechend. Rouglike im alten Rom, ein Kampfsystem welches Mount and Blade ähnelt.. Bei Early Acess kann man eigentlich immer mal ein Auge zudrücken, solange der Spielspaß stimmt aber hier wirkt das Spiel einfach zu oberflächlich und unfertig. Alles ähnelt sich sehr schnell und nach über 10 Stunden hat man eigentlich schon alles gesehen. Daher bleibt auch der eben genannte Spielspaß sehr schnell auf der Strecke. Die Gegner verhalten sich auch immer gleich. Dabei ist die KI sehr primitiv und man hat das Gefühl gegen leere Hüllen zu kämpfen, welche orientierungslos durch die Arena rennen. Die Level wiederholen sich auch immer wieder und die dynamischen Elemente im Level, wirken mehr wie Gimmicks als wirkliche Spielelemente. Richtigen Progress gibt es auch nicht. Wenn ein Charakter stirbt, fängt man wieder bei null an. Die Möglichkeiten seinen Charakter anzupassen sind quasi nicht vorhanden. Man kann bei jedem neuen Run ein paar Eigenschaften gegen Gold und Ruhm freispielen - das war es soweit. Das Ganze ist also nicht sehr motivierend. Im jetzigen Zustand ist das Spiel daher leider nur bedingt zu empfehlen. Mal schauen was die Zukunft bringt.
I really wanted to like this game. Unfortunatley, its just not that good. Every battle is the same. The weapons all feel very similar. The favor system is wonky as hell. This is supposed to be a game that you can repeat many many times over, but I was insanely bored after my first playthrough, and my second and third playthroughs were identical to my first even though I chose totally different paths. It is advertised as a roguelite, but it is NOT. There are only like 2 variations of armors and weapons, and trying to pass your knowledge on to your next playthrough is basically useless, because it all gets erased if you reroll your new char more than once. Cant recommend. Do NOT buy this game, no updates since Nov. 2025. Looks like he got his money and ran
I like melee combat games like Chivalry 2, Kingdom Come: Deliverance and Mount & Blade... and I like this game too! The combat is different from those games but fun in it's own right. The main types of weapons all feel different to each other & you'll need to think about weapon range, speed & animations as well as armour locations and types all while managing your stamina and trying to dodge or parry your opponents blows. It has 3 difficulty levels, so you can select the level of challenge you want. And it's even got a Sandbox mode where you can adjust all the settings like your HP, enemy HP, weapons, armour, traits, damage dealt etc... pretty much everything it seems! I've had great fun with it so far. :-)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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