
Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game~!
this is awesome
I used to enjoy playing this game, but unfortunately it is currently unplayable due to the dreaded "Fatal Error" bug that crashes the game on startup. I've attempted to fix the game using guides, but it seems like this issue will not be resolved anytime soon.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.1M | 49.6K | 89% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.2M | 44K | 89% | $5.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 14K | 98% | $14.99 | |
| $7.1M | 12.8K | 92% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.7M | 28.7K | 72% | $24.99 | |
| $0 | 4.2K | 91% | Free | |
| $761.3K | 705 | 88% | $22.49 | |
| $725.2K | 1.4K | 83% | $15.99 | |
| — | 0 | — | — | |
| $101.8K | 302 | 75% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been following this game since its early days, and coming back after some time away made me realize how much work has gone into it. The improvements are not just bug fixes or minor tweaks — entire systems have evolved, the gameplay feels more refined, and the overall experience is noticeably stronger. It's refreshing to see a developer who continues to invest time and effort into improving their vision instead of abandoning it after release. The dedication, consistency, and passion behind this project are clearly visible. Thank you for the continued support and development. I look forward to seeing the game reach its full 1.0 release and wish the developer continued success. Keep up the excellent work The game is moving in the right direction, and the developer has earned my confidence
If you've played Half-Sword (playtest), imagine a more arcadey version of that gameplay, and of course, more fleshed out. I don't believe these to be competing ideas but alternate takes, in general I'm more preferential to arcade formatted gameplay, or sandbox. This fills the role of both in the same way Half-Sword has. I'll be hopping between the two pretty often. Good synchronicity. Once again, a great drop in, game immediately, game. No long story and cutscenes, all the "story" elements involve You making Choices that affect Your Gameplay. Great stuff. I will say I find the weaponry to be just a bit too samey, it's not from a lack of effort, they did good in differentiating a spear vs a flail, but you're still swinging left/right more often than not. I think sensitivity should be balanced towards the upper swings, as often I'll go for an up right and just get a right. I'd also like a more back-to-back format, rather than choosing and completing one mission, go back to inventory etc, back into a mission, I'd like if I could stack them with auto-pay for health, and a streamlined way to repair. What they have is good and I like it's format, but the stop and go can be a bit much for long play sessions. They do have missions that emulate this idea but not how I'd like it. Something for a sequel for more than for this game, or at most, a brand new gamemode, I'd be cool with DLC in the 10$ range involving gamemodes. When I say something would've been a top tier Xbox 360 arcade title, I say it with maximum nostalgic praise. Of course most of those titles don't hold up, but in the modern Steam era, it's like Microsoft's shackles are off. How you remember those games is exactly how they were. Simple, with complexities that don't take away from the moment to moment. Good purchase.
굉장한 색이로군 아아 정말이야 March...
Fun game, I enjoy the rng and stressful challenges this game offers.
i really like slave fighter guy he fights slaves and not afraid of chop things
Great game, skill based combat. Good execution so far. I'll try after 1.0 version as well I would focus on UI since lot is happening in the menu - I would hire a UX advisor as it will be need to properly sorted out.
Meh. I won 11 fights in a row by just spam attacking. Only reason I lost the 12th was because my ai partner bugged out and stopped moving or attacking
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.